castle drawbridge tune tweak
After the drawbridge was destroyed, playing an instrument on the castle level while knowing the tune continued to offer a chance to play it. Then nothing interesting happened even if you were close enough to the former bridge for it to have been useful prior to the destruction. I think the hero could also be given the tune as a divine prayer boon after bridge destruction but I didn't verify that. The player might not know that the tune is no good anymore, but the hero's patron deity should.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 pray.c $NHDT-Date: 1699595930 2023/11/10 05:58:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* NetHack 3.7 pray.c $NHDT-Date: 1702349066 2023/12/12 02:44:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.205 $ */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1203,7 +1203,7 @@ pleased(aligntyp g_align)
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if (u.uevent.uheard_tune < 1) {
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godvoice(g_align, (char *) 0);
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SetVoice((struct monst *) 0, 0, 80, voice_deity);
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verbalize("Hark, %s!", (gy.youmonst.data->mlet == S_HUMAN)
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verbalize("Hark, %s!", is_human(gy.youmonst.data)
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? "mortal"
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: "creature");
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SetVoice((struct monst *) 0, 0, 80, voice_deity);
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