fix #K1139 - corpse removed from ice box by monst

Rot and revive timers are turned off when a corpse gets put inside
an ice box.  They get turned back on when taken out of the ice box
by the hero but were being left off if taken out by a monster.
That resulted in corpses of arbitrary type behaving like lizard
corpses and never rotting away.

This fixes that.  It also changes troll corpse behavior.  Once put
in an ice box, a troll corpse will not get a new revive timer when
taken out, just an ordinary rot timer.
This commit is contained in:
PatR
2020-05-30 13:33:16 -07:00
parent 0fed5a06db
commit e9f53ab7f6
6 changed files with 24 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 obj.h $NHDT-Date: 1580036271 2020/01/26 10:57:51 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.66 $ */
/* NetHack 3.6 obj.h $NHDT-Date: 1590870784 2020/05/30 20:33:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.69 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
@@ -86,7 +86,7 @@ struct obj {
#define MAX_ERODE 3
#define orotten oeroded /* rotten food */
#define odiluted oeroded /* diluted potions */
#define norevive oeroded2
#define norevive oeroded2 /* frozen corpse */
Bitfield(oerodeproof, 1); /* erodeproof weapon/armor */
Bitfield(olocked, 1); /* object is locked */
Bitfield(obroken, 1); /* lock has been broken */