iterating gi.invent (github issue #1315)
GitHub issue #1315 points out that it is possible for a downstream function to change an object's nobj field to point to a completely different chain. The cited example by @vultur-cadens was: for (obj = gi.invent; obj; obj = obj->nobj) if (obj->oclass != COIN_CLASS && !obj->cursed && !rn2(5)) { curse(obj); ++buc_changed; } curse() drops the weapon with drop_uswapwep(), which calls dropx(), which calls dropy(), which calls dropz(), which calls place_object(). place_object alters the nobj pointer, to point to the floor chain: otmp->nobj = fobj; fobj = otmp; The result was that the next loop iteration was then using floor objects from the floor chain. This alters several for-loops to use a more consistent approach, particularly when the obj is being handed off to a function, where a downstream function might, or might not, alter the nobj field. References: https://github.com/NetHack/NetHack/issues/1315 https://www.reddit.com/r/nethack/comments/1gkc9ub/even_if_you_drop_an_item_before_drinking_from_the/
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@@ -1267,14 +1267,15 @@ pleased(aligntyp g_align)
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disp.botl = TRUE;
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break;
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case 4: {
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struct obj *otmp;
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struct obj *otmp, *nextobj;
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int any = 0;
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if (Blind)
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You_feel("the power of %s.", u_gname());
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else
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You("are surrounded by %s aura.", an(hcolor(NH_LIGHT_BLUE)));
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for (otmp = gi.invent; otmp; otmp = otmp->nobj) {
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for (otmp = gi.invent; otmp; otmp = nextobj) {
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nextobj = otmp->nobj;
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if (otmp->cursed
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&& (otmp != uarmh /* [see worst_cursed_item()] */
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|| uarmh->otyp != HELM_OF_OPPOSITE_ALIGNMENT)) {
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