Amiga: drop #if 0 dead-code blocks
Includes a dead amii_player_selection / RandomWindow pair (~280 lines), eraseall / CopyFile in amidos.c, and smaller fragments.
This commit is contained in:
@@ -445,13 +445,6 @@ DoMenuScroll(int win, int blocking, int how, menu_item **retmip)
|
||||
morc = 0;
|
||||
oidx = -1;
|
||||
|
||||
#if 0
|
||||
/* Make sure there are no selections left over from last time. */
|
||||
/* XXX potential problem for preselection if this is really needed */
|
||||
for( amip = cw->menu.items; amip; amip = amip->next )
|
||||
amip->selected = 0;
|
||||
#endif
|
||||
|
||||
DisplayData(win, topidx);
|
||||
|
||||
/* Make the prop gadget the right size and place */
|
||||
|
||||
Reference in New Issue
Block a user