formatting - last of the trailing continuations
Last few && or || followed by end-of-line comments, plus tab replacement and 'return' parentheses. Not as many of those; some of these files had already had that done. Also, tweaked non-cursed scroll of charging read while confused to be a tiny bit more effective. To do: find and fix block comments that immediately follow a line with an end-of-line comment and got misindented to line up with that comment.
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-10
@@ -1,4 +1,4 @@
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/* NetHack 3.6 steal.c $NHDT-Date: 1445906866 2015/10/27 00:47:46 $ $NHDT-Branch: master $:$NHDT-Revision: 1.64 $ */
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/* NetHack 3.6 steal.c $NHDT-Date: 1446713643 2015/11/05 08:54:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.65 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -57,12 +57,12 @@ long lmoney;
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}
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/*
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Find the first (and hopefully only) gold object in a chain.
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Used when leprechaun (or you as leprechaun) looks for
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someone else's gold. Returns a pointer so the gold may
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be seized without further searching.
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May search containers too.
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Deals in gold only, as leprechauns don't care for lesser coins.
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* Find the first (and hopefully only) gold object in a chain.
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* Used when leprechaun (or you as leprechaun) looks for
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* someone else's gold. Returns a pointer so the gold may
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* be seized without further searching.
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* May search containers too.
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* Deals in gold only, as leprechauns don't care for lesser coins.
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*/
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struct obj *
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findgold(chain)
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@@ -74,7 +74,7 @@ register struct obj *chain;
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}
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/*
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Steal gold coins only. Leprechauns don't care for lesser coins.
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* Steal gold coins only. Leprechauns don't care for lesser coins.
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*/
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void
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stealgold(mtmp)
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@@ -121,6 +121,7 @@ register struct monst *mtmp;
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}
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} else if (ygold) {
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const int gold_price = objects[GOLD_PIECE].oc_cost;
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tmp = (somegold(money_cnt(invent)) + gold_price - 1) / gold_price;
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tmp = min(tmp, ygold->quan);
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if (tmp < ygold->quan)
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@@ -484,8 +485,7 @@ register struct obj *otmp;
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/* don't want hidden light source inside the monster; assumes that
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engulfers won't have external inventories; whirly monsters cause
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the light to be extinguished rather than letting it shine thru */
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if (otmp->lamplit && /* hack to avoid function calls for most objs */
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obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) {
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if (obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) {
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/* this is probably a burning object that you dropped or threw */
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if (u.uswallow && mtmp == u.ustuck && !Blind)
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pline("%s out.", Tobjnam(otmp, "go"));
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