diff --git a/doc/fixes34.3 b/doc/fixes34.3 index 8d65e1f21..c9f0e157d 100644 --- a/doc/fixes34.3 +++ b/doc/fixes34.3 @@ -83,6 +83,7 @@ allow Conflict-resistant monsters to respond to conflict attacks rather than prefer herbivorous stone-to-flesh message when hero is a vegitarian try even harder to avoid incorrect map display while changing levels no "freaked" message by exploding black light, unless you really are +sleeping monster could respond to attacks by other monsters Platform- and/or Interface-Specific Fixes diff --git a/src/mhitm.c b/src/mhitm.c index d3d941b66..3562365eb 100644 --- a/src/mhitm.c +++ b/src/mhitm.c @@ -203,7 +203,7 @@ mattackm(magr, mdef) struct permonst *pa, *pd; if (!magr || !mdef) return(MM_MISS); /* mike@genat */ - if (!magr->mcanmove) return(MM_MISS); /* riv05!a3 */ + if (!magr->mcanmove || magr->msleeping) return(MM_MISS); pa = magr->data; pd = mdef->data; /* Grid bugs cannot attack at an angle. */