follow-up for today's sound interface changes
This commit is contained in:
@@ -0,0 +1,2 @@
|
|||||||
|
*.wav
|
||||||
|
|
||||||
@@ -82,7 +82,8 @@ windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
|
|||||||
#ifdef WAVEMUSIC_SOUNDS
|
#ifdef WAVEMUSIC_SOUNDS
|
||||||
int reslt = 0;
|
int reslt = 0;
|
||||||
boolean has_note_variations = FALSE;
|
boolean has_note_variations = FALSE;
|
||||||
char resourcename[120], *end_of_res = 0, *c = 0;
|
char resourcename[120], *end_of_res = 0;
|
||||||
|
const char *c = 0;
|
||||||
|
|
||||||
if (!str)
|
if (!str)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -248,6 +248,7 @@ MSWIN =../win/win32
|
|||||||
WCURSES =../win/curses
|
WCURSES =../win/curses
|
||||||
WSHR =../win/share
|
WSHR =../win/share
|
||||||
QT =../win/Qt
|
QT =../win/Qt
|
||||||
|
SNDWAVDIR =../sound/wav
|
||||||
|
|
||||||
#
|
#
|
||||||
# Object directory.
|
# Object directory.
|
||||||
@@ -769,6 +770,26 @@ NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
|
|||||||
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
|
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
|
||||||
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
|
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
|
||||||
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
|
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
|
||||||
|
WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
|
||||||
|
se_squeak_D se_squeak_D_flat se_squeak_E \
|
||||||
|
se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
|
||||||
|
se_squeak_G se_squeak_G_sharp sound_Bell sound_Bugle_A \
|
||||||
|
sound_Bugle_B sound_Bugle_C sound_Bugle_D sound_Bugle_E \
|
||||||
|
sound_Bugle_F sound_Bugle_G sound_Drum_Of_Earthquake \
|
||||||
|
sound_Fire_Horn sound_Frost_Horn sound_Leather_Drum \
|
||||||
|
sound_Magic_Harp_A sound_Magic_Harp_B sound_Magic_Harp_C \
|
||||||
|
sound_Magic_Harp_D sound_Magic_Harp_E sound_Magic_Harp_F \
|
||||||
|
sound_Magic_Harp_G sound_Tooled_Horn_A sound_Tooled_Horn_B \
|
||||||
|
sound_Tooled_Horn_C sound_Tooled_Horn_D sound_Tooled_Horn_E \
|
||||||
|
sound_Tooled_Horn_F sound_Tooled_Horn_G sound_Wooden_Flute_A \
|
||||||
|
sound_Wooden_Flute_B sound_Wooden_Flute_C \
|
||||||
|
sound_Wooden_Flute_D sound_Wooden_Flute_E \
|
||||||
|
sound_Wooden_Flute_F sound_Wooden_Flute_G \
|
||||||
|
sound_Wooden_Harp_A sound_Wooden_Harp_B \
|
||||||
|
sound_Wooden_Harp_C sound_Wooden_Harp_D \
|
||||||
|
sound_Wooden_Harp_E sound_Wooden_Harp_F \
|
||||||
|
sound_Wooden_Harp_G
|
||||||
|
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
|
||||||
NHWRES = $(ONHW)/winres.o
|
NHWRES = $(ONHW)/winres.o
|
||||||
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
|
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
|
||||||
|
|
||||||
@@ -809,8 +830,8 @@ $(ONHW)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONHW)
|
|||||||
$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
|
$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
|
||||||
$(cc) $(CFLAGSW) $< -o$@
|
$(cc) $(CFLAGSW) $< -o$@
|
||||||
|
|
||||||
$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(MSWIN)/NetHack.ico | $(ONHW)
|
$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(WAVS) $(MSWIN)/NetHack.ico | $(ONHW)
|
||||||
$(rc) --include-dir=$(MSWIN) --input=$< -o$@
|
$(rc) --include-dir=$(MSWIN) --include-dir=$(SNDWAVDIR) --input=$< -o$@
|
||||||
|
|
||||||
$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
|
$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
|
||||||
$< $@
|
$< $@
|
||||||
@@ -819,11 +840,15 @@ $(MSWIN)/%.bmp: $(U)uudecode.exe $(MSWIN)/%.uu
|
|||||||
$^
|
$^
|
||||||
mv $(notdir $@) $@
|
mv $(notdir $@) $@
|
||||||
|
|
||||||
|
$(SNDWAVDIR)/%.wav: $(U)uudecode.exe $(SNDWAVDIR)/%.uu
|
||||||
|
$^
|
||||||
|
mv $(notdir $@) $@
|
||||||
|
|
||||||
$(ONHW):
|
$(ONHW):
|
||||||
@mkdir -p $@
|
@mkdir -p $@
|
||||||
|
|
||||||
CLEAN_DIR += $(ONHW)
|
CLEAN_DIR += $(ONHW)
|
||||||
CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS)
|
CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAVS)
|
||||||
|
|
||||||
#==========================================
|
#==========================================
|
||||||
# nethack
|
# nethack
|
||||||
@@ -846,7 +871,7 @@ NHTARGET = $(GAMEDIR)/NetHack.exe
|
|||||||
|
|
||||||
nethack: $(NHTARGET)
|
nethack: $(NHTARGET)
|
||||||
|
|
||||||
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
|
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(WAVS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
|
||||||
$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
|
$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
|
||||||
|
|
||||||
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
|
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
|
||||||
@@ -887,8 +912,8 @@ $(ONH)/%.o: $(TTY)/%.c $(NHLUAH) | $(ONH)
|
|||||||
$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
|
$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
|
||||||
$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
|
$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
|
||||||
|
|
||||||
$(NHRES): $(MSWIN)/NetHack.rc $(MSWIN)/NetHack.ico | $(ONH)
|
$(NHRES): $(MSWIN)/NetHack.rc $(WAVS) $(MSWIN)/NetHack.ico | $(ONH)
|
||||||
$(rc) --include-dir=$(MSWIN) --input=$< -o$@
|
$(rc) --include-dir=$(MSWIN) --include-dir=$(SNDWAVDIR) --input=$< -o$@
|
||||||
|
|
||||||
$(ONH):
|
$(ONH):
|
||||||
@mkdir -p $@
|
@mkdir -p $@
|
||||||
|
|||||||
+111
-6
@@ -139,6 +139,7 @@ QT = ..\win\Qt # QT support files
|
|||||||
X11 = ..\win\X11 # X11 support files
|
X11 = ..\win\X11 # X11 support files
|
||||||
LIBDIR = ..\lib # libraries and external bits
|
LIBDIR = ..\lib # libraries and external bits
|
||||||
SUBM = ..\submodules # NetHack git submodules
|
SUBM = ..\submodules # NetHack git submodules
|
||||||
|
SndWavDir = ..\sound\wav # sound files that get integrated
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Sanity checks for prerequisite Lua and pdcurses
|
# Sanity checks for prerequisite Lua and pdcurses
|
||||||
@@ -523,7 +524,7 @@ MDLIBTTY = $(OTTY)mdlib.o
|
|||||||
DLBOBJTTY = $(OTTY)dlb.o
|
DLBOBJTTY = $(OTTY)dlb.o
|
||||||
REGEXTTY = $(OTTY)cppregex.o
|
REGEXTTY = $(OTTY)cppregex.o
|
||||||
LUAOBJTTY = $(OTTY)nhlua.o $(OTTY)nhlsel.o $(OTTY)nhlobj.o
|
LUAOBJTTY = $(OTTY)nhlua.o $(OTTY)nhlsel.o $(OTTY)nhlobj.o
|
||||||
SOUNDTTY = $(OTTY)windsound.o
|
SOUNDTTY = $(OTTY)windsound.o $(OTTY)sample.o
|
||||||
VVOBJTTY = $(OTTY)version.o
|
VVOBJTTY = $(OTTY)version.o
|
||||||
|
|
||||||
SOBJTTY = $(OTTY)windmain.o $(OTTY)windsys.o $(OTTY)win10.o \
|
SOBJTTY = $(OTTY)windmain.o $(OTTY)windsys.o $(OTTY)win10.o \
|
||||||
@@ -652,6 +653,34 @@ DLBOBJ_HOST = $(OTTY)dlb$(HOST).o
|
|||||||
|
|
||||||
SOUNDLIBDEFS = -DSND_LIB_WINDSOUND -DUSER_SOUNDS
|
SOUNDLIBDEFS = -DSND_LIB_WINDSOUND -DUSER_SOUNDS
|
||||||
|
|
||||||
|
SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
|
||||||
|
$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
|
||||||
|
$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
|
||||||
|
$(SndWavDir)\se_squeak_E.wav $(SndWavDir)\se_squeak_E_flat.wav \
|
||||||
|
$(SndWavDir)\se_squeak_F.wav $(SndWavDir)\se_squeak_F_sharp.wav \
|
||||||
|
$(SndWavDir)\se_squeak_G.wav $(SndWavDir)\se_squeak_G_sharp.wav \
|
||||||
|
$(SndWavDir)\sound_Bell.wav $(SndWavDir)\sound_Bugle_A.wav \
|
||||||
|
$(SndWavDir)\sound_Bugle_B.wav $(SndWavDir)\sound_Bugle_C.wav \
|
||||||
|
$(SndWavDir)\sound_Bugle_D.wav $(SndWavDir)\sound_Bugle_E.wav \
|
||||||
|
$(SndWavDir)\sound_Bugle_F.wav $(SndWavDir)\sound_Bugle_G.wav \
|
||||||
|
$(SndWavDir)\sound_Drum_Of_Earthquake.wav \
|
||||||
|
$(SndWavDir)\sound_Fire_Horn.wav $(SndWavDir)\sound_Frost_Horn.wav \
|
||||||
|
$(SndWavDir)\sound_Leather_Drum.wav $(SndWavDir)\sound_Magic_Harp_A.wav \
|
||||||
|
$(SndWavDir)\sound_Magic_Harp_B.wav $(SndWavDir)\sound_Magic_Harp_C.wav \
|
||||||
|
$(SndWavDir)\sound_Magic_Harp_D.wav $(SndWavDir)\sound_Magic_Harp_E.wav \
|
||||||
|
$(SndWavDir)\sound_Magic_Harp_F.wav $(SndWavDir)\sound_Magic_Harp_G.wav \
|
||||||
|
$(SndWavDir)\sound_Tooled_Horn_A.wav $(SndWavDir)\sound_Tooled_Horn_B.wav \
|
||||||
|
$(SndWavDir)\sound_Tooled_Horn_C.wav $(SndWavDir)\sound_Tooled_Horn_D.wav \
|
||||||
|
$(SndWavDir)\sound_Tooled_Horn_E.wav $(SndWavDir)\sound_Tooled_Horn_F.wav \
|
||||||
|
$(SndWavDir)\sound_Tooled_Horn_G.wav $(SndWavDir)\sound_Wooden_Flute_A.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Flute_B.wav $(SndWavDir)\sound_Wooden_Flute_C.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Flute_D.wav $(SndWavDir)\sound_Wooden_Flute_E.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Flute_F.wav $(SndWavDir)\sound_Wooden_Flute_G.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
|
||||||
|
$(SndWavDir)\sound_Wooden_Harp_G.wav
|
||||||
|
|
||||||
#==========================================
|
#==========================================
|
||||||
# Header file macros
|
# Header file macros
|
||||||
#==========================================
|
#==========================================
|
||||||
@@ -946,7 +975,7 @@ DLB =
|
|||||||
$(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
$(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||||
|
|
||||||
#==========================================
|
#==========================================
|
||||||
# Rules for files in sound\wind
|
# Rules for files in sound\windsound
|
||||||
#==========================================
|
#==========================================
|
||||||
|
|
||||||
{..\sound\windsound}.c{$(OBJTTY)}.o:
|
{..\sound\windsound}.c{$(OBJTTY)}.o:
|
||||||
@@ -955,6 +984,16 @@ DLB =
|
|||||||
{..\sound\windsound}.c{$(OBJGUI)}.o:
|
{..\sound\windsound}.c{$(OBJGUI)}.o:
|
||||||
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||||
|
|
||||||
|
#==========================================
|
||||||
|
# Rules for files in sound\sample
|
||||||
|
#==========================================
|
||||||
|
|
||||||
|
{..\sound\sample}.c{$(OBJTTY)}.o:
|
||||||
|
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||||
|
|
||||||
|
{..\sound\sample}.c{$(OBJGUI)}.o:
|
||||||
|
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||||
|
|
||||||
#==========================================
|
#==========================================
|
||||||
# Rules for files in sys\share
|
# Rules for files in sys\share
|
||||||
#==========================================
|
#==========================================
|
||||||
@@ -1049,6 +1088,15 @@ DLB =
|
|||||||
{$(LUASRC)}.c{$(OBJLUA)}.o:
|
{$(LUASRC)}.c{$(OBJLUA)}.o:
|
||||||
$(Q)$(CC) $(CFLAGS) -wd4701 -wd4702 -wd4774 -wd4324 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
$(Q)$(CC) $(CFLAGS) -wd4701 -wd4702 -wd4774 -wd4324 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Rules for integrated sound files in sound/wav
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
|
{$(SndWavDir)}.uu{$(SndWavDir)}.wav:
|
||||||
|
cd $(SndWavDir)
|
||||||
|
..\..\util\uudecode.exe $(@B).uu
|
||||||
|
cd ..\..\src
|
||||||
|
|
||||||
#==========================================
|
#==========================================
|
||||||
#=============== TARGETS ==================
|
#=============== TARGETS ==================
|
||||||
#==========================================
|
#==========================================
|
||||||
@@ -1254,13 +1302,13 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
|
|||||||
$(MSWIN)\mnsel.bmp \
|
$(MSWIN)\mnsel.bmp \
|
||||||
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
|
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
|
||||||
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
|
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
|
||||||
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp
|
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(SNDWAVFILES)
|
||||||
@echo Building resource file $@ from $**
|
@echo Building resource file $@ from $**
|
||||||
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG $(MSWIN)\NetHackW.rc
|
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
|
||||||
|
|
||||||
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
|
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(SNDWAVFILES)
|
||||||
@echo Building resource file $@ from $**
|
@echo Building resource file $@ from $**
|
||||||
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
|
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
|
||||||
|
|
||||||
#
|
#
|
||||||
# Secondary Targets.
|
# Secondary Targets.
|
||||||
@@ -1749,6 +1797,7 @@ $(OTTY)consoletty.o: $(MSWSYS)\consoletty.c $(WINDHDR) $(HACK_H) $(TILE_H)
|
|||||||
$(OTTY)win10.o: $(MSWSYS)\win10.c $(WINDHDR) $(HACK_H)
|
$(OTTY)win10.o: $(MSWSYS)\win10.c $(WINDHDR) $(HACK_H)
|
||||||
$(OTTY)windsys.o: $(MSWSYS)\windsys.c $(WINDHDR) $(HACK_H)
|
$(OTTY)windsys.o: $(MSWSYS)\windsys.c $(WINDHDR) $(HACK_H)
|
||||||
$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
|
$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
|
||||||
|
$(OTTY)sample.o: ..\sound\sample\sample.c $(HACK_H)
|
||||||
$(OTTY)windmain.o: $(MSWSYS)\windmain.c $(WINDHDR) $(HACK_H)
|
$(OTTY)windmain.o: $(MSWSYS)\windmain.c $(WINDHDR) $(HACK_H)
|
||||||
$(OTTY)safeproc.o: $(WSHR)\safeproc.c $(WINDHDR) $(HACK_H)
|
$(OTTY)safeproc.o: $(WSHR)\safeproc.c $(WINDHDR) $(HACK_H)
|
||||||
|
|
||||||
@@ -1894,6 +1943,62 @@ $(DAT)\epitaph: $(U)makedefs.exe $(DAT)\epitaph.txt
|
|||||||
$(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
|
$(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
|
||||||
$(U)makedefs -s
|
$(U)makedefs -s
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Integrated sound files
|
||||||
|
#===============================================================================
|
||||||
|
$(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_E.wav: $(SndWavDir)sound_Bugle_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_F.wav: $(SndWavDir)sound_Bugle_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Bugle_G.wav: $(SndWavDir)sound_Bugle_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Drum_Of_Earthquake.wav: $(SndWavDir)sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Fire_Horn.wav: $(SndWavDir)sound_Fire_Horn.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Frost_Horn.wav: $(SndWavDir)sound_Frost_Horn.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Leather_Drum.wav: $(SndWavDir)sound_Leather_Drum.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_A.wav: $(SndWavDir)sound_Magic_Harp_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_B.wav: $(SndWavDir)sound_Magic_Harp_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_C.wav: $(SndWavDir)sound_Magic_Harp_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_D.wav: $(SndWavDir)sound_Magic_Harp_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_E.wav: $(SndWavDir)sound_Magic_Harp_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_F.wav: $(SndWavDir)sound_Magic_Harp_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Magic_Harp_G.wav: $(SndWavDir)sound_Magic_Harp_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_A.wav: $(SndWavDir)sound_Tooled_Horn_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_B.wav: $(SndWavDir)sound_Tooled_Horn_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_C.wav: $(SndWavDir)sound_Tooled_Horn_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_D.wav: $(SndWavDir)sound_Tooled_Horn_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_E.wav: $(SndWavDir)sound_Tooled_Horn_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_F.wav: $(SndWavDir)sound_Tooled_Horn_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Tooled_Horn_G.wav: $(SndWavDir)sound_Tooled_Horn_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_A.wav: $(SndWavDir)sound_Wooden_Flute_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_B.wav: $(SndWavDir)sound_Wooden_Flute_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_C.wav: $(SndWavDir)sound_Wooden_Flute_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_D.wav: $(SndWavDir)sound_Wooden_Flute_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_E.wav: $(SndWavDir)sound_Wooden_Flute_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_F.wav: $(SndWavDir)sound_Wooden_Flute_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Housekeeping
|
# Housekeeping
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -16,10 +16,10 @@
|
|||||||
<OutDir>$(BinDir)</OutDir>
|
<OutDir>$(BinDir)</OutDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup>
|
<ItemDefinitionGroup>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
|||||||
@@ -148,6 +148,58 @@
|
|||||||
<UUFiles Include = "$(WinWin32Dir)splash.uu"/>
|
<UUFiles Include = "$(WinWin32Dir)splash.uu"/>
|
||||||
<UUFiles Include = "$(WinWin32Dir)rip.uu"/>
|
<UUFiles Include = "$(WinWin32Dir)rip.uu"/>
|
||||||
<UUFiles Include = "$(WinWin32Dir)record.uu"/>
|
<UUFiles Include = "$(WinWin32Dir)record.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_B_flat.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_D_flat.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_E_flat.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_F_sharp.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)se_squeak_G_sharp.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bell.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Bugle_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Drum_Of_Earthquake.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Fire_Horn.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Frost_Horn.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Leather_Drum.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_A.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_B.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_C.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_D.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
|
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
|
||||||
|
|||||||
@@ -13,6 +13,58 @@
|
|||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)splash.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)splash.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)rip.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)rip.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)record.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)record.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_B_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_D_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_E_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_F_sharp.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_G_sharp.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bell.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Drum_Of_Earthquake.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Fire_Horn.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Frost_Horn.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Leather_Drum.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
</Target>
|
</Target>
|
||||||
<Target Name="Clean">
|
<Target Name="Clean">
|
||||||
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
|
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
|
||||||
|
|||||||
Reference in New Issue
Block a user