exploding wands
Pointed out by <Someone>: engraving with a cursed wand should pose a risk of having it explode just like zapping does. [At the moment when one explodes, any existing engraving doesn't get changed.] Suggested by someone (<Someone>?) some time back: explosion due to recharging could be consolidated with explosion due to zapping cursed wands. And noted by <Someone> in the newsgroup: '+' in an engraving--perhaps written by someone trying to leave bones file notes--should have a chance of being partially rubbed out to '-'.
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@@ -1711,6 +1711,7 @@ E void FDECL(forget_levels, (int));
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E void NDECL(forget_traps);
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E void FDECL(forget_map, (int));
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E int FDECL(seffects, (struct obj *));
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E void FDECL(wand_explode, (struct obj *,int));
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#ifdef USE_TRAMPOLI
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E void FDECL(set_lit, (int,int,genericptr_t));
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#endif
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