revived unicorn horns (trunk only)
Back in Nov'04, <Someone> pointed out that even with only 5% chance for dropping a horn upon the death of a unicorn which has been revived from corpse, it's still possible to produce a nearly unlimited number of them for polypile fodder. This bumps the chance for a horn up to 50%, but flags the horn as coming from a revived corpse and makes such horns be treated by polymoprh as if they're non-magic (which practically guarantees that they'll poly into mundane tools instead of magic ones).
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)obj.h 3.5 2007/02/17 */
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/* SCCS Id: @(#)obj.h 3.5 2007/03/30 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -85,6 +85,7 @@ struct obj {
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Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
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Bitfield(olocked,1); /* object is locked */
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Bitfield(obroken,1); /* lock has been broken */
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#define degraded_horn obroken /* unicorn horn will poly to non-magic */
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Bitfield(otrapped,1); /* container is trapped */
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/* or accidental tripped rolling boulder trap */
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#define opoisoned otrapped /* object (weapon) is coated with poison */
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