new 'mention_decor' option
Somewhat similar to 'mention_walls', 'mention_decor' is a way to request additional feedback when moving around the map. It reports furniture or unusual terrain when you step on that. Normally stepping on furniture only mentions it when it is covered by object(s). And moving onto (rather than into) water or lava or ice doesn't bother saying anything at all. With the new option set there will be a message. It uses Norep so won't repeat when moving from one water spot to another or one lava spot to another or one ice spot to another unless there has been at least one intervening message. There is also a one-shot message when moving from water or lava or ice onto ordinary terrain (not Norep, just once since there's no land to land message). Having the verbose flag Off doesn't inhibit these new messages but it does shorten them: "A fountain." instead of "There is a fountain here." The Guidebook gets a new subsection "Movement feedback" of the "Rooms and corridors" section and it covers more than just 'mention_decor'. As usual, Guidebook.tex is untested. 'mention_decor' persists across save/restore, so 'struct flags' has changed and EDITLEVEL is being bumped, hence save files are invalided.
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@@ -41,6 +41,7 @@ struct flag {
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boolean invlet_constant; /* let objects keep their inventory symbol */
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boolean legacy; /* print game entry "story" */
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boolean lit_corridor; /* show a dark corr as lit if it is in sight */
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boolean mention_decor; /* give feedback for unobscured furniture */
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boolean mention_walls; /* give feedback when bumping walls */
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boolean nap; /* `timed_delay' option for display effects */
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boolean null; /* OK to send nulls to the terminal */
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@@ -283,6 +284,7 @@ struct instance_flags {
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boolean zerocomp; /* write zero-compressed save files */
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boolean rlecomp; /* alternative to zerocomp; run-length encoding
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* compression of levels when writing savefile */
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schar prev_decor; /* 'mention_decor' just mentioned this */
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uchar num_pad_mode;
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uchar bouldersym; /* symbol for boulder display */
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char prevmsg_window; /* type of old message window to use */
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 11
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#define EDITLEVEL 12
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020"
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#define COPYRIGHT_BANNER_B \
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