fix #K1139 - corpse removed from ice box by monst
Rot and revive timers are turned off when a corpse gets put inside an ice box. They get turned back on when taken out of the ice box by the hero but were being left off if taken out by a monster. That resulted in corpses of arbitrary type behaving like lizard corpses and never rotting away. This fixes that. It also changes troll corpse behavior. Once put in an ice box, a troll corpse will not get a new revive timer when taken out, just an ordinary rot timer.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.225 $ $NHDT-Date: 1590613502 2020/05/27 21:05:02 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.226 $ $NHDT-Date: 1590870784 2020/05/30 20:33:04 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -250,6 +250,7 @@ after the wish parsing change, wishing for "<something of monster>" or for
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fix new "objects[0] class #1 not in order!" panic if plain 'char' is unsigned
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only generate shop items on solid floor squares
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avoid gcc 10 warning by removing duplicate definition of 'head_engr'
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if a monster removed a corpse from an ice box, the corpse would never rot away
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tty: redraw unexplored locations as S_unexplored rather than <space> after
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map has been partially overwritten by popup menu or text display
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