castle drawbridge tune tweak
After the drawbridge was destroyed, playing an instrument on the castle level while knowing the tune continued to offer a chance to play it. Then nothing interesting happened even if you were close enough to the former bridge for it to have been useful prior to the destruction. I think the hero could also be given the tune as a divine prayer boon after bridge destruction but I didn't verify that. The player might not know that the tune is no good anymore, but the hero's patron deity should.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.7 you.h $NHDT-Date: 1686726254 2023/06/14 07:04:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.72 $ */
|
||||
/* NetHack 3.7 you.h $NHDT-Date: 1702349061 2023/12/12 02:44:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.75 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Robert Patrick Rankin, 2016. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -43,8 +43,8 @@ struct u_event {
|
||||
Bitfield(qcalled, 1); /* called by Quest leader to do task */
|
||||
Bitfield(qexpelled, 1); /* expelled from the Quest dungeon */
|
||||
Bitfield(qcompleted, 1); /* successfully completed Quest task */
|
||||
Bitfield(uheard_tune, 2); /* 1=know about, 2=heard passtune */
|
||||
|
||||
Bitfield(uheard_tune, 2); /* 1=know about, 2=heard passtune, 3=bridge has
|
||||
* been destroyed so tune has become useless */
|
||||
Bitfield(uopened_dbridge, 1); /* opened the drawbridge */
|
||||
Bitfield(invoked, 1); /* invoked Gate to the Sanctum level */
|
||||
Bitfield(gehennom_entered, 1); /* entered Gehennom via Valley */
|
||||
|
||||
Reference in New Issue
Block a user