formatting: src/m*.c - p*.c continuation lines
Somewhere along the line I started removing redundant parentheses from return statements, but only in files that needed continuation fixups so it's not comprehensive.
This commit is contained in:
45
src/priest.c
45
src/priest.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 priest.c $NHDT-Date: 1432512764 2015/05/25 00:12:44 $ $NHDT-Branch: master $:$NHDT-Revision: 1.37 $ */
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/* NetHack 3.6 priest.c $NHDT-Date: 1445556883 2015/10/22 23:34:43 $ $NHDT-Branch: master $:$NHDT-Revision: 1.40 $ */
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/* Copyright (c) Izchak Miller, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -56,7 +56,7 @@ register xchar omx, omy, gx, gy;
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struct obj *ib = (struct obj *) 0;
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if (omx == gx && omy == gy)
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return (0);
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return 0;
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if (mtmp->mconf) {
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avoid = FALSE;
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appr = 0;
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@@ -128,9 +128,9 @@ pick_move:
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obj_extract_self(ib);
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(void) mpickobj(mtmp, ib);
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}
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return (1);
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return 1;
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}
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return (0);
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return 0;
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}
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char
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@@ -141,8 +141,8 @@ register char *array;
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for (ptr = array; *ptr; ptr++)
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if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
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return (*ptr);
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return ('\0');
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return *ptr;
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return '\0';
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}
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STATIC_OVL boolean
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@@ -150,9 +150,9 @@ histemple_at(priest, x, y)
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register struct monst *priest;
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register xchar x, y;
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{
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return ((boolean)(priest && priest->ispriest
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return (boolean) (priest && priest->ispriest
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&& (EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE))
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&& on_level(&(EPRI(priest)->shrlevel), &u.uz)));
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&& on_level(&(EPRI(priest)->shrlevel), &u.uz));
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}
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boolean
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@@ -184,7 +184,7 @@ register struct monst *priest;
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omy = priest->my;
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if (!histemple_at(priest, omx, omy))
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return (-1);
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return -1;
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temple = EPRI(priest)->shroom;
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@@ -200,7 +200,7 @@ register struct monst *priest;
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if (Displaced)
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Your("displaced image doesn't fool %s!", mon_nam(priest));
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(void) mattacku(priest);
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return (0);
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return 0;
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} else if (index(u.urooms, temple)) {
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/* chase player if inside temple & can see him */
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if (priest->mcansee && m_canseeu(priest)) {
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@@ -212,8 +212,7 @@ register struct monst *priest;
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} else if (Invis)
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avoid = FALSE;
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return (
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move_special(priest, FALSE, TRUE, FALSE, avoid, omx, omy, gx, gy));
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return move_special(priest, FALSE, TRUE, FALSE, avoid, omx, omy, gx, gy);
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}
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/* exclusively for mktemple() */
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@@ -343,7 +342,7 @@ boolean
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p_coaligned(priest)
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struct monst *priest;
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{
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return ((boolean)(u.ualign.type == mon_aligntyp(priest)));
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return (boolean) (u.ualign.type == mon_aligntyp(priest));
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}
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STATIC_OVL boolean
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@@ -359,8 +358,8 @@ struct monst *pri;
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lev = &levl[epri_p->shrpos.x][epri_p->shrpos.y];
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if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
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return FALSE;
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return (boolean)(epri_p->shralign
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== (Amask2align(lev->altarmask & ~AM_SHRINE)));
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return (boolean) (epri_p->shralign
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== (Amask2align(lev->altarmask & ~AM_SHRINE)));
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}
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struct monst *
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@@ -374,7 +373,7 @@ char roomno;
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continue;
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if (mtmp->ispriest && (EPRI(mtmp)->shroom == roomno)
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&& histemple_at(mtmp, mtmp->mx, mtmp->my))
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return (mtmp);
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return mtmp;
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}
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return (struct monst *) 0;
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}
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@@ -609,14 +608,14 @@ register struct monst *priest;
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verbalize("I bestow upon thee a blessing.");
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incr_itimeout(&HClairvoyant, rn1(500, 500));
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}
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} else if (offer < (u.ulevel * 600) &&
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} else if (offer < (u.ulevel * 600)
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/* u.ublessed is only active when Protection is
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enabled via something other than worn gear
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(theft by gremlin clears the intrinsic but not
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its former magnitude, making it recoverable) */
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(!(HProtection & INTRINSIC)
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|| (u.ublessed < 20
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&& (u.ublessed < 9 || !rn2(u.ublessed))))) {
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&& (!(HProtection & INTRINSIC)
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|| (u.ublessed < 20
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&& (u.ublessed < 9 || !rn2(u.ublessed))))) {
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verbalize("Thy devotion has been rewarded.");
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if (!(HProtection & INTRINSIC)) {
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HProtection |= FROMOUTSIDE;
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@@ -669,7 +668,7 @@ boolean peaceful;
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set_malign(roamer); /* peaceful may have changed */
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/* MORE TO COME */
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return (roamer);
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return roamer;
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}
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void
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@@ -709,8 +708,8 @@ xchar x, y;
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return FALSE;
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if ((priest = findpriest(roomno)) == 0)
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return FALSE;
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return (boolean)(has_shrine(priest) && p_coaligned(priest)
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&& priest->mpeaceful);
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return (boolean) (has_shrine(priest) && p_coaligned(priest)
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&& priest->mpeaceful);
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}
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void ghod_hitsu(priest) /* when attacking "priest" in his temple */
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