From e8c5da768e16d0a464eb7a387c8eff2ea0281857 Mon Sep 17 00:00:00 2001 From: nhmall Date: Tue, 5 Nov 2019 09:18:25 -0500 Subject: [PATCH] updated Guidebook.txt --- doc/Guidebook.txt | 2566 +++++++++++++++++++++++---------------------- 1 file changed, 1316 insertions(+), 1250 deletions(-) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index e5c6deb2a..595c02aae 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -91,32 +91,32 @@ them to move quickly and sneak up on the local nasties. They start equipped with the tools for a proper scientific expedition. - Barbarians are warriors out of the hinterland, hardened to + Barbarians are warriors out of the hinterland, hardened to battle. They begin their quests with naught but uncommon strength, a trusty hauberk, and a great two-handed sword. - Cavemen and Cavewomen start with exceptional strength but, + Cavemen and Cavewomen start with exceptional strength but, unfortunately, with neolithic weapons. - Healers are wise in medicine and apothecary. They know the - herbs and simples that can restore vitality, ease pain, anes- + Healers are wise in medicine and apothecary. They know the + herbs and simples that can restore vitality, ease pain, anes- thetize, and neutralize poisons; and with their instruments, they - can divine a being's state of health or sickness. Their medical + can divine a being's state of health or sickness. Their medical practice earns them quite reasonable amounts of money, with which they enter the dungeon. - Knights are distinguished from the common skirmisher by - their devotion to the ideals of chivalry and by the surpassing + Knights are distinguished from the common skirmisher by + their devotion to the ideals of chivalry and by the surpassing excellence of their armor. Monks are ascetics, who by rigorous practice of physical and mental disciplines have become capable of fighting as effectively - without weapons as with. They wear no armor but make up for it + without weapons as with. They wear no armor but make up for it with increased mobility. - Priests and Priestesses are clerics militant, crusaders ad- - vancing the cause of righteousness with arms, armor, and arts - thaumaturgic. Their ability to commune with deities via prayer + Priests and Priestesses are clerics militant, crusaders ad- + vancing the cause of righteousness with arms, armor, and arts + thaumaturgic. Their ability to commune with deities via prayer occasionally extricates them from peril, but can also put them in it. @@ -126,7 +126,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -136,63 +136,63 @@ - Rogues are agile and stealthy thieves, with knowledge of - locks, traps, and poisons. Their advantage lies in surprise, + Rogues are agile and stealthy thieves, with knowledge of + locks, traps, and poisons. Their advantage lies in surprise, which they employ to great advantage. - Samurai are the elite warriors of feudal Nippon. They are - lightly armored and quick, and wear the dai-sho, two swords of + Samurai are the elite warriors of feudal Nippon. They are + lightly armored and quick, and wear the dai-sho, two swords of the deadliest keenness. - Tourists start out with lots of gold (suitable for shopping - with), a credit card, lots of food, some maps, and an expensive + Tourists start out with lots of gold (suitable for shopping + with), a credit card, lots of food, some maps, and an expensive camera. Most monsters don't like being photographed. - Valkyries are hardy warrior women. Their upbringing in the - harsh Northlands makes them strong, inures them to extremes of + Valkyries are hardy warrior women. Their upbringing in the + harsh Northlands makes them strong, inures them to extremes of cold, and instills in them stealth and cunning. - Wizards start out with a knowledge of magic, a selection of - magical items, and a particular affinity for dweomercraft. Al- + Wizards start out with a knowledge of magic, a selection of + magical items, and a particular affinity for dweomercraft. Al- though seemingly weak and easy to overcome at first sight, an ex- perienced Wizard is a deadly foe. - You may also choose the race of your character (within lim- + You may also choose the race of your character (within lim- its; most roles have restrictions on which races are eligible for them): Dwarves are smaller than humans or elves, but are stocky and - solid individuals. Dwarves' most notable trait is their great - expertise in mining and metalwork. Dwarvish armor is said to be + solid individuals. Dwarves' most notable trait is their great + expertise in mining and metalwork. Dwarvish armor is said to be second in quality not even to the mithril armor of the Elves. - Elves are agile, quick, and perceptive; very little of what - goes on will escape an Elf. The quality of Elven craftsmanship + Elves are agile, quick, and perceptive; very little of what + goes on will escape an Elf. The quality of Elven craftsmanship often gives them an advantage in arms and armor. - Gnomes are smaller than but generally similar to dwarves. - Gnomes are known to be expert miners, and it is known that a se- - cret underground mine complex built by this race exists within + Gnomes are smaller than but generally similar to dwarves. + Gnomes are known to be expert miners, and it is known that a se- + cret underground mine complex built by this race exists within the Mazes of Menace, filled with both riches and danger. Humans are by far the most common race of the surface world, - and are thus the norm to which other races are often compared. - Although they have no special abilities, they can succeed in any + and are thus the norm to which other races are often compared. + Although they have no special abilities, they can succeed in any role. - Orcs are a cruel and barbaric race that hate every living - thing (including other orcs). Above all others, Orcs hate Elves - with a passion unequalled, and will go out of their way to kill - one at any opportunity. The armor and weapons fashioned by the + Orcs are a cruel and barbaric race that hate every living + thing (including other orcs). Above all others, Orcs hate Elves + with a passion unequalled, and will go out of their way to kill + one at any opportunity. The armor and weapons fashioned by the Orcs are typically of inferior quality. 3. What do all those things on the screen mean? - On the screen is kept a map of where you have been and what - you have seen on the current dungeon level; as you explore more + On the screen is kept a map of where you have been and what + you have seen on the current dungeon level; as you explore more - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -204,47 +204,47 @@ of the level, it appears on the screen in front of you. - When NetHack's ancestor rogue first appeared, its screen - orientation was almost unique among computer fantasy games. - Since then, screen orientation has become the norm rather than - the exception; NetHack continues this fine tradition. Unlike - text adventure games that accept commands in pseudo-English sen- + When NetHack's ancestor rogue first appeared, its screen + orientation was almost unique among computer fantasy games. + Since then, screen orientation has become the norm rather than + the exception; NetHack continues this fine tradition. Unlike + text adventure games that accept commands in pseudo-English sen- tences and explain the results in words, NetHack commands are all - one or two keystrokes and the results are displayed graphically - on the screen. A minimum screen size of 24 lines by 80 columns - is recommended; if the screen is larger, only a 21x80 section + one or two keystrokes and the results are displayed graphically + on the screen. A minimum screen size of 24 lines by 80 columns + is recommended; if the screen is larger, only a 21x80 section will be used for the map. NetHack can even be played by blind players, with the assis- - tance of Braille readers or speech synthesisers. Instructions - for configuring NetHack for the blind are included later in this + tance of Braille readers or speech synthesisers. Instructions + for configuring NetHack for the blind are included later in this document. NetHack generates a new dungeon every time you play it; even - the authors still find it an entertaining and exciting game de- + the authors still find it an entertaining and exciting game de- spite having won several times. - NetHack offers a variety of display options. The options - available to you will vary from port to port, depending on the - capabilities of your hardware and software, and whether various + NetHack offers a variety of display options. The options + available to you will vary from port to port, depending on the + capabilities of your hardware and software, and whether various compile-time options were enabled when your executable was creat- ed. The three possible display options are: a monochrome charac- - ter interface, a color character interface, and a graphical in- + ter interface, a color character interface, and a graphical in- terface using small pictures called tiles. The two character in- terfaces allow fonts with other characters to be substituted, but - the default assignments use standard ASCII characters to repre- + the default assignments use standard ASCII characters to repre- sent everything. There is no difference between the various dis- play options with respect to game play. Because we cannot repro- duce the tiles or colors in the Guidebook, and because it is com- - mon to all ports, we will use the default ASCII characters from - the monochrome character display when referring to things you + mon to all ports, we will use the default ASCII characters from + the monochrome character display when referring to things you might see on the screen during your game. - In order to understand what is going on in NetHack, first - you must understand what NetHack is doing with the screen. The - NetHack screen replaces the "You see ..." descriptions of text - adventure games. Figure 1 is a sample of what a NetHack screen - might look like. The way the screen looks for you depends on + In order to understand what is going on in NetHack, first + you must understand what NetHack is doing with the screen. The + NetHack screen replaces the "You see ..." descriptions of text + adventure games. Figure 1 is a sample of what a NetHack screen + might look like. The way the screen looks for you depends on your platform. @@ -258,7 +258,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -286,9 +286,9 @@ 3.1. The status lines (bottom) - The bottom two lines of the screen contain several cryptic - pieces of information describing your current status. If either - status line becomes longer than the width of the screen, you + The bottom two lines of the screen contain several cryptic + pieces of information describing your current status. If either + status line becomes longer than the width of the screen, you might not see all of it. Here are explanations of what the vari- ous status items mean (though your configuration may not have all the status items listed below): @@ -298,33 +298,33 @@ experience level, see below). Strength - A measure of your character's strength; one of your six ba- - sic attributes. A human character's attributes can range - from 3 to 18 inclusive; non-humans may exceed these limits + A measure of your character's strength; one of your six ba- + sic attributes. A human character's attributes can range + from 3 to 18 inclusive; non-humans may exceed these limits (occasionally you may get super-strengths of the form 18/xx, - and magic can also cause attributes to exceed the normal - limits). The higher your strength, the stronger you are. + and magic can also cause attributes to exceed the normal + limits). The higher your strength, the stronger you are. Strength affects how successfully you perform physical - tasks, how much damage you do in combat, and how much loot + tasks, how much damage you do in combat, and how much loot you can carry. Dexterity - Dexterity affects your chances to hit in combat, to avoid - traps, and do other tasks requiring agility or manipulation + Dexterity affects your chances to hit in combat, to avoid + traps, and do other tasks requiring agility or manipulation of objects. Constitution - Constitution affects your ability to recover from injuries - and other strains on your stamina. When strength is low or - modest, constitution also affects how much you can carry. - With sufficiently high strength, the contribution to carry- + Constitution affects your ability to recover from injuries + and other strains on your stamina. When strength is low or + modest, constitution also affects how much you can carry. + With sufficiently high strength, the contribution to carry- ing capacity from your constitution no longer matters. Intelligence - Intelligence affects your ability to cast spells and read + Intelligence affects your ability to cast spells and read - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -342,7 +342,7 @@ Charisma Charisma affects how certain creatures react toward you. In - particular, it can affect the prices shopkeepers offer you. + particular, it can affect the prices shopkeepers offer you. Alignment Lawful, Neutral, or Chaotic. Often, Lawful is taken as good @@ -390,7 +390,7 @@ ical attacks. Many dungeons show only your experience level - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -456,7 +456,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -522,7 +522,7 @@ nasty and vicious. Sometimes, however, they can be helpful. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -533,62 +533,62 @@ I This marks the last known location of an invisible or other- - wise unseen monster. Note that the monster could have + wise unseen monster. Note that the monster could have moved. The `F' and `m' commands may be useful here. - You need not memorize all these symbols; you can ask the - game what any symbol represents with the `/' command (see the + You need not memorize all these symbols; you can ask the + game what any symbol represents with the `/' command (see the next section for more info). 4. Commands Commands can be initiated by typing one or two characters to - which the command is bound to, or typing the command name in the - extended commands entry. Some commands, like "search", do not + which the command is bound to, or typing the command name in the + extended commands entry. Some commands, like "search", do not require that any more information be collected by NetHack. Other - commands might require additional information, for example a di- - rection, or an object to be used. For those commands that re- - quire additional information, NetHack will present you with ei- - ther a menu of choices or with a command line prompt requesting + commands might require additional information, for example a di- + rection, or an object to be used. For those commands that re- + quire additional information, NetHack will present you with ei- + ther a menu of choices or with a command line prompt requesting information. Which you are presented with will depend chiefly on how you have set the menustyle option. - For example, a common question, in the form "What do you - want to use? [a-zA-Z ?*]", asks you to choose an object you are - carrying. Here, "a-zA-Z" are the inventory letters of your pos- - sible choices. Typing `?' gives you an inventory list of these - items, so you can see what each letter refers to. In this exam- + For example, a common question, in the form "What do you + want to use? [a-zA-Z ?*]", asks you to choose an object you are + carrying. Here, "a-zA-Z" are the inventory letters of your pos- + sible choices. Typing `?' gives you an inventory list of these + items, so you can see what each letter refers to. In this exam- ple, there is also a `*' indicating that you may choose an object not on the list, if you wanted to use something unexpected. Typ- - ing a `*' lists your entire inventory, so you can see the inven- - tory letters of every object you're carrying. Finally, if you + ing a `*' lists your entire inventory, so you can see the inven- + tory letters of every object you're carrying. Finally, if you change your mind and decide you don't want to do this command af- ter all, you can press the ESC key to abort the command. - You can put a number before some commands to repeat them - that many times; for example, "10s" will search ten times. If + You can put a number before some commands to repeat them + that many times; for example, "10s" will search ten times. If you have the number_pad option set, you must type `n' to prefix a - count, so the example above would be typed "n10s" instead. Com- - mands for which counts make no sense ignore them. In addition, - movement commands can be prefixed for greater control (see be- + count, so the example above would be typed "n10s" instead. Com- + mands for which counts make no sense ignore them. In addition, + movement commands can be prefixed for greater control (see be- low). To cancel a count or a prefix, press the ESC key. - The list of commands is rather long, but it can be read at - any time during the game through the `?' command, which accesses - a menu of helpful texts. Here are the default key bindings for + The list of commands is rather long, but it can be read at + any time during the game through the `?' command, which accesses + a menu of helpful texts. Here are the default key bindings for your reference: ? Help menu: display one of several help texts available. / The "whatis" command, to tell what a symbol represents. You may choose to specify a location or type a symbol (or even a - whole word) to explain. Specifying a location is done by - moving the cursor to a particular spot on the map and then + whole word) to explain. Specifying a location is done by + moving the cursor to a particular spot on the map and then pressing one of `.', `,', `;', or `:'. `.' will explain the symbol at the chosen location, conditionally check for "More - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -598,43 +598,43 @@ - info?" depending upon whether the help option is on, and - then you will be asked to pick another location; `,' will + info?" depending upon whether the help option is on, and + then you will be asked to pick another location; `,' will explain the symbol but skip any additional information, then let you pick another location; `;' will skip additional info and also not bother asking you to choose another location to examine; `:' will show additional info, if any, without ask- ing for confirmation. When picking a location, pressing the - ESC key will terminate this command, or pressing `?' will + ESC key will terminate this command, or pressing `?' will give a brief reminder about how it works. - If the autodescribe option is on, a short description of - what you see at each location is shown as you move the cur- - sor. Typing `#' while picking a location will toggle that - option on or off. The whatis_coord option controls whether + If the autodescribe option is on, a short description of + what you see at each location is shown as you move the cur- + sor. Typing `#' while picking a location will toggle that + option on or off. The whatis_coord option controls whether the short description includes map coordinates. - Specifying a name rather than a location always gives any + Specifying a name rather than a location always gives any additional information available about that name. - You may also request a description of nearby monsters, all - monsters currently displayed, nearby objects, or all ob- + You may also request a description of nearby monsters, all + monsters currently displayed, nearby objects, or all ob- jects. The whatis_coord option controls which format of map coordinate is included with their descriptions. & Tell what a command does. - < Go up to the previous level (if you are on a staircase or + < Go up to the previous level (if you are on a staircase or ladder). > Go down to the next level (if you are on a staircase or lad- der). [yuhjklbn] - Go one step in the direction indicated (see Figure 2). If - you sense or remember a monster there, you will fight the - monster instead. Only these one-step movement commands - cause you to fight monsters; the others (below) are "safe." + Go one step in the direction indicated (see Figure 2). If + you sense or remember a monster there, you will fight the + monster instead. Only these one-step movement commands + cause you to fight monsters; the others (below) are "safe." y k u 7 8 9 \ | / \ | / @@ -654,7 +654,7 @@ if you remember a monster there). - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -720,7 +720,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -786,7 +786,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -822,7 +822,7 @@ i List your inventory (everything you're carrying). I List selected parts of your inventory, usually be specifying - the character for a particular set of objects, like `[' for + the character for a particular set of objects, like `[' for armor or `!' for potions. I* - list all gems in inventory; @@ -838,12 +838,12 @@ O Set options. - A menu showing the current option values will be displayed. - You can change most values simply by selecting the menu en- + A menu showing the current option values will be displayed. + You can change most values simply by selecting the menu en- try for the given option (ie, by typing its letter or click- - ing upon it, depending on your user interface). For the - non-boolean choices, a further menu or prompt will appear - once you've closed this menu. The available options are + ing upon it, depending on your user interface). For the + non-boolean choices, a further menu or prompt will appear + once you've closed this menu. The available options are listed later in this Guidebook. Options are usually set be- fore the game rather than with the `O' command; see the sec- tion on options below. @@ -852,7 +852,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -862,10 +862,10 @@ - Shortcut for "#overview": list interesting dungeon levels + Shortcut for "#overview": list interesting dungeon levels visited. - (Prior to 3.6.0, `^O' was a debug mode command which listed + (Prior to 3.6.0, `^O' was a debug mode command which listed the placement of all special levels. Use "#wizwhere" to run that command.) @@ -874,15 +874,15 @@ P Put on an accessory (ring, amulet, or blindfold). This command may also be used to wear armor. The prompt for - which inventory item to use will only list accessories, but - choosing an unlisted item of armor will attempt to wear it. + which inventory item to use will only list accessories, but + choosing an unlisted item of armor will attempt to wear it. (See the `W' command below. It lists armor as the inventory choices but will accept an accessory and attempt to put that on.) ^P Repeat previous message. - Subsequent `^P's repeat earlier messages. For some inter- + Subsequent `^P's repeat earlier messages. For some inter- faces, the behavior can be varied via the msg_window option. q Quaff (drink) something (potion, water, etc). @@ -918,7 +918,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -959,19 +959,19 @@ T Take off armor. - If you're wearing more than one piece, you'll be prompted - for which one to take off. (Note that this treats a cloak - covering a suit and/or a shirt, or a suit covering a shirt, + If you're wearing more than one piece, you'll be prompted + for which one to take off. (Note that this treats a cloak + covering a suit and/or a shirt, or a suit covering a shirt, as if the underlying items weren't there.) When you're only - wearing one, then by default it will be taken off without - asking, but you can set the paranoid_confirmation option to + wearing one, then by default it will be taken off without + asking, but you can set the paranoid_confirmation option to require a prompt. - This command may also be used to remove accessories. The - prompt for which inventory item to take off only lists worn - armor, but a worn accessory can be chosen. (See the `R' + This command may also be used to remove accessories. The + prompt for which inventory item to take off only lists worn + armor, but a worn accessory can be chosen. (See the `R' command above. It lists accessories as the inventory choic- - es but will accept an item of armor and attempt to take it + es but will accept an item of armor and attempt to take it off.) ^T Teleport, if you have the ability. @@ -984,7 +984,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -996,44 +996,44 @@ w- - wield nothing, use your bare (or gloved) hands. - Some characters can wield two weapons at once; use the `X' + Some characters can wield two weapons at once; use the `X' command (or the "#twoweapon" extended command) to do so. W Wear armor. - This command may also be used to put on an accessory (ring, - amulet, or blindfold). The prompt for which inventory item + This command may also be used to put on an accessory (ring, + amulet, or blindfold). The prompt for which inventory item to use will only list armor, but choosing an unlisted acces- sory will attempt to put it on. (See the `P' command above. - It lists accessories as the inventory choices but will ac- + It lists accessories as the inventory choices but will ac- cept an item of armor and attempt to wear it.) x Exchange your wielded weapon with the item in your alternate weapon slot. The latter is used as your secondary weapon when engaging in - two-weapon combat. Note that if one of these slots is emp- + two-weapon combat. Note that if one of these slots is emp- ty, the exchange still takes place. X Toggle two-weapon combat, if your character can do it. Also available via the "#twoweapon" extended command. - (In versions prior to 3.6 this was the command to switch + (In versions prior to 3.6 this was the command to switch from normal play to "explore mode", also known as "discovery mode", which has now been moved to "#exploremode".) ^X Display basic information about your character. - Displays name, role, race, gender (unless role name makes - that redundant, such as Caveman or Priestess), and align- - ment, along with your patron deity and his or her opposi- - tion. It also shows most of the various items of informa- + Displays name, role, race, gender (unless role name makes + that redundant, such as Caveman or Priestess), and align- + ment, along with your patron deity and his or her opposi- + tion. It also shows most of the various items of informa- tion from the status line(s) in a less terse form, including - several additional things which don't appear in the normal + several additional things which don't appear in the normal status display due to space considerations. - In normal play, that's all that `^X' displays. In explore - mode, the role and status feedback is augmented by the in- + In normal play, that's all that `^X' displays. In explore + mode, the role and status feedback is augmented by the in- formation provided by enlightenment magic. z Zap a wand. @@ -1050,7 +1050,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1116,7 +1116,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1182,7 +1182,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1248,7 +1248,7 @@ paranoid_confirmation:quit option to require a response of - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1314,7 +1314,7 @@ Show mobile light sources. Autocompletes. Debug mode only. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1328,27 +1328,27 @@ Look at what is here, under you. Default key is `:'. #loot - Loot a box or bag on the floor beneath you, or the saddle - from a steed standing next to you. Autocompletes. Precede - with the `m' prefix to skip containers at your location and + Loot a box or bag on the floor beneath you, or the saddle + from a steed standing next to you. Autocompletes. Precede + with the `m' prefix to skip containers at your location and go directly to removing a saddle. Default key is `M-l', and also `l' if number_pad is on. #monster - Use a monster's special ability (when polymorphed into mon- + Use a monster's special ability (when polymorphed into mon- ster form). Autocompletes. Default key is `M-m'. #name - Name a monster, an individual object, or a type of object. - Same as "#call". Autocompletes. Default keys are `N', `M- + Name a monster, an individual object, or a type of object. + Same as "#call". Autocompletes. Default keys are `N', `M- n', and `M-N'. #offer - Offer a sacrifice to the gods. Autocompletes. Default key + Offer a sacrifice to the gods. Autocompletes. Default key is `M-o'. - You'll need to find an altar to have any chance at success. - Corpses of recently killed monsters are the fodder of + You'll need to find an altar to have any chance at success. + Corpses of recently killed monsters are the fodder of choice. The `m' prefix skips offering any items which are on the al- @@ -1361,26 +1361,26 @@ Show and change option settings. Default key is `O'. #overview - Display information you've discovered about the dungeon. - Any visited level (unless forgotten due to amnesia) with an - annotation is included, and many things (altars, thrones, - fountains, and so on; extra stairs leading to another dun- - geon branch) trigger an automatic annotation. If dungeon + Display information you've discovered about the dungeon. + Any visited level (unless forgotten due to amnesia) with an + annotation is included, and many things (altars, thrones, + fountains, and so on; extra stairs leading to another dun- + geon branch) trigger an automatic annotation. If dungeon overview is chosen during end-of-game disclosure, every vis- - ited level will be included regardless of annotations. Au- + ited level will be included regardless of annotations. Au- tocompletes. Default keys are `^O', and `M-O'. #panic Test the panic routine. Terminates the current game. Auto- completes. Debug mode only. - Asks for confirmation; default is n (no); continue playing. - To really panic, respond with y. You can set the para- - noid_confirmation:quit option to require a response of yes + Asks for confirmation; default is n (no); continue playing. + To really panic, respond with y. You can set the para- + noid_confirmation:quit option to require a response of yes instead. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1401,38 +1401,38 @@ Polymorph self. Autocompletes. Debug mode only. #pray - Pray to the gods for help. Autocompletes. Default key is + Pray to the gods for help. Autocompletes. Default key is `M-p'. - Praying too soon after receiving prior help is a bad idea. - (Hint: entering the dungeon alive is treated as having re- + Praying too soon after receiving prior help is a bad idea. + (Hint: entering the dungeon alive is treated as having re- ceived help. You probably shouldn't start off a new game by - praying right away.) Since using this command by accident - can cause trouble, there is an option to make you confirm - your intent before praying. It is enabled by default, and - you can reset the paranoid_confirmation option to disable + praying right away.) Since using this command by accident + can cause trouble, there is an option to make you confirm + your intent before praying. It is enabled by default, and + you can reset the paranoid_confirmation option to disable it. #prevmsg - Show previously displayed game messages. Default key is + Show previously displayed game messages. Default key is `^P'. #puton - Put on an accessory (ring, amulet, etc). Default key is + Put on an accessory (ring, amulet, etc). Default key is `P'. #quaff Quaff (drink) something. Default key is `q'. #quit - Quit the program without saving your game. Autocompletes. + Quit the program without saving your game. Autocompletes. Default key is `M-q'. - Since using this command by accident would throw away the - current game, you are asked to confirm your intent before + Since using this command by accident would throw away the + current game, you are asked to confirm your intent before quitting. Default response is n (no); continue playing. To - really quit, respond with y. You can set the paranoid_con- - firmation:quit option to require a response of yes instead. + really quit, respond with y. You can set the paranoid_con- + firmation:quit option to require a response of yes instead. #quiver Select ammunition for quiver. Default key is `Q'. @@ -1446,7 +1446,7 @@ number_pad is on. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1512,7 +1512,7 @@ Sit down. Autocompletes. Default key is `M-s'. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1555,16 +1555,16 @@ Look at the timeout queue. Autocompletes. Debug mode only. #tip - Tip over a container (bag or box) to pour out its contents. - Autocompletes. Default key is `M-T'. The `m' prefix makes + Tip over a container (bag or box) to pour out its contents. + Autocompletes. Default key is `M-T'. The `m' prefix makes the command use a menu. #travel - Travel to a specific location on the map. Default key is + Travel to a specific location on the map. Default key is `_'. Using the "request menu" prefix shows a menu of inter- - esting targets in sight without asking to move the cursor. - When picking a target with cursor and the autodescribe op- - tion is on, the top line will show "(no travel path)" if + esting targets in sight without asking to move the cursor. + When picking a target with cursor and the autodescribe op- + tion is on, the top line will show "(no travel path)" if your character does not know of a path to that location. #turn @@ -1574,11 +1574,11 @@ Toggle two-weapon combat on or off. Autocompletes. Default key is `X', and also `M-2' if number_pad is off. - Note that you must use suitable weapons for this type of + Note that you must use suitable weapons for this type of combat, or it will be automatically turned off. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1592,14 +1592,14 @@ Untrap something (trap, door, or chest). Default key is `M- u', and `u' if number_pad is on. - In some circumstances it can also be used to rescue trapped + In some circumstances it can also be used to rescue trapped monsters. #up Go up a staircase. Default key is `<'. #vanquished - List vanquished monsters. Autocompletes. Debug mode only. + List vanquished monsters. Autocompletes. Debug mode only. #version Print compile time options for this version of NetHack. Au- @@ -1644,7 +1644,7 @@ Create a monster. May be prefixed by a count to create more - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1710,7 +1710,7 @@ lowed by the other key, you may set the altmeta option to have - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1776,7 +1776,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1842,7 +1842,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1908,7 +1908,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -1928,31 +1928,31 @@ or to paying for it will incur a charge, and the shopkeeper won't allow you to leave the shop until you have paid any debt you owe. - You can sell items to a shopkeeper by dropping them to the - floor while inside a shop. You will either be offered an amount - of gold and asked whether you're willing to sell, or you'll be - told that the shopkeeper isn't interested (generally, your item - needs to be compatible with the type of merchandise carried by + You can sell items to a shopkeeper by dropping them to the + floor while inside a shop. You will either be offered an amount + of gold and asked whether you're willing to sell, or you'll be + told that the shopkeeper isn't interested (generally, your item + needs to be compatible with the type of merchandise carried by the shop). - If you drop something in a shop by accident, the shopkeeper - will usually claim ownership without offering any compensation. + If you drop something in a shop by accident, the shopkeeper + will usually claim ownership without offering any compensation. You'll have to buy it back if you want to reclaim it. - Shopkeepers sometimes run out of money. When that happens, - you'll be offered credit instead of gold when you try to sell - something. Credit can be used to pay for purchases, but it is - only good in the shop where it was obtained; other shopkeepers - won't honor it. (If you happen to find a "credit card" in the + Shopkeepers sometimes run out of money. When that happens, + you'll be offered credit instead of gold when you try to sell + something. Credit can be used to pay for purchases, but it is + only good in the shop where it was obtained; other shopkeepers + won't honor it. (If you happen to find a "credit card" in the dungeon, don't bother trying to use it in shops; shopkeepers will not accept it.) - The `$' command, which reports the amount of gold you are + The `$' command, which reports the amount of gold you are carrying (in inventory, not inside bags or boxes), will also show - current shop debt or credit, if any. The "Iu" command lists un- + current shop debt or credit, if any. The "Iu" command lists un- paid items (those which still belong to the shop) if you are car- - rying any. The "Ix" command shows an inventory-like display of - any unpaid items which have been used up, along with other shop + rying any. The "Ix" command shows an inventory-like display of + any unpaid items which have been used up, along with other shop fees, if any. 5.4.1. Shop idiosyncrasies @@ -1974,7 +1974,7 @@ tory depletion. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2011,36 +2011,36 @@ business unless you attack them. Some of them are very dangerous when angered. Remember: discretion is the better part of valor. - In most circumstances, if you attempt to attack a peaceful - monster by moving into its location, you'll be asked to confirm - your intent. By default an answer of `y' acknowledges that in- - tent, which can be error prone if you're using `y' to move. You + In most circumstances, if you attempt to attack a peaceful + monster by moving into its location, you'll be asked to confirm + your intent. By default an answer of `y' acknowledges that in- + tent, which can be error prone if you're using `y' to move. You can set the paranoid_confirmation option to require a response of "yes" instead. - If you can't see a monster (if it is invisible, or if you - are blinded), the symbol `I' will be shown when you learn of its - presence. If you attempt to walk into it, you will try to fight - it just like a monster that you can see; of course, if the mon- + If you can't see a monster (if it is invisible, or if you + are blinded), the symbol `I' will be shown when you learn of its + presence. If you attempt to walk into it, you will try to fight + it just like a monster that you can see; of course, if the mon- ster has moved, you will attack empty air. If you guess that the - monster has moved and you don't wish to fight, you can use the - `m' command to move without fighting; likewise, if you don't re- + monster has moved and you don't wish to fight, you can use the + `m' command to move without fighting; likewise, if you don't re- member a monster but want to try fighting anyway, you can use the `F' command. 6.2. Your pet You start the game with a little dog (`d'), kitten (`f'), or - pony (`u'), which follows you about the dungeon and fights mon- - sters with you. Like you, your pet needs food to survive. Dogs - and cats usually feed themselves on fresh carrion and other - meats; horses need vegetarian food which is harder to come by. - If you're worried about your pet or want to train it, you can + pony (`u'), which follows you about the dungeon and fights mon- + sters with you. Like you, your pet needs food to survive. Dogs + and cats usually feed themselves on fresh carrion and other + meats; horses need vegetarian food which is harder to come by. + If you're worried about your pet or want to train it, you can feed it, too, by throwing it food. A properly trained pet can be very useful under certain circumstances. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2050,38 +2050,38 @@ - Your pet also gains experience from killing monsters, and - can grow over time, gaining hit points and doing more damage. - Initially, your pet may even be better at killing things than + Your pet also gains experience from killing monsters, and + can grow over time, gaining hit points and doing more damage. + Initially, your pet may even be better at killing things than you, which makes pets useful for low-level characters. - Your pet will follow you up and down staircases if it is - next to you when you move. Otherwise your pet will be stranded - and may become wild. Similarly, when you trigger certain types - of traps which alter your location (for instance, a trap door - which drops you to a lower dungeon level), any adjacent pet will + Your pet will follow you up and down staircases if it is + next to you when you move. Otherwise your pet will be stranded + and may become wild. Similarly, when you trigger certain types + of traps which alter your location (for instance, a trap door + which drops you to a lower dungeon level), any adjacent pet will accompany you and any non-adjacent pet will be left behind. Your - pet may trigger such traps itself; you will not be carried along + pet may trigger such traps itself; you will not be carried along with it even if adjacent at the time. 6.3. Steeds - Some types of creatures in the dungeon can actually be rid- + Some types of creatures in the dungeon can actually be rid- den if you have the right equipment and skill. Convincing a wild - beast to let you saddle it up is difficult to say the least. - Many a dungeoneer has had to resort to magic and wizardry in or- + beast to let you saddle it up is difficult to say the least. + Many a dungeoneer has had to resort to magic and wizardry in or- der to forge the alliance. Once you do have the beast under your - control however, you can easily climb in and out of the saddle + control however, you can easily climb in and out of the saddle with the "#ride" command. Lead the beast around the dungeon when riding, in the same manner as you would move yourself. It is the beast that you will see displayed on the map. - Riding skill is managed by the "#enhance" command. See the + Riding skill is managed by the "#enhance" command. See the section on Weapon proficiency for more information about that. Use the `a' (apply) command and pick a saddle in your inven- - tory to attempt to put that saddle on an adjacent creature. If - successful, it will be transferred to that creature's inventory. + tory to attempt to put that saddle on an adjacent creature. If + successful, it will be transferred to that creature's inventory. Use the "#loot" command while adjacent to a saddled creature to try to remove the saddle from that creature. If successful, @@ -2106,7 +2106,7 @@ it is the one who moved rather than you. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2172,7 +2172,7 @@ extremely obvious, you will be asked what you want to call this - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2238,7 +2238,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2304,7 +2304,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2370,7 +2370,7 @@ become highly skilled in daggers or staves but not in swords or - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2436,7 +2436,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2502,7 +2502,7 @@ of armor, you immediately find out the armor class and any - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2568,7 +2568,7 @@ vironment variable to the file name of your mailbox. You may - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2629,12 +2629,12 @@ then by its current number of charges. A current charge count of -1 is a special case indicating that the wand has been cancelled. - The command to use a wand is `z' (zap). To break one, use + The command to use a wand is `z' (zap). To break one, use the `a' (apply) command. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2646,14 +2646,14 @@ 7.8. Rings (`=') - Rings are very useful items, since they are relatively per- - manent magic, unlike the usually fleeting effects of potions, + Rings are very useful items, since they are relatively per- + manent magic, unlike the usually fleeting effects of potions, scrolls, and wands. - Putting on a ring activates its magic. You can wear only + Putting on a ring activates its magic. You can wear only two rings, one on each ring finger. - Most rings also cause you to grow hungry more rapidly, the + Most rings also cause you to grow hungry more rapidly, the rate varying with the type of ring. The commands to use rings are `P' (put on) and `R' (remove). @@ -2700,7 +2700,7 @@ "Weapon proficiency".) - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2766,7 +2766,7 @@ much less valuable. All rocks, however, can be used as - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2832,7 +2832,7 @@ with these challenges. Note that it is perfectly acceptable to - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2898,7 +2898,7 @@ - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2964,7 +2964,7 @@ how NetHack behaves. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -2987,11 +2987,23 @@ 9.2. Using a configuration file The default name of the configuration file varies on differ- - ent operating systems. On MS-DOS and Windows, it is - "defaults.nh" in the same folder as nethack.exe or nethackW.exe. - On UNIX, Linux, and Mac OS X it is ".nethackrc" in the user's - home directory. The file may not exist, but it is a normal ASCII - text file and can be created with any text editor. + ent operating systems. + + On UNIX, Linux, and Mac OS X it is ".nethackrc" in the us- + er's home directory. The file may not exist, but it is a normal + ASCII text file and can be created with any text editor. + + On Windows, it is ".nethackrc" in "\%USERPRO- + FILE%\NetHack\3.6". The file may not exist, but it is a normal + ASCII text file can can be created with any text editor. After + running NetHack for the first time, you should find a default + template for the configuration file named ".nethackrc.template" + in "\%USERPROFILE%\NetHack\3.6". If you had not created the con- + figuration file, NetHack will create the configuration file for + you using the default template file. + + On MS-DOS, it is "defaults.nh" in the same folder as + nethack.exe. Any line in the configuration file starting with `#' is treated as a comment. Empty lines are ignored. @@ -3016,6 +3028,18 @@ "no" or `!' to turn it off. For compound options, the option name and value are separated by a colon. Some options are per- sistent, and apply only to new games. You can specify multiple + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 47 + + + OPTIONS statements, and multiple options separated by commas in a single OPTIONS statement. (Comma separated options are pro- cessed from right to left.) @@ -3028,18 +3052,6 @@ HACKDIR Default location of files NetHack needs. On Windows HACKDIR defaults to the location of the NetHack.exe or NetHackw.exe - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 47 - - - file so setting HACKDIR to override that is not usually neces- sary or recommended. @@ -3082,6 +3094,18 @@ Change the key bindings of some special keys, menu accelera- tors, or extended commands. You can specify multiple bindings. Format is key followed by the command, separated by a colon. + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 48 + + + See the "Changing Key Bindings" section for more information. Example: @@ -3094,18 +3118,6 @@ Example: - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 48 - - - OPTIONS=color CHOOSE=char A,char B [char A] @@ -3140,7 +3152,7 @@ Example: - # replace small punctuation (tick marks) with easier to see digits + # replace small punctuation (tick marks) with digits SYMBOLS=S_boulder:0,S_golem:7 WIZKIT @@ -3149,20 +3161,8 @@ names, one per line, up to a maximum of 128 lines. Each line is processed by the function that handles wishing. - Example: - WIZKIT=~/wizkit.txt - - - - Here is a short example of config file contents: - - - - - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3172,6 +3172,14 @@ + Example: + + WIZKIT=~/wizkit.txt + + + + Here is a short example of config file contents: + # Set your character's role, race, gender, and alignment. OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful # @@ -3218,17 +3226,9 @@ Instead of a comma-separated list of options, NETHACKOPTIONS can be set to the full name of a configuration file you want to - use. If that full name doesn't start with a slash, precede it - with `@' (at-sign) to let NetHack know that the rest is intended - as a file name. If it does start with `/', the at-sign is op- - tional. - - - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3238,6 +3238,11 @@ + use. If that full name doesn't start with a slash, precede it + with `@' (at-sign) to let NetHack know that the rest is intended + as a file name. If it does start with `/', the at-sign is op- + tional. + 9.4. Customization options Here are explanations of what the various options do. Char- @@ -3275,26 +3280,21 @@ tent. autopickup - Automatically pick up things onto which you move (default on). + Automatically pick up things onto which you move (default on). Persistent. See pickup_types to refine the behavior. autoquiver - This option controls what happens when you attempt the `f' - (fire) command when nothing is quivered or readied (default - false). When true, the computer will fill your quiver or - quiver sack or make ready some suitable weapon. Note that it - will not take into account the blessed/cursed status, enchant- + This option controls what happens when you attempt the `f' + (fire) command when nothing is quivered or readied (default + false). When true, the computer will fill your quiver or + quiver sack or make ready some suitable weapon. Note that it + will not take into account the blessed/cursed status, enchant- ment, damage, or quality of the weapon; you are free to manual- - ly fill your quiver or quiver sack or make ready with the `Q' + ly fill your quiver or quiver sack or make ready with the `Q' command instead. If no weapon is found or the option is false, - the `t' (throw) command is executed instead. Persistent. - - blind - Start the character permanently blind (default false). Persis- - tent. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3304,45 +3304,51 @@ + the `t' (throw) command is executed instead. Persistent. + + blind + Start the character permanently blind (default false). Persis- + tent. + bones - Allow saving and loading bones files (default true). Persis- + Allow saving and loading bones files (default true). Persis- tent. boulder - Set the character used to display boulders (default is the + Set the character used to display boulders (default is the "large rock" class symbol, ``'). catname - Name your starting cat (for example "catname:Morris"). Cannot + Name your starting cat (for example "catname:Morris"). Cannot be set with the `O' command. character - Synonym for "role" to pick the type of your character (for ex- + Synonym for "role" to pick the type of your character (for ex- ample "character:Monk"). See role for more details. checkpoint - Save game state after each level change, for possible recovery + Save game state after each level change, for possible recovery after program crash (default on). Persistent. checkspace - Check free disk space before writing files to disk (default - on). You may have to turn this off if you have more than 2 GB - free space on the partition used for your save and level files - (because too much space might overflow the calculation and end + Check free disk space before writing files to disk (default + on). You may have to turn this off if you have more than 2 GB + free space on the partition used for your save and level files + (because too much space might overflow the calculation and end up looking like insufficient space). Only applies when MFLOPPY was defined during compilation. clicklook - Allows looking at things on the screen by navigating the mouse + Allows looking at things on the screen by navigating the mouse over them and clicking the right mouse button (default off). cmdassist - Have the game provide some additional command assistance for - new players if it detects some anticipated mistakes (default + Have the game provide some additional command assistance for + new players if it detects some anticipated mistakes (default on). confirm - Have user confirm attacks on pets, shopkeepers, and other + Have user confirm attacks on pets, shopkeepers, and other peaceable creatures (default on). Persistent. dark_room @@ -3351,16 +3357,10 @@ disclose Controls what information the program reveals when the game ends. Value is a space separated list of prompting/category - pairs (default is "ni na nv ng nc no", prompt with default re- - sponse of `n' for each candidate). Persistent. The possibili- - ties are: + pairs (default is "ni na nv ng nc no", prompt with default - - - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3370,6 +3370,9 @@ + response of `n' for each candidate). Persistent. The possi- + bilities are: + i - disclose your inventory; a - disclose your attributes; v - summarize monsters that have been vanquished; @@ -3406,9 +3409,9 @@ tory to prompt and default to yes, attributes to prompt and de- fault to no, vanquished to disclose without prompting, genocid- ed to not disclose and not prompt, conduct to implicitly prompt - and default to no, and overview to disclose without prompting. + and default to no, and overview to disclose without prompting. - Note that the vanquished monsters list includes all monsters + Note that the vanquished monsters list includes all monsters killed by traps and each other as well as by you. And the dun- geon overview shows all levels you had visited but does not re- veal things about them that you hadn't discovered. @@ -3418,15 +3421,12 @@ set with the `O' command. extmenu - Changes the extended commands interface to pop-up a menu of + Changes the extended commands interface to pop-up a menu of available commands. It is keystroke compatible with the tradi- - tional interface except that it does not require that you hit - Enter. It is implemented for the tty interface (default off). + tional interface except that it does not require that you hit - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3436,6 +3436,8 @@ + Enter. It is implemented for the tty interface (default off). + For the X11 interface, which always uses a menu for choosing an extended command, it controls whether the menu shows all avail- able commands (on) or just the subset of commands which have @@ -3487,12 +3489,10 @@ means that you might miss some interesting and/or important in- formation. Persistent. - herecmd_menu - When using a windowport that supports mouse and clicking on - yourself or next to you, show a menu of possible actions for - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -3502,6 +3502,9 @@ + herecmd_menu + When using a windowport that supports mouse and clicking on + yourself or next to you, show a menu of possible actions for the location. Same as "#herecmdmenu" and "#therecmdmenu" com- mands. @@ -3544,21 +3547,18 @@ on). Persistent. lit_corridor - Show corridor squares seen by night vision or a light source + Show corridor squares seen by night vision or a light source held by your character as lit (default off). Persistent. lootabc - When using a menu to interact with a container, use the old - `a', `b', and `c' keyboard shortcuts rather than the mnemonics + When using a menu to interact with a container, use the old + `a', `b', and `c' keyboard shortcuts rather than the mnemonics `o', `i', and `b' (default off). Persistent. - mail - Enable mail delivery during the game (default on). Persistent. - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3568,6 +3568,9 @@ + mail + Enable mail delivery during the game (default on). Persistent. + male An obsolete synonym for "gender:male". Cannot be set with the `O' command. @@ -3600,8 +3603,8 @@ Implemented by the Amiga, Gem, X11 and tty ports. Default `-'. menu_deselect_page - Menu character accelerator to deselect all items on this page - of a menu. Implemented by the Amiga, Gem and tty ports. De- + Menu character accelerator to deselect all items on this page + of a menu. Implemented by the Amiga, Gem and tty ports. De- fault `\'. menu_first_page @@ -3609,22 +3612,19 @@ Implemented by the Amiga, Gem and tty ports. Default `^'. menu_headings - Controls how the headings in a menu are highlighted. Values - are "none", "bold", "dim", "underline", "blink", or "inverse". + Controls how the headings in a menu are highlighted. Values + are "none", "bold", "dim", "underline", "blink", or "inverse". Not all ports can actually display all types. menu_invert_all - Menu character accelerator to invert all items in a menu. Im- + Menu character accelerator to invert all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `@'. menu_invert_page - Menu character accelerator to invert all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default - `~'. + Menu character accelerator to invert all items on this page of - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3634,21 +3634,24 @@ + a menu. Implemented by the Amiga, Gem and tty ports. Default + `~'. + menu_last_page - Menu character accelerator to jump to the last page in a menu. + Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default `|'. menu_next_page - Menu character accelerator to goto the next menu page. Imple- + Menu character accelerator to goto the next menu page. Imple- mented by the Amiga, Gem and tty ports. Default `>'. menu_objsyms - Show object symbols in menu headings in menus where the object + Show object symbols in menu headings in menus where the object symbols act as menu accelerators (default off). menu_overlay - Do not clear the screen before drawing menus, and align menus - to the right edge of the screen. Only for the tty port. (de- + Do not clear the screen before drawing menus, and align menus + to the right edge of the screen. Only for the tty port. (de- fault on) menu_previous_page @@ -3656,16 +3659,16 @@ plemented by the Amiga, Gem and tty ports. Default `<'. menu_search - Menu character accelerator to search for a menu item. Imple- + Menu character accelerator to search for a menu item. Imple- mented by the Amiga, Gem, X11 and tty ports. Default `:'. menu_select_all - Menu character accelerator to select all items in a menu. Im- + Menu character accelerator to select all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `.'. menu_select_page - Menu character accelerator to select all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default + Menu character accelerator to select all items on this page of + a menu. Implemented by the Amiga, Gem and tty ports. Default `,'. monpolycontrol @@ -3673,24 +3676,21 @@ off). Debug mode only. mouse_support - Allow use of the mouse for input and travel. Valid settings + Allow use of the mouse for input and travel. Valid settings are: 0 - disabled 1 - enabled and make OS adjustments to support mouse use in the game 2 - like 1 but does not make any OS adjustments - Omitting a value is the same as specifying 1 and negating + Omitting a value is the same as specifying 1 and negating mouse_support is the same as specifying 0. msghistory - The number of top line messages to keep (and be able to recall - with `^P') (default 20). Cannot be set with the `O' command. + The number of top line messages to keep (and be able to recall - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3700,10 +3700,12 @@ + with `^P') (default 20). Cannot be set with the `O' command. + msg_window - Allows you to change the way recalled messages are displayed. - Currently it is only supported for tty (all four choices) and - for curses (`f' and `r' choices, default `r'). The possible + Allows you to change the way recalled messages are displayed. + Currently it is only supported for tty (all four choices) and + for curses (`f' and `r' choices, default `r'). The possible values are: s - single message (default; only choice prior to 3.4.0); @@ -3711,16 +3713,16 @@ f - full window, oldest message first; r - full window reversed, newest message first. - For backward compatibility, no value needs to be specified - (which defaults to "full"), or it can be negated (which + For backward compatibility, no value needs to be specified + (which defaults to "full"), or it can be negated (which defaults to "single"). name - Set your character's name (defaults to your user name). You - can also set your character's role by appending a dash and one + Set your character's name (defaults to your user name). You + can also set your character's role by appending a dash and one or more letters of the role (that is, by suffixing one of -A -B - -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the - role, then a random one will be automatically chosen. Cannot + -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the + role, then a random one will be automatically chosen. Cannot be set with the `O' command. news @@ -3752,11 +3754,9 @@ acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- date some QWERTZ keyboards which have the location of the `y' and `z' keys swapped.) When moving by numbers, to enter a - count prefix for those commands which accept one (such as "12s" - to search twelve times), precede it with the letter `n' - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3766,6 +3766,8 @@ + count prefix for those commands which accept one (such as "12s" + to search twelve times), precede it with the letter `n' ("n12s"). packorder @@ -3818,11 +3820,9 @@ petattr Specifies one or more text highlighting attributes to use when showing pets on the map. Effectively a superset of the - hilite_pet boolean option. Curses interface only; value is one - or more of the following letters. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3832,6 +3832,9 @@ + hilite_pet boolean option. Curses interface only; value is one + or more of the following letters. + n - Normal text (no highlighting) i - Inverse video (default) b - Bold text @@ -3883,12 +3886,9 @@ When walking across a pile of objects on the floor, threshold at which the message "there are few/several/many objects here" is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3898,6 +3898,9 @@ + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. Persistent. playmode @@ -3949,12 +3952,9 @@ Controls the amount of screen updating for the map window when engaged in multi-turn movement (running via shift+direction or control+direction and so forth, or via the travel command or - mouse click). The possible values are: - - teleport - update the map after movement has finished; - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -3964,6 +3964,9 @@ + mouse click). The possible values are: + + teleport - update the map after movement has finished; run - update the map after every seven or so steps; walk - update the map after each step; crawl - like walk, but pause briefly after each step. @@ -4015,12 +4018,9 @@ like with the #loot and pickup commands; none - show lists the traditional way without sorting. - sortpack - Sort the pack contents by type when displaying inventory (de- - fault on). Persistent. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4030,6 +4030,10 @@ + sortpack + Sort the pack contents by type when displaying inventory (de- + fault on). Persistent. + sparkle Display a sparkly effect when a monster (including yourself) is hit by an attack to which it is resistant (default on). Per- @@ -4080,13 +4084,9 @@ parent window, but it no longer leaves the score list around after game end on a terminal or emulating window. - travel - Allow the travel command (default on). Turning this option off - will prevent the game from attempting unintended moves if you - make inadvertent mouse clicks on the map window. Persistent. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4096,6 +4096,11 @@ + travel + Allow the travel command (default on). Turning this option off + will prevent the game from attempting unintended moves if you + make inadvertent mouse clicks on the map window. Persistent. + verbose Provide more commentary during the game (default on). Persis- tent. @@ -4144,15 +4149,10 @@ keys or meta-digit keys to fast-move, instead of moving 8 units at a time, move by skipping the same glyphs. (default off) - windowtype - When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- - pends on build-time settings; use "#version" to check). Cannot - be set with the `O' command. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4162,6 +4162,12 @@ + windowtype + When the program has been built to support multiple interfaces, + select which one to use, such as "tty" or "X11" (default de- + pends on build-time settings; use "#version" to check). Cannot + be set with the `O' command. + When used, it should be the first option set since its value might enable or disable the availability of various other op- tions. For multiple lines in a configuration file, that would @@ -4209,16 +4215,10 @@ If NetHack can, it should display color if it can for different monsters, objects, and dungeon features. - eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to - your terminal (default off). - - font_map - if NetHack can, it should use a font by the chosen name for the - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -4228,6 +4228,13 @@ + eight_bit_tty + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to + your terminal (default off). + + font_map + if NetHack can, it should use a font by the chosen name for the map window. font_menu @@ -4251,18 +4258,18 @@ dow. font_size_menu - If NetHack can, it should use this size font for menu windows. + If NetHack can, it should use this size font for menu windows. font_size_message - If NetHack can, it should use this size font for the message + If NetHack can, it should use this size font for the message window. font_size_status - If NetHack can, it should use this size font for the status + If NetHack can, it should use this size font for the status window. font_size_text - If NetHack can, it should use this size font for text windows. + If NetHack can, it should use this size font for text windows. fullscreen If NetHack can, it should try and display on the entire screen @@ -4276,15 +4283,8 @@ large_font If NetHack can, it should use a large font. - map_mode - If NetHack can, it should display the map in the manner speci- - fied. - player_selection - If NetHack can, it should pop up dialog boxes, or use prompts - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4294,6 +4294,12 @@ + map_mode + If NetHack can, it should display the map in the manner speci- + fied. + + player_selection + If NetHack can, it should pop up dialog boxes, or use prompts for character selection. popup_dialog @@ -4341,16 +4347,10 @@ ified but will settle for smaller sizes if they are too big. Default is the current window size. - tiled_map - If NetHack can, it should display a tiled map if it can. - - tile_file - Specify the name of an alternative tile file to override the - default. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4360,6 +4360,13 @@ + tiled_map + If NetHack can, it should display a tiled map if it can. + + tile_file + Specify the name of an alternative tile file to override the + default. + tile_height Specify the preferred height of each tile in a tile capable port. @@ -4371,52 +4378,45 @@ Use bold black instead of blue for black glyphs (TTY only). use_inverse - If NetHack can, it should display inverse when the game speci- + If NetHack can, it should display inverse when the game speci- fies it. vary_msgcount - If NetHack can, it should display this number of messages at a + If NetHack can, it should display this number of messages at a time in the message window. windowborders - Whether to draw boxes around the map, status area, message - area, and persistent inventory window if enabled. Curses in- + Whether to draw boxes around the map, status area, message + area, and persistent inventory window if enabled. Curses in- terface only. Acceptable values are 0 - off, never show borders 1 - on, always show borders 2 - auto, on if display is at least (24+2)x(80+2) (default) - (The 26x82 size threshold for `2' refers to number of rows and - columns of the display. A width of at least 110 columns + (The 26x82 size threshold for `2' refers to number of rows and + columns of the display. A width of at least 110 columns (80+2+26+2) is needed for align_status set to left or right.) windowcolors - If NetHack can, it should display windows with the specified + If NetHack can, it should display windows with the specified foreground/background colors. Windows GUI only. The format is OPTION=windowcolors:wintype foreground/background - where wintype is one of "menu", "message", "status", or - "text", and foreground and background are colors, either a hexa- - decimal \'#rrggbb', one of the named colors (black, red, green, - brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- - blue, brightmagenta, brightcyan, white, trueblack, gray, purple, - silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one - of Windows UI colors (activeborder, activecaption, appworkspace, - background, btnface, btnshadow, btntext, captiontext, graytext, - greytext, highlight, highlighttext, inactiveborder, inactivecap- - tion, menu, menutext, scrollbar, window, windowframe, window- - text). - - wraptext - If NetHack can, it should wrap long lines of text if they don't - fit in the visible area of the window. + where wintype is one of "menu", "message", "status", or + "text", and foreground and background are colors, either a hexa- + decimal \'#rrggbb', one of the named colors (black, red, green, + brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- + blue, brightmagenta, brightcyan, white, trueblack, gray, purple, + silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one + of Windows UI colors (activeborder, activecaption, appworkspace, + background, btnface, btnshadow, btntext, captiontext, graytext, + greytext, highlight, highlighttext, inactiveborder, inactivecap- + tion, menu, menutext, scrollbar, window, windowframe, - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4426,14 +4426,20 @@ + windowtext). + + wraptext + If NetHack can, it should wrap long lines of text if they don't + fit in the visible area of the window. + 9.6. Platform-specific Customization options - Here are explanations of options that are used by specific + Here are explanations of options that are used by specific platforms or ports to customize and change the port behavior. altkeyhandler - Select an alternate keystroke handler dll to load (Win32 tty - NetHack only). The name of the handler is specified without + Select an alternate keystroke handler dll to load (Win32 tty + NetHack only). The name of the handler is specified without the .dll extension and without any path information. Cannot be set with the `O' command. @@ -4443,23 +4449,23 @@ altmeta On other (non-Amiga) systems where this option is available, it - can be set to tell NetHack to convert a two character sequence - beginning with ESC into a meta-shifted version of the second + can be set to tell NetHack to convert a two character sequence + beginning with ESC into a meta-shifted version of the second character (default off). - This conversion is only done for commands, not for other input + This conversion is only done for commands, not for other input prompts. Note that typing one or more digits as a count prefix prior to a command -- preceded by n if the number_pad option is - set -- is also subject to this conversion, so attempting to - abort the count by typing ESC will leave NetHack waiting for + set -- is also subject to this conversion, so attempting to + abort the count by typing ESC will leave NetHack waiting for another character to complete the two character sequence. Type - a second ESC to finish cancelling such a count. At other + a second ESC to finish cancelling such a count. At other prompts a single ESC suffices. BIOS Use BIOS calls to update the screen display quickly and to read - the keyboard (allowing the use of arrow keys to move) on ma- - chines with an IBM PC compatible BIOS ROM (default off, OS/2, + the keyboard (allowing the use of arrow keys to move) on ma- + chines with an IBM PC compatible BIOS ROM (default off, OS/2, PC, and ST NetHack only). flush @@ -4472,17 +4478,11 @@ (default on, Mac NetHack only). rawio - Force raw (non-cbreak) mode for faster output and more bullet- - proof input (MS-DOS sometimes treats `^P' as a printer toggle - without it) (default off, OS/2, PC, and ST NetHack only). - Note: DEC Rainbows hang if this is turned on. Cannot be set - with the `O' command. - - soundcard - (default on, PC NetHack only). Cannot be set with the `O' + Force raw (non-cbreak) mode for faster output and more bullet- + proof input (MS-DOS sometimes treats `^P' as a printer toggle - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4492,45 +4492,51 @@ - command. + without it) (default off, OS/2, PC, and ST NetHack only). + Note: DEC Rainbows hang if this is turned on. Cannot be set + with the `O' command. + + soundcard + (default on, PC NetHack only). Cannot be set with the `O' com- + mand. subkeyvalue - (Win32 tty NetHack only). May be used to alter the value of + (Win32 tty NetHack only). May be used to alter the value of keystrokes that the operating system returns to NetHack to help - compensate for international keyboard issues. OPTIONS=subkey- - value:171/92 will return 92 to NetHack, if 171 was originally - going to be returned. You can use multiple subkeyvalue state- + compensate for international keyboard issues. OPTIONS=subkey- + value:171/92 will return 92 to NetHack, if 171 was originally + going to be returned. You can use multiple subkeyvalue state- ments in the config file if needed. Cannot be set with the `O' command. video Set the video mode used (PC NetHack only). Values are "autode- - tect", "default", or "vga". Setting "vga" (or "autodetect" - with vga hardware present) will cause the game to display + tect", "default", or "vga". Setting "vga" (or "autodetect" + with vga hardware present) will cause the game to display tiles. Cannot be set with the `O' command. videocolors - Set the color palette for PC systems using NO_TERMS (default - 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order - of colors is red, green, brown, blue, magenta, cyan, - bright.white, bright.red, bright.green, yellow, bright.blue, - bright.magenta, and bright.cyan. Cannot be set with the `O' + Set the color palette for PC systems using NO_TERMS (default + 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order + of colors is red, green, brown, blue, magenta, cyan, + bright.white, bright.red, bright.green, yellow, bright.blue, + bright.magenta, and bright.cyan. Cannot be set with the `O' command. videoshades Set the intensity level of the three gray scales available (de- fault dark normal light, PC NetHack only). If the game display - is difficult to read, try adjusting these scales; if this does - not correct the problem, try !color. Cannot be set with the + is difficult to read, try adjusting these scales; if this does + not correct the problem, try !color. Cannot be set with the `O' command. 9.7. Regular Expressions - Regular expressions are normally POSIX extended regular ex- - pressions. It is possible to compile NetHack without regular ex- - pression support on a platform where there is no regular expres- - sion library. While this is not true of any modern platform, if - your NetHack was built this way, patterns are instead glob pat- + Regular expressions are normally POSIX extended regular ex- + pressions. It is possible to compile NetHack without regular ex- + pression support on a platform where there is no regular expres- + sion library. While this is not true of any modern platform, if + your NetHack was built this way, patterns are instead glob pat- terns. This applies to Autopickup exceptions, Message types, Menu colors, and User sounds. @@ -4539,16 +4545,10 @@ You can further refine the behavior of the autopickup option beyond what is available through the pickup_types option. - By placing autopickup_exception lines in your configuration - file, you can define patterns to be checked when the game is - about to autopickup something. - - autopickup_exception - Sets an exception to the pickup_types option. The autopick- - up_exception option should be followed by a regular expression - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -4558,22 +4558,29 @@ - to be used as a pattern to match against the singular form of + By placing autopickup_exception lines in your configuration + file, you can define patterns to be checked when the game is + about to autopickup something. + + autopickup_exception + Sets an exception to the pickup_types option. The autopick- + up_exception option should be followed by a regular expression + to be used as a pattern to match against the singular form of the description of an object at your location. - In addition, some characters are treated specially if they oc- + In addition, some characters are treated specially if they oc- cur as the first character in the pattern, specifically: < - always pickup an object that matches rest of pattern; > - never pickup an object that matches rest of pattern. - The autopickup_exception rules are processed in the order in - which they appear in your config file, thus allowing a later + The autopickup_exception rules are processed in the order in + which they appear in your config file, thus allowing a later rule to override an earlier rule. - Exceptions can be set with the `O' command, but because they - are not included in your config file, they won't be in effect - if you save and then restore your game. autopickup_exception + Exceptions can be set with the `O' command, but because they + are not included in your config file, they won't be in effect + if you save and then restore your game. autopickup_exception rules and not saved with the game. Here are some examples: @@ -4582,17 +4589,17 @@ autopickup_exception=">*corpse" autopickup_exception=">* cursed*" - The first example above will result in autopickup of any - type of arrow. The second example results in the exclusion of - any corpse from autopickup. The last example results in the ex- + The first example above will result in autopickup of any + type of arrow. The second example results in the exclusion of + any corpse from autopickup. The last example results in the ex- clusion of items known to be cursed from autopickup. 9.9. Changing Key Bindings - It is possible to change the default key bindings of some - special commands, menu accelerator keys, and extended commands, - by using BIND stanzas in the configuration file. Format is key, - followed by the command to bind to, separated by a colon. The + It is possible to change the default key bindings of some + special commands, menu accelerator keys, and extended commands, + by using BIND stanzas in the configuration file. Format is key, + followed by the command to bind to, separated by a colon. The key can be a single character ("x"), a control key ("^X", "C-x"), a meta key ("M-x"), or a three-digit decimal ASCII code. @@ -4603,18 +4610,11 @@ BIND=v:loot Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" - keys. - - Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS-lines in the config file. You cannot bind object sym- - bols into menu accelerators. + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4624,15 +4624,23 @@ + to. You can also bind the "", "", and "" + keys. + + Menu accelerator keys + The menu control or accelerator keys can also be rebound via + OPTIONS-lines in the config file. You cannot bind object sym- + bols into menu accelerators. + Special command keys - Below are the special commands you can rebind. Some of them - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those - commands will be available. Special command can only be bound + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those + commands will be available. Special command can only be bound to a single key. count - Prefix key to start a count, to repeat a command this many + Prefix key to start a count, to repeat a command this many times. With number_pad only. Default is `n'. doinv @@ -4642,19 +4650,19 @@ Prefix key to force fight a direction. Default is `F'. fight.numpad - Prefix key to force fight a direction. With number_pad only. + Prefix key to force fight a direction. With number_pad only. Default is `-'. getdir.help - When asked for a direction, the key to show the help. Default + When asked for a direction, the key to show the help. Default is `?'. getdir.self - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `.'. getdir.self2 - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `s'. getpos.autodescribe @@ -4666,21 +4674,13 @@ esting thing. Default is `a'. getpos.all.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest interesting thing. Default is `A'. - getpos.door.next - When asked for a location, the key to go to next closest door - or doorway. Default is `d'. - - getpos.door.prev - When asked for a location, the key to go to previous closest - door or doorway. Default is `D'. - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4690,63 +4690,63 @@ + getpos.door.next + When asked for a location, the key to go to next closest door + or doorway. Default is `d'. + + getpos.door.prev + When asked for a location, the key to go to previous closest + door or doorway. Default is `D'. + getpos.help - When asked for a location, the key to show help. Default is + When asked for a location, the key to show help. Default is `?'. getpos.mon.next - When asked for a location, the key to go to next closest mon- + When asked for a location, the key to go to next closest mon- ster. Default is `m'. getpos.mon.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest monster. Default is `M'. getpos.obj.next - When asked for a location, the key to go to next closest ob- + When asked for a location, the key to go to next closest ob- ject. Default is `o'. getpos.obj.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest object. Default is `O'. getpos.menu - When asked for a location, and using one of the next or previ- - ous keys to cycle through targets, toggle showing a menu in- + When asked for a location, and using one of the next or previ- + ous keys to cycle through targets, toggle showing a menu in- stead. Default is `!'. getpos.moveskip - When asked for a location, and using the shifted movement keys - or meta-digit keys to fast-move around, move by skipping the + When asked for a location, and using the shifted movement keys + or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is `*'. getpos.filter When asked for a location, change the filtering mode when using - one of the next or previous keys to cycle through targets. - Toggles between no filtering, in view only, and in the same + one of the next or previous keys to cycle through targets. + Toggles between no filtering, in view only, and in the same area only. Default is `"'. getpos.pick - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and possibly ask for more info. Default is `.'. getpos.pick.once - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and skip asking for more info. Default is `,'. getpos.pick.quick When asked for a location, the key to choose the location, skip - asking for more info, and exit the location asking loop. De- - fault is `;'. - - getpos.pick.verbose - When asked for a location, the key to choose the location, and - show more info without asking. Default is `:'. - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4756,28 +4756,35 @@ + asking for more info, and exit the location asking loop. De- + fault is `;'. + + getpos.pick.verbose + When asked for a location, the key to choose the location, and + show more info without asking. Default is `:'. + getpos.self When asked for a location, the key to go to your location. De- fault is `@'. getpos.unexplored.next - When asked for a location, the key to go to next closest unex- + When asked for a location, the key to go to next closest unex- plored location. Default is `x'. getpos.unexplored.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest unexplored location. Default is `X'. getpos.valid - When asked for a location, the key to go to show valid target + When asked for a location, the key to go to show valid target locations. Default is `$'. getpos.valid.next - When asked for a location, the key to go to next closest valid + When asked for a location, the key to go to next closest valid location. Default is `z'. getpos.valid.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest valid location. Default is `Z'. nopickup @@ -4787,7 +4794,7 @@ Key to redraw the screen. Default is `^R'. redraw.numpad - Key to redraw the screen. With number_pad only. Default is + Key to redraw the screen. With number_pad only. Default is `^L'. repeat @@ -4803,16 +4810,9 @@ Prefix key to run towards a direction without picking up items on the way. Default is `M'. - run.numpad - Prefix key to run towards a direction. With number_pad only. - Default is `5'. - - rush - Prefix key to rush towards a direction. Default is `g'. - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4822,6 +4822,13 @@ + run.numpad + Prefix key to run towards a direction. With number_pad only. + Default is `5'. + + rush + Prefix key to rush towards a direction. Default is `g'. + 9.10. Configuring Message Types You can change the way the messages are shown in the message @@ -4869,16 +4876,9 @@ MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; - color - the color to use for lines matching the pat- - tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if - left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, - no attribute is used. - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -4888,6 +4888,14 @@ + color - the color to use for lines matching the pat- + tern; + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if + left out, you must also leave out the preced- + ing ampersand. If no attribute is defined, + no attribute is used. + The pattern should be a regular expression. Allowed colors are black, red, green, brown, blue, magenta, @@ -4933,18 +4941,10 @@ SOUNDDIR The directory that houses the sound files to be played. - SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following - parts: - - MESG - message window mapping (the only one supported in - 3.6); - pattern - the pattern to match; - sound file - the sound file to play; - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -4954,6 +4954,15 @@ + SOUND + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following + parts: + + MESG - message window mapping (the only one supported in + 3.6); + pattern - the pattern to match; + sound file - the sound file to play; volume - the volume to be set while playing the sound file. The pattern should be a POSIX extended regular expression. @@ -4961,7 +4970,7 @@ 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -4969,8 +4978,8 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if your hitpoints drop to or below a threshold of 30%: OPTION=hilite_status:hitpoints/<=30%/red/normal @@ -4978,39 +4987,30 @@ (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, + Allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- + ta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not be used in combination with any of the other attributes. To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some - display systems a request for bold might yield blink or vice ver- - sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- - tially (at least with the tty interface) rather than all at once, - the only way a situation like that can be controlled is to speci- - fy just one attribute. - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -5020,7 +5020,18 @@ - You can adjust the appearance of the following status + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some + display systems a request for bold might yield blink or vice ver- + sa. On others, issuing an attribute request while another is al- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- + tially (at least with the tty interface) rather than all at once, + the only way a situation like that can be controlled is to speci- + fy just one attribute. + + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5031,16 +5042,16 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- - jor_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. @@ -5049,9 +5060,9 @@ * "always" will set the default attributes for that field. - * "up" and "down" set the field attributes for when the - field value changes upwards or downwards. This attribute - times out after statushilites turns. + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times + out after statushilites turns. * "changed" sets the field attribute for when the field val- ue changes. This attribute times out after statushilites @@ -5063,6 +5074,18 @@ matches the percentage. It is specified as a number be- tween 0 and 100, followed by `%' (percent sign). If the percentage is prefixed with `<=' or `>=', it also matches + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 78 + + + when value is below or above the percentage. Use prefix `<' or `>' to match when strictly below or above. (The numeric limit is relaxed slightly for those: >-1% and @@ -5073,26 +5096,14 @@ for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- - perience level to the start of the next level. So if - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 78 - - - - level 2 starts at 20 points and level 3 starts at 40 - points, having 30 points is 50% and 35 points is 75%. - 100% is unattainable for experience because you'll gain a - level and the calculations will be reset for that new lev- - el, but a rule for =100% is allowed and matches the spe- - cial case of being exactly 1 experience point short of the - next level. + perience level to the start of the next level. So if lev- + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level + and the calculations will be reset for that new level, but + a rule for =100% is allowed and matches the special case + of being exactly 1 experience point short of the next lev- + el. * absolute value sets the attribute when the field value matches that number. The number must be 0 or higher, ex- @@ -5127,6 +5138,20 @@ OPTION=hilite_status: condition/major/orange&inverse OPTION=hilite_status: condition/lev+fly/red&inverse + + + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 79 + + + 9.14. Modifying NetHack Symbols NetHack can load entire symbol sets from the symbol file. @@ -5141,17 +5166,6 @@ Set the name of the symbol set that you want to load for dis- play on the rogue level. - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 79 - - - You can also override one or more symbols using the SYMBOLS and ROGUESYMBOLS config file options. Symbols are specified as name:value pairs. Note that NetHack escape-processes the value @@ -5161,54 +5175,40 @@ meta bit in the symbol value, and the ^ prefix causes the follow- ing character to be treated as a control character. - NetHack Symbols - Default Symbol Name Description - --------------------------------------------------------------------------------- - S_air (air) - _ S_altar (altar) - " S_amulet (amulet) - A S_angel (angelic being) - a S_ant (ant or other insect) - ^ S_anti_magic_trap (anti-magic field) - [ S_armor (suit or piece of armor) - [ S_armour (suit or piece of armor) - ^ S_arrow_trap (arrow trap) - 0 S_ball (iron ball) - # S_bars (iron bars) - B S_bat (bat or bird) - ^ S_bear_trap (bear trap) - - S_blcorn (bottom left corner) - b S_blob (blob) - + S_book (spellbook) - ) S_boomleft (boomerang open left) - ( S_boomright (boomerang open right) - ` S_boulder (boulder) - - S_brcorn (bottom right corner) - C S_centaur (centaur) - _ S_chain (iron chain) - # S_cloud (cloud) - c S_cockatrice (cockatrice) - $ S_coin (pile of coins) - # S_corr (corridor) - - S_crwall (wall) - # S_darkroom (dark room) - ^ S_dart_trap (dart trap) - & S_demon (major demon) - * S_digbeam (dig beam) - > S_dnladder (ladder down) - > S_dnstair (staircase down) - d S_dog (dog or other canine) - D S_dragon (dragon) - ; S_eel (sea monster) - E S_elemental (elemental) - / S_explode1 (explosion top left) - - S_explode2 (explosion top center) - \ S_explode3 (explosion top right) - | S_explode4 (explosion middle left) + NetHack Symbols + Symbol Name Description + ----------------------------------------------------------------- + S_air (air) + _ S_altar (altar) + " S_amulet (amulet) + A S_angel (angelic being) + a S_ant (ant or other insect) + ^ S_anti_magic_trap (anti-magic field) + [ S_armor (suit or piece of armor) + [ S_armour (suit or piece of armor) + ^ S_arrow_trap (arrow trap) + 0 S_ball (iron ball) + # S_bars (iron bars) + B S_bat (bat or bird) + ^ S_bear_trap (bear trap) + - S_blcorn (bottom left corner) + b S_blob (blob) + + S_book (spellbook) + ) S_boomleft (boomerang open left) + ( S_boomright (boomerang open right) + ` S_boulder (boulder) + - S_brcorn (bottom right corner) + C S_centaur (centaur) + _ S_chain (iron chain) + # S_cloud (cloud) + c S_cockatrice (cockatrice) + $ S_coin (pile of coins) + # S_corr (corridor) + - S_crwall (wall) - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5218,63 +5218,63 @@ - S_explode5 (explosion middle center) - | S_explode6 (explosion middle right) - \ S_explode7 (explosion bottom left) - - S_explode8 (explosion bottom center) - / S_explode9 (explosion bottom right) - e S_eye (eye or sphere) - ^ S_falling_rock_trap (falling rock trap) - f S_feline (cat or other feline) - ^ S_fire_trap (fire trap) - ! S_flashbeam (flash beam) - % S_food (piece of food) - { S_fountain (fountain) - F S_fungus (fungus or mold) - * S_gem (gem or rock) - S_ghost (ghost) - H S_giant (giant humanoid) - G S_gnome (gnome) - ' S_golem (golem) - | S_grave (grave) - g S_gremlin (gremlin) - - S_hbeam (horizontal beam [zap animation]) - # S_hcdbridge (horizontal raised drawbridge) - + S_hcdoor (closed door in horizontal wall) - . S_hodbridge (horizontal lowered drawbridge) - | S_hodoor (open door in horizontal wall) - ^ S_hole (hole) - @ S_human (human or elf) - h S_humanoid (humanoid) - - S_hwall (horizontal wall) - . S_ice (ice) - i S_imp (imp or minor demon) - I S_invisible (invisible monster) - J S_jabberwock (jabberwock) - j S_jelly (jelly) - k S_kobold (kobold) - K S_kop (Keystone Kop) - ^ S_land_mine (land mine) - } S_lava (molten lava) - l S_leprechaun (leprechaun) - ^ S_level_teleporter (level teleporter) - L S_lich (lich) - y S_light (light) - # S_litcorr (lit corridor) - : S_lizard (lizard) - \ S_lslant (diagonal beam [zap animation]) - ^ S_magic_portal (magic portal) - ^ S_magic_trap (magic trap) - m S_mimic (mimic) - ] S_mimic_def (mimic) - M S_mummy (mummy) - N S_naga (naga) - . S_ndoor (doorway without door) - n S_nymph (nymph) + # S_darkroom (dark room) + ^ S_dart_trap (dart trap) + & S_demon (major demon) + * S_digbeam (dig beam) + > S_dnladder (ladder down) + > S_dnstair (staircase down) + d S_dog (dog or other canine) + D S_dragon (dragon) + ; S_eel (sea monster) + E S_elemental (elemental) + / S_explode1 (explosion top left) + - S_explode2 (explosion top center) + \ S_explode3 (explosion top right) + | S_explode4 (explosion middle left) + S_explode5 (explosion middle center) + | S_explode6 (explosion middle right) + \ S_explode7 (explosion bottom left) + - S_explode8 (explosion bottom center) + / S_explode9 (explosion bottom right) + e S_eye (eye or sphere) + ^ S_falling_rock_trap (falling rock trap) + f S_feline (cat or other feline) + ^ S_fire_trap (fire trap) + ! S_flashbeam (flash beam) + % S_food (piece of food) + { S_fountain (fountain) + F S_fungus (fungus or mold) + * S_gem (gem or rock) + S_ghost (ghost) + H S_giant (giant humanoid) + G S_gnome (gnome) + ' S_golem (golem) + | S_grave (grave) + g S_gremlin (gremlin) + - S_hbeam (horizontal beam [zap animation]) + # S_hcdbridge (horizontal raised drawbridge) + + S_hcdoor (closed door in horizontal wall) + . S_hodbridge (horizontal lowered drawbridge) + | S_hodoor (open door in horizontal wall) + ^ S_hole (hole) + @ S_human (human or elf) + h S_humanoid (humanoid) + - S_hwall (horizontal wall) + . S_ice (ice) + i S_imp (imp or minor demon) + I S_invisible (invisible monster) + J S_jabberwock (jabberwock) + j S_jelly (jelly) + k S_kobold (kobold) + K S_kop (Keystone Kop) + ^ S_land_mine (land mine) + } S_lava (molten lava) + l S_leprechaun (leprechaun) - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5284,63 +5284,63 @@ - O S_ogre (ogre) - o S_orc (orc) - p S_piercer (piercer) - ^ S_pit (pit) - # S_poisoncloud (poison cloud) - ^ S_polymorph_trap (polymorph trap) - } S_pool (water) - ! S_potion (potion) - P S_pudding (pudding or ooze) - q S_quadruped (quadruped) - Q S_quantmech (quantum mechanic) - = S_ring (ring) - ` S_rock (boulder or statue) - r S_rodent (rodent) - ^ S_rolling_boulder_trap (rolling boulder trap) - . S_room (floor of a room) - / S_rslant (diagonal beam [zap animation]) - ^ S_rust_trap (rust trap) - R S_rustmonst (rust monster or disenchanter) - ? S_scroll (scroll) - # S_sink (sink) - ^ S_sleeping_gas_trap (sleeping gas trap) - S S_snake (snake) - s S_spider (arachnid or centipede) - ^ S_spiked_pit (spiked pit) - ^ S_squeaky_board (squeaky board) - 0 S_ss1 (magic shield 1 of 4) - # S_ss2 (magic shield 2 of 4) - @ S_ss3 (magic shield 3 of 4) - * S_ss4 (magic shield 4 of 4) - ^ S_statue_trap (statue trap) - S_stone (dark part of a room) - ] S_strange_obj (strange object) - - S_sw_bc (swallow bottom center) - \ S_sw_bl (swallow bottom left) - / S_sw_br (swallow bottom right) - | S_sw_ml (swallow middle left) - | S_sw_mr (swallow middle right) - - S_sw_tc (swallow top center) - / S_sw_tl (swallow top left) - \ S_sw_tr (swallow top right) - - S_tdwall (wall) - ^ S_teleportation_trap (teleportation trap) - \ S_throne (opulent throne) - - S_tlcorn (top left corner) - | S_tlwall (wall) - ( S_tool (useful item (pick-axe, key, lamp...)) - ^ S_trap_door (trap door) - t S_trapper (trapper or lurker above) - - S_trcorn (top right corner) - # S_tree (tree) - T S_troll (troll) - | S_trwall (wall) + ^ S_level_teleporter (level teleporter) + L S_lich (lich) + y S_light (light) + # S_litcorr (lit corridor) + : S_lizard (lizard) + \ S_lslant (diagonal beam [zap animation]) + ^ S_magic_portal (magic portal) + ^ S_magic_trap (magic trap) + m S_mimic (mimic) + ] S_mimic_def (mimic) + M S_mummy (mummy) + N S_naga (naga) + . S_ndoor (doorway without door) + n S_nymph (nymph) + O S_ogre (ogre) + o S_orc (orc) + p S_piercer (piercer) + ^ S_pit (pit) + # S_poisoncloud (poison cloud) + ^ S_polymorph_trap (polymorph trap) + } S_pool (water) + ! S_potion (potion) + P S_pudding (pudding or ooze) + q S_quadruped (quadruped) + Q S_quantmech (quantum mechanic) + = S_ring (ring) + ` S_rock (boulder or statue) + r S_rodent (rodent) + ^ S_rolling_boulder_trap (rolling boulder trap) + . S_room (floor of a room) + / S_rslant (diagonal beam [zap animation]) + ^ S_rust_trap (rust trap) + R S_rustmonst (rust monster or disenchanter) + ? S_scroll (scroll) + # S_sink (sink) + ^ S_sleeping_gas_trap (sleeping gas trap) + S S_snake (snake) + s S_spider (arachnid or centipede) + ^ S_spiked_pit (spiked pit) + ^ S_squeaky_board (squeaky board) + 0 S_ss1 (magic shield 1 of 4) + # S_ss2 (magic shield 2 of 4) + @ S_ss3 (magic shield 3 of 4) + * S_ss4 (magic shield 4 of 4) + ^ S_statue_trap (statue trap) + S_stone (solid rock or unexplored terrain + or dark part of a room) + ] S_strange_obj (strange object) + - S_sw_bc (swallow bottom center) + \ S_sw_bl (swallow bottom left) + / S_sw_br (swallow bottom right) + | S_sw_ml (swallow middle left) + | S_sw_mr (swallow middle right) - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5350,63 +5350,63 @@ - - S_tuwall (wall) - U S_umber (umber hulk) - u S_unicorn (unicorn or horse) - < S_upladder (ladder up) - < S_upstair (staircase up) - V S_vampire (vampire) - | S_vbeam (vertical beam [zap animation]) - # S_vcdbridge (vertical raised drawbridge) - + S_vcdoor (closed door in vertical wall) - . S_venom (splash of venom) - ^ S_vibrating_square (vibrating square) - . S_vodbridge (vertical lowered drawbridge) - - S_vodoor (open door in vertical wall) - v S_vortex (vortex) - | S_vwall (vertical wall) - / S_wand (wand) - } S_water (water) - ) S_weapon (weapon) - " S_web (web) - w S_worm (worm) - ~ S_worm_tail (long worm tail) - W S_wraith (wraith) - x S_xan (xan or other mythical/fantastic insect) - X S_xorn (xorn) - Y S_yeti (apelike creature) - Z S_zombie (zombie) - z S_zruty (zruty) - S_pet_override (pet override if sysconf accessibility is set) - S_player_override (player override if sysconf accessibility is set) + - S_sw_tc (swallow top center) + / S_sw_tl (swallow top left) + \ S_sw_tr (swallow top right) + - S_tdwall (wall) + ^ S_teleportation_trap (teleportation trap) + \ S_throne (opulent throne) + - S_tlcorn (top left corner) + | S_tlwall (wall) + ( S_tool (useful item (pick-axe, key, lamp...)) + ^ S_trap_door (trap door) + t S_trapper (trapper or lurker above) + - S_trcorn (top right corner) + # S_tree (tree) + T S_troll (troll) + | S_trwall (wall) + - S_tuwall (wall) + U S_umber (umber hulk) + u S_unicorn (unicorn or horse) + < S_upladder (ladder up) + < S_upstair (staircase up) + V S_vampire (vampire) + | S_vbeam (vertical beam [zap animation]) + # S_vcdbridge (vertical raised drawbridge) + + S_vcdoor (closed door in vertical wall) + . S_venom (splash of venom) + ^ S_vibrating_square (vibrating square) + . S_vodbridge (vertical lowered drawbridge) + - S_vodoor (open door in vertical wall) + v S_vortex (vortex) + | S_vwall (vertical wall) + / S_wand (wand) + } S_water (water) + ) S_weapon (weapon) + " S_web (web) + w S_worm (worm) + ~ S_worm_tail (long worm tail) + W S_wraith (wraith) + x S_xan (xan or other extraordinary insect) + X S_xorn (xorn) + Y S_yeti (apelike creature) + Z S_zombie (zombie) + z S_zruty (zruty) + S_pet_override (any pet if ACCESSIBILITY=1 is set) + S_player_override (hero if ACCESSIBILITY=1 is set) - 9.15. Configuring NetHack for Play by the Blind + Notes: several symbols in this table appear to be blank. + They are the space character, except for S_pet_override and + S_player_override which don't have any default value and can only + be used if enabled in the "sysconf" file. - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- - ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better - sense of the overall location of items on the screen. - - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled + S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they depict. + So S_rock is only used for boulders and not used at all if - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5416,63 +5416,63 @@ + overridden by the more specific S_boulder. + + 9.15. Configuring NetHack for Play by the Blind + + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- + ter since there are other humanoids represented by the same sign. + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better + sense of the overall location of items on the screen. + + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task somewhat daunting. Included within the "symbols" file of all of- ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have - gained some experience with the game and with editing files, you + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your configuration file to better suit your preferences. See the pre- - vious section for the special symbols S_pet_override to force a - consistent symbol for all pets and S_player_override to force a - unique symbol for the player character if accessibility is en- - abled in the sysconf file. The most crucial settings to make the - game accessible are: + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_player_override to force a + unique symbol for the player character if accessibility is en- + abled in the sysconf file. + + The most crucial settings to make the game more accessible + are: symset:NHAccess Load a symbol set appropriate for use by blind players. roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for - use by blind players. - - menustyle:traditional - This will assist in the interface to speech synthesizers. - - nomenu_overlay - Show menus on a cleared screen and aligned to the left edge. - - number_pad - A lot of speech access programs use the number-pad to review - the screen. If this is the case, disable the number_pad option - and use the traditional Rogue-like commands. - - autodescribe - Automatically describe the terrain under the cursor when tar- - geting. - - mention_walls - Give feedback messages when walking towards a wall or when - travel command was interrupted. - - whatis_coord:compass - When targeting with cursor, describe the cursor position with - coordinates relative to your character. - - whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are + Load a symbol set for the rogue level that is appropriate for - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5482,50 +5482,89 @@ + use by blind players. + + menustyle:traditional + This will assist in the interface to speech synthesizers. + + nomenu_overlay + Show menus on a cleared screen and aligned to the left edge. + + number_pad + A lot of speech access programs use the number-pad to review + the screen. If this is the case, disable the number_pad option + and use the traditional Rogue-like commands. + + autodescribe + Automatically describe the terrain under the cursor when tar- + geting. + + mention_walls + Give feedback messages when walking towards a wall or when + travel command was interrupted. + + whatis_coord:compass + When targeting with cursor, describe the cursor position with + coordinates relative to your character. + + whatis_filter:area + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are considered. whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- - formation can be seen via the #attributes command. + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- + formation can be seen via the "#attributes" command. 9.16. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 85 + + + SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE - option. When disabled, incubi and succubi behave like nymphs. + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + option. When disabled, incubi and succubi behave like nymphs. CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- @@ -5536,18 +5575,6 @@ verify that the user who is restoring is the same one who saved). - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 85 - - - The following options affect the score file: PERSMAX = Maximum number of entries for one person. @@ -5575,6 +5602,18 @@ %T - current time, UNIX timestamp format %d - game start time, YYYYMMDDhhmmss format %D - current time, YYYYMMDDhhmmss format + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 86 + + + %n - player name %N - first character of player name @@ -5602,18 +5641,6 @@ If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 86 - - - 11. Explore mode NetHack is an intricate and difficult game. Novices might @@ -5641,6 +5668,18 @@ vide god-like powers to your character, and players who attempt debugging are expected to figure out how to use it themselves. It is initiated by starting the game with the -D command-line + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 87 + + + switch or with the playmode:debug option. For some systems, the player must be logged in under a par- @@ -5668,18 +5707,6 @@ Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions - - - NetHack 3.6 October 27, 2019 - - - - - - NetHack Guidebook 87 - - - (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, @@ -5693,50 +5720,23 @@ Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack 1.4. He then coordinated a cast of thousands in enhancing and - debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. + debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep- oint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later - revisions of 3.0. - - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, - Eric Raymond, and Eric Smith undertook a radical revision of 3.0. - They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. - - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed - NetHack 3.1 for the Amiga. - - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- - lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported - NetHack 3.1 to the PC. - - Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack - 3.1 for the Macintosh, porting it for MPW. Building on their + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5746,63 +5746,63 @@ - development, Barton House added a Think C port. + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later + revisions of 3.0. + + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Eric Raymond, and Eric Smith undertook a radical revision of 3.0. + They re-structured the game's design, and re-wrote major parts of + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. + + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed + NetHack 3.1 for the Amiga. + + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported + NetHack 3.1 to the PC. + + Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + 3.1 for the Macintosh, porting it for MPW. Building on their de- + velopment, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack - 3.1 for X11. Warwick Allison wrote a tiled version of NetHack - for the Atari; he later contributed the tiles to the NetHack De- - velopment Team and tile support was then added to other plat- + Dean Luick, with help from David Cohrs, developed NetHack + 3.1 for X11. Warwick Allison wrote a tiled version of NetHack + for the Atari; he later contributed the tiles to the NetHack De- + velopment Team and tile support was then added to other plat- forms. The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2, one of - the founding members of the NetHack Development Team, Dr. Izchak - Miller, was diagnosed with cancer and passed away. That release - of the game was dedicated to him by the development and porting - teams. - - During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and - made these "variants" publicly available: - - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack--. Working independently, Stephen White - wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and - his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War- - wick Allison improved the spell casting system with the Wizard - Patch. Warwick Allison also ported NetHack to use the Qt inter- - face. - - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- - corporated the best of these ideas in NetHack 3.3. - - The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. - - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2, one of + the founding members of the NetHack Development Team, Dr. Izchak + Miller, was diagnosed with cancer and passed away. That release + of the game was dedicated to him by the development and porting - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5812,63 +5812,63 @@ - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + teams. + + During the lifespan of NetHack 3.1 and 3.2, several enthusi- + asts of the game added their own modifications to the game and + made these "variants" publicly available: + + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack--. Working independently, Stephen White + wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and + his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War- + wick Allison improved the spell casting system with the Wizard + Patch. Warwick Allison also ported NetHack to use the Qt inter- + face. + + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- + corporated the best of these ideas in NetHack 3.3. + + The final update to 3.2 was the bug fix release 3.2.3, which + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. + + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: - Pat Rankin maintained 3.4 for VMS. - - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- - form. Paul Winner and Yitzhak Sapir provided encouragement. - - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- - hanced the Macintosh port of 3.4. - - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft - Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- - dows CE port for 3.4.1. - - Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for - keeping NetHack alive on OS/2 all these years. - - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for - 3.3.1. - - Christian "Marvin" Bressler maintained 3.4 for the Atari af- - ter he resurrected it for 3.3.1. - - The release of NetHack 3.4.3 in December 2003 marked the be- - ginning of a long release hiatus. 3.4.3 proved to be a remarkably - NetHack 3.6 October 27, 2019 + + NetHack 3.6 November 2, 2019 @@ -5878,63 +5878,63 @@ + Pat Rankin maintained 3.4 for VMS. + + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + form. Paul Winner and Yitzhak Sapir provided encouragement. + + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + hanced the Macintosh port of 3.4. + + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Windows platform. Alex Kompel contributed a new graphical inter- + face for the Windows port. Alex Kompel also contributed a Win- + dows CE port for 3.4.1. + + Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for + keeping NetHack alive on OS/2 all these years. + + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + 3.3.1. + + Christian "Marvin" Bressler maintained 3.4 for the Atari af- + ter he resurrected it for 3.3.1. + + The release of NetHack 3.4.3 in December 2003 marked the be- + ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- velopment was released publicly by other parties. Since that code - was a work-in-progress and had not gone through the process of - debugging it as a suitable release, it was decided that the ver- - sion numbers present on that code snapshot would be retired and - never used in an official NetHack release. An announcement was - posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + was a work-in-progress and had not gone through the process of + debugging it as a suitable release, it was decided that the ver- + sion numbers present on that code snapshot would be retired and + never used in an official NetHack release. An announcement was + posted on the NetHack Development Team's official nethack.org + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the - release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek - S. Ray joined the NetHack Development Team. - - Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack - 3.6.0 introduced a tribute to him. - - 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the - beloved community patches. Many bugs were fixed and some code was - restructured. - - The NetHack Development Team, as well as Steve VanDevender - and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- - ate on various UNIX flavors and maintained the X11 interface. - - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- - tained the port of NetHack 3.6 for Mac OSX. - - Michael Allison, David Cohrs, Barton House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- - tained the port of NetHack 3.6 for Microsoft Windows. + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -5944,63 +5944,63 @@ - Pat Rankin attempted to keep the VMS port running for + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the + release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek + S. Ray joined the NetHack Development Team. + + Near the end of the development of 3.6.0, one of the signif- + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack + 3.6.0 introduced a tribute to him. + + 3.6.0 was released in December 2015, and merged work done by + the development team since the release of 3.4.3 with some of the + beloved community patches. Many bugs were fixed and some code was + restructured. + + The NetHack Development Team, as well as Steve VanDevender + and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- + ate on various UNIX flavors and maintained the X11 interface. + + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + tained the port of NetHack 3.6 for Mac OSX. + + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + tained the port of NetHack 3.6 for Microsoft Windows. + + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the msdos port for 3.6 and contrib- + Ray Chason resurrected the msdos port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. + Bart House, who had contributed to the game as a porting + team participant for decades, joined the NetHack Development Team + in late May 2019. + The official NetHack web site is maintained by Ken Lorber at http://www.nethack.org/. - 12.1. SPECIAL THANKS - On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and - Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament - and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - - - - - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out - with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list - of Dungeoneers: - Adam Aronow Janet Walz Nathan Eady - Alex Kompel Janne Salmijarvi Norm Meluch - Alex Smith Jean-Christophe Collet Olaf Seibert - Andreas Dorn Jeff Bailey Pasi Kallinen - Andy Church Jochen Erwied Pat Rankin - Andy Swanson John Kallen Patric Mueller - Ari Huttunen John Rupley Paul Winner - Barton House John S. Bien Pierre Martineau - Benson I. Margulies Johnny Lee Ralf Brown - Bill Dyer Jon W{tte Ray Chason - Boudewijn Waijers Jonathan Handler Richard Addison - Bruce Cox Joshua Delahunty Richard Beigel - - - - NetHack 3.6 October 27, 2019 + NetHack 3.6 November 2, 2019 @@ -6010,35 +6010,78 @@ - Bruce Holloway Karl Garrison Richard P. Hughey - Bruce Mewborne Keizo Yamamoto Rob Menke - Carl Schelin Ken Arnold Robin Bandy - Chris Russo Ken Arromdee Robin Johnson - David Cohrs Ken Lorber Roderick Schertler - David Damerell Ken Washikita Roland McGrath - David Gentzel Kevin Darcy Ron Van Iwaarden - David Hairston Kevin Hugo Ronnen Miller - Dean Luick Kevin Sitze Ross Brown - Del Lamb Kevin Smolkowski Sascha Wostmann - Derek S. Ray Kevin Sweet Scott Bigham - Deron Meranda Lars Huttar Scott R. Turner - Dion Nicolaas Leon Arnott Sean Hunt - Dylan O'Donnell M. Drew Streib Stephen Spackman - Eric Backus Malcolm Ryan Stefan Thielscher - Eric Hendrickson Mark Gooderum Stephen White - Eric R. Smith Mark Modrall Steve Creps - Eric S. Raymond Marvin Bressler Steve Linhart - Erik Andersen Matthew Day Steve VanDevender - Frederick Roeber Merlyn LeRoy Teemu Suikki - Gil Neiger Michael Allison Tim Lennan - Greg Laskin Michael Feir Timo Hakulinen - Greg Olson Michael Hamel Tom Almy - Gregg Wonderly Michael Sokolov Tom West - Hao-yang Wang Mike Engber Warren Cheung - Helge Hafting Mike Gallop Warwick Allison - Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir - Izchak Miller Mike Stephenson - J. Ali Harlow Mikko Juola + 12.1. SPECIAL THANKS + + On behalf of the NetHack community, thank you very much once + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and + Andy Thomson for hardfought.org. Thanks to all those unnamed dun- + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament + and in days past, devnull.net (gone for now, but not forgotten). + + - - - - - - - - - - + + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out + with the game. The NetHack Development Team sometimes makes note + of the names of the worst of these miscreants in this, the list + of Dungeoneers: + Adam Aronow J. Ali Harlow Mikko Juola + Alex Kompel Janet Walz Nathan Eady + Alex Smith Janne Salmijarvi Norm Meluch + Andreas Dorn Jean-Christophe Collet Olaf Seibert + Andy Church Jeff Bailey Pasi Kallinen + Andy Swanson Jochen Erwied Pat Rankin + Andy Thomson John Kallen Patric Mueller + Ari Huttunen John Rupley Paul Winner + Bart House John S. Bien Pierre Martineau + Benson I. Margulies Johnny Lee Ralf Brown + Bill Dyer Jon W{tte Ray Chason + Boudewijn Waijers Jonathan Handler Richard Addison + Bruce Cox Joshua Delahunty Richard Beigel + Bruce Holloway Karl Garrison Richard P. Hughey + Bruce Mewborne Keizo Yamamoto Rob Menke + Carl Schelin Keith Simpson Robin Bandy + Chris Russo Ken Arnold Robin Johnson + David Cohrs Ken Arromdee Roderick Schertler + David Damerell Ken Lorber Roland McGrath + David Gentzel Ken Washikita Ron Van Iwaarden + David Hairston Kevin Darcy Ronnen Miller + Dean Luick Kevin Hugo Ross Brown + Del Lamb Kevin Sitze Sascha Wostmann + Derek S. Ray Kevin Smolkowski Scott Bigham + Deron Meranda Kevin Sweet Scott R. Turner + Dion Nicolaas Lars Huttar Sean Hunt + Dylan O'Donnell Leon Arnott Stephen Spackman + Eric Backus M. Drew Streib Stefan Thielscher + Eric Hendrickson Malcolm Ryan Stephen White + Eric R. Smith Mark Gooderum Steve Creps + Eric S. Raymond Mark Modrall Steve Linhart + Erik Andersen Marvin Bressler Steve VanDevender + Fredrik Ljungdahl Matthew Day Teemu Suikki + Frederick Roeber Merlyn LeRoy Tim Lennan + Gil Neiger Michael Allison Timo Hakulinen + Greg Laskin Michael Feir Tom Almy + + + + NetHack 3.6 November 2, 2019 + + + + + + NetHack Guidebook 93 + + + + Greg Olson Michael Hamel Tom West + Gregg Wonderly Michael Sokolov Warren Cheung + Hao-yang Wang Mike Engber Warwick Allison + Helge Hafting Mike Gallop Yitzhak Sapir + Irina Rempt-Drijfhout Mike Passaretti + Izchak Miller Mike Stephenson Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -6066,7 +6109,30 @@ - NetHack 3.6 October 27, 2019 + + + + + + + + + + + + + + + + + + + + + + + + NetHack 3.6 November 2, 2019