fix github issue #408 - stuck to distant mimic
Attacking a concealed mimic at range by applying a polearm could make the hero be stuck to that mimic in addition to bringing it out of hiding. Only do that when adjacent. This also adds a new sanity check when setting u.ustuck. It may get triggered by other sticking activity since only attacking has been tested. The check must be explicitly enabled by setting the wizard mode 'sanity_check' option. Fixes #408
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1600933441 2020/09/24 07:44:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.348 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1604880454 2020/11/09 00:07:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.351 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2575,6 +2575,12 @@ void
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set_ustuck(mtmp)
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struct monst *mtmp;
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{
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if (iflags.sanity_check || iflags.debug_fuzzer) {
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if (mtmp && distu(mtmp->mx, mtmp->my) > 2)
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impossible("Sticking to %s at distu %d?",
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mon_nam(mtmp), distu(mtmp->mx, mtmp->my));
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}
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g.context.botl = 1;
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u.ustuck = mtmp;
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}
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