weakening the mysterious force effect
Izchak implemented the mysterious force and as far as I'm concerned, it's here to stay. But it can be fine tuned. This is an experimental attempt to make it happen less. Each time it happens, the chance for it happening again later will usually go down by an amount proportional to how far it sent the hero back. So chaotics will be sent back--or "side to side"--less often than in 3.6.x but the tapering off of such occurrences will be slower for them. Lawfuls will also be sent back less often--still potentially farther down than others--but tapering off of send backs for them will be quicker. I'll let somebody else figure out the before and after values for number of attempts to climb up it takes to finally get out of Gehennom. The numbers might need tuning.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1574982020 2019/11/28 23:00:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.134 $ */
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1575775596 2019/12/08 03:26:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 1
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#define EDITLEVEL 2
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2019"
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#define COPYRIGHT_BANNER_B \
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