fix github issue #408 - stuck to distant mimic
Attacking a concealed mimic at range by applying a polearm could make the hero be stuck to that mimic in addition to bringing it out of hiding. Only do that when adjacent. This also adds a new sanity check when setting u.ustuck. It may get triggered by other sticking activity since only attacking has been tested. The check must be explicitly enabled by setting the wizard mode 'sanity_check' option. Fixes #408
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.348 $ $NHDT-Date: 1604620981 2020/11/06 00:03:01 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.349 $ $NHDT-Date: 1604880453 2020/11/09 00:07:33 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -288,6 +288,8 @@ hero poly'd into rust monster could implicitly eat bars when adjacent by
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can explicitly eat them via 'e' after moving onto their spot
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monster hiding under an egg that hatched was kept hidden
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restful sleep regenerates hit points
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attacking non-adjacent concealed mimic by applying a polearm would make the
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hero be stuck to that mimic
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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