formatting - last of the trailing continuations
Last few && or || followed by end-of-line comments, plus tab replacement and 'return' parentheses. Not as many of those; some of these files had already had that done. Also, tweaked non-cursed scroll of charging read while confused to be a tiny bit more effective. To do: find and fix block comments that immediately follow a line with an end-of-line comment and got misindented to line up with that comment.
This commit is contained in:
46
src/read.c
46
src/read.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 read.c $NHDT-Date: 1444352700 2015/10/09 01:05:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.116 $ */
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/* NetHack 3.6 read.c $NHDT-Date: 1446713638 2015/11/05 08:53:58 $ $NHDT-Branch: master $:$NHDT-Revision: 1.119 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -149,10 +149,10 @@ doread()
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known = FALSE;
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if (check_capacity((char *) 0))
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return (0);
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return 0;
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scroll = getobj(readable, "read");
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if (!scroll)
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return (0);
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return 0;
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/* outrumor has its own blindness check */
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if (scroll->otyp == FORTUNE_COOKIE) {
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@@ -162,7 +162,7 @@ doread()
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if (!Blind)
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u.uconduct.literate++;
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useup(scroll);
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return (1);
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return 1;
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} else if (scroll->otyp == T_SHIRT || scroll->otyp == ALCHEMY_SMOCK) {
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char buf[BUFSZ];
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if (Blind) {
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@@ -267,7 +267,7 @@ doread()
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} else if (scroll->oclass != SCROLL_CLASS
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&& scroll->oclass != SPBOOK_CLASS) {
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pline(silly_thing_to, "read");
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return (0);
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return 0;
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} else if (Blind && (scroll->otyp != SPE_BOOK_OF_THE_DEAD)) {
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const char *what = 0;
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if (scroll->oclass == SPBOOK_CLASS)
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@@ -276,7 +276,7 @@ doread()
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what = "formula on the scroll";
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if (what) {
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pline("Being blind, you cannot read the %s.", what);
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return (0);
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return 0;
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}
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}
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@@ -307,7 +307,7 @@ doread()
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u.uconduct.literate++;
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if (scroll->oclass == SPBOOK_CLASS) {
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return (study_book(scroll));
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return study_book(scroll);
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}
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scroll->in_use = TRUE; /* scroll, not spellbook, now being read */
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if (scroll->otyp != SCR_BLANK_PAPER) {
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@@ -815,13 +815,13 @@ int percent;
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/*
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* Forget some things (e.g. after reading a scroll of amnesia). When called,
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* the following are always forgotten:
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* - felt ball & chain
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* - traps
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* - part (6 out of 7) of the map
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* - felt ball & chain
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* - traps
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* - part (6 out of 7) of the map
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*
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* Other things are subject to flags:
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* howmuch & ALL_MAP = forget whole map
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* howmuch & ALL_SPELLS = forget all spells
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* howmuch & ALL_MAP = forget whole map
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* howmuch & ALL_SPELLS = forget all spells
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*/
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STATIC_OVL void
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forget(howmuch)
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@@ -929,8 +929,8 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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if (objects[otyp].oc_magic)
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exercise(A_WIS, TRUE); /* just for trying */
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already_known = (sobj->oclass == SPBOOK_CLASS || /* spell */
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objects[otyp].oc_name_known);
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already_known = (sobj->oclass == SPBOOK_CLASS /* spell */
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|| objects[otyp].oc_name_known);
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switch (otyp) {
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#ifdef MAIL
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@@ -1402,7 +1402,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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pline("This is an identify scroll.");
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if (!already_known)
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(void) learnscrolltyp(SCR_IDENTIFY);
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/*FALLTHRU*/
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/*FALLTHRU*/
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case SPE_IDENTIFY:
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cval = 1;
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if (sblessed || (!scursed && !rn2(5))) {
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@@ -1427,10 +1427,9 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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u.uen = 0;
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} else {
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You_feel("charged up!");
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if (u.uen < u.uenmax)
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u.uen = u.uenmax;
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else
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u.uen = (u.uenmax += d(5, 4));
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u.uen += d(sblessed ? 6 : 4, 4);
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if (u.uen > u.uenmax)
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u.uenmax = u.uen;
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}
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context.botl = 1;
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break;
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@@ -2024,8 +2023,8 @@ do_class_genocide()
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|| quest_info(MS_GUARDIAN) == i)
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/* non-leader/nemesis/guardian role-specific monster
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*/
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&& (i != PM_NINJA || /* nuisance */
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Role_if(PM_SAMURAI))) {
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&& (i != PM_NINJA /* nuisance */
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|| Role_if(PM_SAMURAI))) {
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boolean named, uniq;
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named = type_is_pname(&mons[i]) ? TRUE : FALSE;
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@@ -2215,7 +2214,7 @@ int how;
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void
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punish(sobj)
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register struct obj *sobj;
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struct obj *sobj;
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{
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struct obj *reuse_ball = (sobj && sobj->otyp == HEAVY_IRON_BALL)
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? sobj : (struct obj *) 0;
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@@ -2257,9 +2256,10 @@ register struct obj *sobj;
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}
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}
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/* remove the ball and chain */
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void
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unpunish()
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{ /* remove the ball and chain */
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{
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struct obj *savechain = uchain;
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obj_extract_self(uchain);
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