follow-up for today's sound interface changes
This commit is contained in:
2
sound/wav/.gitignore
vendored
Normal file
2
sound/wav/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
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*.wav
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@@ -82,7 +82,8 @@ windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
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#ifdef WAVEMUSIC_SOUNDS
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int reslt = 0;
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boolean has_note_variations = FALSE;
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char resourcename[120], *end_of_res = 0, *c = 0;
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char resourcename[120], *end_of_res = 0;
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const char *c = 0;
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if (!str)
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return;
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@@ -248,6 +248,7 @@ MSWIN =../win/win32
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WCURSES =../win/curses
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WSHR =../win/share
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QT =../win/Qt
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SNDWAVDIR =../sound/wav
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#
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# Object directory.
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@@ -769,6 +770,26 @@ NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
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DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
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TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
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BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
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WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
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se_squeak_D se_squeak_D_flat se_squeak_E \
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se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
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se_squeak_G se_squeak_G_sharp sound_Bell sound_Bugle_A \
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sound_Bugle_B sound_Bugle_C sound_Bugle_D sound_Bugle_E \
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sound_Bugle_F sound_Bugle_G sound_Drum_Of_Earthquake \
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sound_Fire_Horn sound_Frost_Horn sound_Leather_Drum \
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sound_Magic_Harp_A sound_Magic_Harp_B sound_Magic_Harp_C \
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sound_Magic_Harp_D sound_Magic_Harp_E sound_Magic_Harp_F \
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sound_Magic_Harp_G sound_Tooled_Horn_A sound_Tooled_Horn_B \
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sound_Tooled_Horn_C sound_Tooled_Horn_D sound_Tooled_Horn_E \
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sound_Tooled_Horn_F sound_Tooled_Horn_G sound_Wooden_Flute_A \
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sound_Wooden_Flute_B sound_Wooden_Flute_C \
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sound_Wooden_Flute_D sound_Wooden_Flute_E \
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sound_Wooden_Flute_F sound_Wooden_Flute_G \
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sound_Wooden_Harp_A sound_Wooden_Harp_B \
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sound_Wooden_Harp_C sound_Wooden_Harp_D \
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sound_Wooden_Harp_E sound_Wooden_Harp_F \
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sound_Wooden_Harp_G
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WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
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NHWRES = $(ONHW)/winres.o
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NHWTARGETS = $(GAMEDIR)/NetHackW.exe
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@@ -809,8 +830,8 @@ $(ONHW)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONHW)
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$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(MSWIN)/NetHack.ico | $(ONHW)
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$(rc) --include-dir=$(MSWIN) --input=$< -o$@
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$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(WAVS) $(MSWIN)/NetHack.ico | $(ONHW)
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$(rc) --include-dir=$(MSWIN) --include-dir=$(SNDWAVDIR) --input=$< -o$@
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$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
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$< $@
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@@ -819,11 +840,15 @@ $(MSWIN)/%.bmp: $(U)uudecode.exe $(MSWIN)/%.uu
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$^
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mv $(notdir $@) $@
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$(SNDWAVDIR)/%.wav: $(U)uudecode.exe $(SNDWAVDIR)/%.uu
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$^
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mv $(notdir $@) $@
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$(ONHW):
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@mkdir -p $@
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CLEAN_DIR += $(ONHW)
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CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS)
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CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAVS)
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#==========================================
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# nethack
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@@ -846,7 +871,7 @@ NHTARGET = $(GAMEDIR)/NetHack.exe
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nethack: $(NHTARGET)
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$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
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$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(WAVS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
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$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
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$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
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@@ -887,8 +912,8 @@ $(ONH)/%.o: $(TTY)/%.c $(NHLUAH) | $(ONH)
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$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
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$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
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$(NHRES): $(MSWIN)/NetHack.rc $(MSWIN)/NetHack.ico | $(ONH)
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$(rc) --include-dir=$(MSWIN) --input=$< -o$@
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$(NHRES): $(MSWIN)/NetHack.rc $(WAVS) $(MSWIN)/NetHack.ico | $(ONH)
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$(rc) --include-dir=$(MSWIN) --include-dir=$(SNDWAVDIR) --input=$< -o$@
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$(ONH):
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@mkdir -p $@
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@@ -139,6 +139,7 @@ QT = ..\win\Qt # QT support files
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X11 = ..\win\X11 # X11 support files
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LIBDIR = ..\lib # libraries and external bits
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SUBM = ..\submodules # NetHack git submodules
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SndWavDir = ..\sound\wav # sound files that get integrated
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#==============================================================================
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# Sanity checks for prerequisite Lua and pdcurses
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@@ -523,7 +524,7 @@ MDLIBTTY = $(OTTY)mdlib.o
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DLBOBJTTY = $(OTTY)dlb.o
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REGEXTTY = $(OTTY)cppregex.o
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LUAOBJTTY = $(OTTY)nhlua.o $(OTTY)nhlsel.o $(OTTY)nhlobj.o
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SOUNDTTY = $(OTTY)windsound.o
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SOUNDTTY = $(OTTY)windsound.o $(OTTY)sample.o
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VVOBJTTY = $(OTTY)version.o
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SOBJTTY = $(OTTY)windmain.o $(OTTY)windsys.o $(OTTY)win10.o \
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@@ -652,6 +653,34 @@ DLBOBJ_HOST = $(OTTY)dlb$(HOST).o
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SOUNDLIBDEFS = -DSND_LIB_WINDSOUND -DUSER_SOUNDS
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SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
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$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
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$(SndWavDir)\se_squeak_E.wav $(SndWavDir)\se_squeak_E_flat.wav \
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$(SndWavDir)\se_squeak_F.wav $(SndWavDir)\se_squeak_F_sharp.wav \
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$(SndWavDir)\se_squeak_G.wav $(SndWavDir)\se_squeak_G_sharp.wav \
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$(SndWavDir)\sound_Bell.wav $(SndWavDir)\sound_Bugle_A.wav \
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$(SndWavDir)\sound_Bugle_B.wav $(SndWavDir)\sound_Bugle_C.wav \
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$(SndWavDir)\sound_Bugle_D.wav $(SndWavDir)\sound_Bugle_E.wav \
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$(SndWavDir)\sound_Bugle_F.wav $(SndWavDir)\sound_Bugle_G.wav \
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$(SndWavDir)\sound_Drum_Of_Earthquake.wav \
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$(SndWavDir)\sound_Fire_Horn.wav $(SndWavDir)\sound_Frost_Horn.wav \
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$(SndWavDir)\sound_Leather_Drum.wav $(SndWavDir)\sound_Magic_Harp_A.wav \
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$(SndWavDir)\sound_Magic_Harp_B.wav $(SndWavDir)\sound_Magic_Harp_C.wav \
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$(SndWavDir)\sound_Magic_Harp_D.wav $(SndWavDir)\sound_Magic_Harp_E.wav \
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$(SndWavDir)\sound_Magic_Harp_F.wav $(SndWavDir)\sound_Magic_Harp_G.wav \
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$(SndWavDir)\sound_Tooled_Horn_A.wav $(SndWavDir)\sound_Tooled_Horn_B.wav \
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$(SndWavDir)\sound_Tooled_Horn_C.wav $(SndWavDir)\sound_Tooled_Horn_D.wav \
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$(SndWavDir)\sound_Tooled_Horn_E.wav $(SndWavDir)\sound_Tooled_Horn_F.wav \
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$(SndWavDir)\sound_Tooled_Horn_G.wav $(SndWavDir)\sound_Wooden_Flute_A.wav \
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$(SndWavDir)\sound_Wooden_Flute_B.wav $(SndWavDir)\sound_Wooden_Flute_C.wav \
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$(SndWavDir)\sound_Wooden_Flute_D.wav $(SndWavDir)\sound_Wooden_Flute_E.wav \
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$(SndWavDir)\sound_Wooden_Flute_F.wav $(SndWavDir)\sound_Wooden_Flute_G.wav \
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$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
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$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
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$(SndWavDir)\sound_Wooden_Harp_G.wav
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#==========================================
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# Header file macros
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#==========================================
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@@ -946,7 +975,7 @@ DLB =
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$(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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#==========================================
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# Rules for files in sound\wind
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# Rules for files in sound\windsound
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#==========================================
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{..\sound\windsound}.c{$(OBJTTY)}.o:
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@@ -955,6 +984,16 @@ DLB =
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{..\sound\windsound}.c{$(OBJGUI)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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#==========================================
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# Rules for files in sound\sample
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#==========================================
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{..\sound\sample}.c{$(OBJTTY)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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{..\sound\sample}.c{$(OBJGUI)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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#==========================================
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# Rules for files in sys\share
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#==========================================
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@@ -1049,6 +1088,15 @@ DLB =
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{$(LUASRC)}.c{$(OBJLUA)}.o:
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$(Q)$(CC) $(CFLAGS) -wd4701 -wd4702 -wd4774 -wd4324 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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#===============================================================================
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# Rules for integrated sound files in sound/wav
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#===============================================================================
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{$(SndWavDir)}.uu{$(SndWavDir)}.wav:
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cd $(SndWavDir)
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..\..\util\uudecode.exe $(@B).uu
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cd ..\..\src
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#==========================================
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#=============== TARGETS ==================
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#==========================================
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@@ -1254,13 +1302,13 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
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$(MSWIN)\mnsel.bmp \
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$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
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$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
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$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp
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$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(SNDWAVFILES)
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@echo Building resource file $@ from $**
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@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG $(MSWIN)\NetHackW.rc
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@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
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$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
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$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(SNDWAVFILES)
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@echo Building resource file $@ from $**
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@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
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@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
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#
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# Secondary Targets.
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@@ -1749,6 +1797,7 @@ $(OTTY)consoletty.o: $(MSWSYS)\consoletty.c $(WINDHDR) $(HACK_H) $(TILE_H)
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$(OTTY)win10.o: $(MSWSYS)\win10.c $(WINDHDR) $(HACK_H)
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$(OTTY)windsys.o: $(MSWSYS)\windsys.c $(WINDHDR) $(HACK_H)
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$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
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$(OTTY)sample.o: ..\sound\sample\sample.c $(HACK_H)
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$(OTTY)windmain.o: $(MSWSYS)\windmain.c $(WINDHDR) $(HACK_H)
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$(OTTY)safeproc.o: $(WSHR)\safeproc.c $(WINDHDR) $(HACK_H)
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@@ -1894,6 +1943,62 @@ $(DAT)\epitaph: $(U)makedefs.exe $(DAT)\epitaph.txt
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$(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
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$(U)makedefs -s
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#===============================================================================
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# Integrated sound files
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#===============================================================================
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$(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_E.wav: $(SndWavDir)sound_Bugle_E.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_F.wav: $(SndWavDir)sound_Bugle_F.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_G.wav: $(SndWavDir)sound_Bugle_G.uu $(U)uudecode.exe
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$(SndWavDir)sound_Drum_Of_Earthquake.wav: $(SndWavDir)sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
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$(SndWavDir)sound_Fire_Horn.wav: $(SndWavDir)sound_Fire_Horn.uu $(U)uudecode.exe
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$(SndWavDir)sound_Frost_Horn.wav: $(SndWavDir)sound_Frost_Horn.uu $(U)uudecode.exe
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$(SndWavDir)sound_Leather_Drum.wav: $(SndWavDir)sound_Leather_Drum.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_A.wav: $(SndWavDir)sound_Magic_Harp_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_B.wav: $(SndWavDir)sound_Magic_Harp_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_C.wav: $(SndWavDir)sound_Magic_Harp_C.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_D.wav: $(SndWavDir)sound_Magic_Harp_D.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_E.wav: $(SndWavDir)sound_Magic_Harp_E.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_F.wav: $(SndWavDir)sound_Magic_Harp_F.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_G.wav: $(SndWavDir)sound_Magic_Harp_G.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_A.wav: $(SndWavDir)sound_Tooled_Horn_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_B.wav: $(SndWavDir)sound_Tooled_Horn_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_C.wav: $(SndWavDir)sound_Tooled_Horn_C.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_D.wav: $(SndWavDir)sound_Tooled_Horn_D.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_E.wav: $(SndWavDir)sound_Tooled_Horn_E.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_F.wav: $(SndWavDir)sound_Tooled_Horn_F.uu $(U)uudecode.exe
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$(SndWavDir)sound_Tooled_Horn_G.wav: $(SndWavDir)sound_Tooled_Horn_G.uu $(U)uudecode.exe
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$(SndWavDir)sound_Wooden_Flute_A.wav: $(SndWavDir)sound_Wooden_Flute_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Wooden_Flute_B.wav: $(SndWavDir)sound_Wooden_Flute_B.uu $(U)uudecode.exe
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||||
$(SndWavDir)sound_Wooden_Flute_C.wav: $(SndWavDir)sound_Wooden_Flute_C.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Flute_D.wav: $(SndWavDir)sound_Wooden_Flute_D.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Flute_E.wav: $(SndWavDir)sound_Wooden_Flute_E.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Flute_F.wav: $(SndWavDir)sound_Wooden_Flute_F.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
||||
$(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
||||
|
||||
#===============================================================================
|
||||
# Housekeeping
|
||||
#===============================================================================
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
<OutDir>$(BinDir)</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
|
||||
@@ -148,6 +148,58 @@
|
||||
<UUFiles Include = "$(WinWin32Dir)splash.uu"/>
|
||||
<UUFiles Include = "$(WinWin32Dir)rip.uu"/>
|
||||
<UUFiles Include = "$(WinWin32Dir)record.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_B_flat.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_D_flat.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_E_flat.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_F_sharp.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_G.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)se_squeak_G_sharp.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bell.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Bugle_G.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Drum_Of_Earthquake.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Fire_Horn.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Frost_Horn.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Leather_Drum.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Magic_Harp_G.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Tooled_Horn_G.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Flute_G.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_A.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_B.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_C.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_D.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
|
||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
|
||||
|
||||
@@ -13,6 +13,58 @@
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)splash.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)rip.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(WinWin32Dir)record.uu"" WorkingDirectory="$(WinWin32Dir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_B_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_D_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_E_flat.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_F_sharp.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)se_squeak_G_sharp.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bell.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Bugle_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Drum_Of_Earthquake.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Fire_Horn.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Frost_Horn.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Leather_Drum.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Magic_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Tooled_Horn_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Flute_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_A.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_B.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_C.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_D.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||
</Target>
|
||||
<Target Name="Clean">
|
||||
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
|
||||
|
||||
Reference in New Issue
Block a user