follow-up for today's sound interface changes

This commit is contained in:
nhmall
2023-01-22 16:44:48 -05:00
parent 949afe8e83
commit e9e62d7ad2
7 changed files with 252 additions and 15 deletions

View File

@@ -16,10 +16,10 @@
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<RunCodeAnalysis>true</RunCodeAnalysis>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<RunCodeAnalysis>true</RunCodeAnalysis>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>

View File

@@ -148,6 +148,58 @@
<UUFiles Include = "$(WinWin32Dir)splash.uu"/>
<UUFiles Include = "$(WinWin32Dir)rip.uu"/>
<UUFiles Include = "$(WinWin32Dir)record.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_A.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_B.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_B_flat.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_C.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_D.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_D_flat.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_E.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_E_flat.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_F.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_F_sharp.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_G.uu"/>
<UUFiles Include = "$(SndWavDir)se_squeak_G_sharp.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bell.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_A.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_B.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_C.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_D.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Bugle_G.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Drum_Of_Earthquake.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Fire_Horn.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Frost_Horn.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Leather_Drum.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_A.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_B.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_C.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_D.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_G.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_A.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_B.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_C.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_D.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_G.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_A.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_B.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_C.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_D.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_G.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_A.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_B.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_C.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_D.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
</ItemGroup>
<ItemGroup>
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>

View File

@@ -13,6 +13,58 @@
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)splash.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)rip.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)record.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_B_flat.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_D_flat.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_E_flat.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_F_sharp.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)se_squeak_G_sharp.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bell.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Bugle_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Drum_Of_Earthquake.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Fire_Horn.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Frost_Horn.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Leather_Drum.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Magic_Harp_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Tooled_Horn_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Flute_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_A.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_B.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_C.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_D.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>