gamelog: hit with wielded weapon for first time
Reordering "killed for the first time" and "hit with a wielded weapon for the first time" was done by moving the latter to hmon(). Hitting with an applied polearm also gave the first-hit message since it bypassed the routine that had been doing so. But the throwing code that handles applied polearms calls hmon() for damage, so after that reordering, the first-hit log message became duplicated if triggered by polearm usage. Also, fix a quibble with the wizard mode conduct message given after never-hit-with-wielded-weapon conduct has been broken. The message said "used a wielded weapon N times" when it meant "hit with a wielded weapon N times". "Used" is misleading if that wielded weapon happens to be a pick-axe, so change the message to say "hit with".
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.799 $ $NHDT-Date: 1645223893 2022/02/18 22:38:13 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.806 $ $NHDT-Date: 1645298657 2022/02/19 19:24:17 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1028,6 +1028,9 @@ when trapeffect_selector() returns 2 to caller mintrap(), meant to signify
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returns that value too
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have com_pager() check for failed nhl_init(); probably can't actually happen
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because the program would never get that far if lua init was failing
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rearranging first-kill and first-hit gamelog messages to get hit before kill
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ordering resulted in "hit with a wielded weapon for first time" being
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given twice if that hit was delivered via applied polearm
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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