formatting - last of the trailing continuations

Last few && or || followed by end-of-line comments, plus tab replacement
and 'return' parentheses.  Not as many of those; some of these files had
already had that done.

Also, tweaked non-cursed scroll of charging read while confused to be a
tiny bit more effective.

To do:  find and fix block comments that immediately follow a line with
an end-of-line comment and got misindented to line up with that comment.
This commit is contained in:
PatR
2015-11-05 00:54:13 -08:00
parent 2ee06dda5a
commit ea8afe7e24
9 changed files with 299 additions and 276 deletions
+40 -32
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 zap.c $NHDT-Date: 1446078771 2015/10/29 00:32:51 $ $NHDT-Branch: master $:$NHDT-Revision: 1.230 $ */
/* NetHack 3.6 zap.c $NHDT-Date: 1446713647 2015/11/05 08:54:07 $ $NHDT-Branch: master $:$NHDT-Revision: 1.231 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -948,9 +948,9 @@ register struct obj *obj;
|| otyp == POT_SICKNESS
|| (otyp == POT_WATER && (obj->blessed || obj->cursed))) {
if (obj->spe != ((obj->oclass == WAND_CLASS) ? -1 : 0)
&& otyp != WAN_CANCELLATION && /* can't cancel cancellation */
otyp != MAGIC_LAMP && /* cancelling doesn't remove djinni */
otyp != CANDELABRUM_OF_INVOCATION) {
&& otyp != WAN_CANCELLATION /* can't cancel cancellation */
&& otyp != MAGIC_LAMP /* cancelling doesn't remove djinni */
&& otyp != CANDELABRUM_OF_INVOCATION) {
costly_alteration(obj, COST_CANCEL);
obj->spe = (obj->oclass == WAND_CLASS) ? -1 : 0;
}
@@ -1338,6 +1338,7 @@ int id;
/* Actually more things use corpsenm but they polymorph differently */
#define USES_CORPSENM(typ) \
((typ) == CORPSE || (typ) == STATUE || (typ) == FIGURINE)
if (USES_CORPSENM(obj->otyp) && USES_CORPSENM(id))
set_corpsenm(otmp, obj->corpsenm);
#undef USES_CORPSENM
@@ -2653,7 +2654,7 @@ struct obj *obj; /* wand or spell */
case WAN_STRIKING:
case SPE_FORCE_BOLT:
striking = TRUE;
/*FALLTHRU*/
/*FALLTHRU*/
case WAN_LOCKING:
case SPE_WIZARD_LOCK:
/* down at open bridge or up or down at open portcullis */
@@ -3785,13 +3786,15 @@ const char *fltxt;
xkilled(mon, 2);
}
/* type == 0 to 9 : you shooting a wand */
/* type == 10 to 19 : you casting a spell */
/* type == 20 to 29 : you breathing as a monster */
/* type == -10 to -19 : monster casting spell */
/* type == -20 to -29 : monster breathing at you */
/* type == -30 to -39 : monster shooting a wand */
/* called with dx = dy = 0 with vertical bolts */
/*
* type == 0 to 9 : you shooting a wand
* type == 10 to 19 : you casting a spell
* type == 20 to 29 : you breathing as a monster
* type == -10 to -19 : monster casting spell
* type == -20 to -29 : monster breathing at you
* type == -30 to -39 : monster shooting a wand
* called with dx = dy = 0 with vertical bolts
*/
void
buzz(type, nd, sx, sy, dx, dy)
register int type, nd;
@@ -3804,7 +3807,7 @@ register int dx, dy;
struct monst *mon;
coord save_bhitpos;
boolean shopdamage = FALSE;
register const char *fltxt;
const char *fltxt;
struct obj *otmp;
int spell_type;
@@ -4048,9 +4051,9 @@ const char *msg;
if (!msg)
msg = "The ice crackles and melts.";
if (lev->typ == DRAWBRIDGE_UP)
if (lev->typ == DRAWBRIDGE_UP) {
lev->drawbridgemask &= ~DB_ICE; /* revert to DB_MOAT */
else { /* lev->typ == ICE */
} else { /* lev->typ == ICE */
#ifdef STUPID
if (lev->icedpool == ICED_POOL)
lev->typ = POOL;
@@ -4135,8 +4138,8 @@ long timeout UNUSED;
melt_ice(x, y, "Some ice melts away.");
}
/* Burn floor scrolls, evaporate pools, etc... in a single square. Used
* both for normal bolts of fire, cold, etc... and for fireballs.
/* Burn floor scrolls, evaporate pools, etc... in a single square.
* Used both for normal bolts of fire, cold, etc... and for fireballs.
* Sets shopdamage to TRUE if a shop door is destroyed, and returns the
* amount by which range is reduced (the latter is just ignored by fireballs)
*/
@@ -4169,6 +4172,7 @@ short exploding_wand_typ;
melt_ice(x, y, (char *) 0);
} else if (is_pool(x, y)) {
const char *msgtxt = "You hear hissing gas.";
if (lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
if (see_it)
msgtxt = "Some water evaporates.";
@@ -4323,8 +4327,8 @@ short exploding_wand_typ;
(except on rogue level) */
newsym(x, y);
if (see_it)
pline("%s %s reveals a secret door.", yourzap ? "Your" : "The",
zapverb);
pline("%s %s reveals a secret door.",
yourzap ? "Your" : "The", zapverb);
else if (Is_rogue_level(&u.uz))
draft_message(FALSE); /* "You feel a draft." (open doorway) */
}
@@ -4333,6 +4337,7 @@ short exploding_wand_typ;
if (closed_door(x, y)) {
int new_doormask = -1;
const char *see_txt = 0, *sense_txt = 0, *hear_txt = 0;
rangemod = -1000;
switch (abstype) {
case ZT_FIRE:
@@ -4523,9 +4528,9 @@ destroy_item(osym, dmgtyp)
register int osym, dmgtyp;
{
register struct obj *obj, *obj2;
register int dmg, xresist, skip;
register long i, cnt, quan;
register int dindx;
int dmg, xresist, skip;
long i, cnt, quan;
int dindx;
const char *mult;
boolean physical_damage;
@@ -4957,17 +4962,20 @@ retry:
u.uconduct.wishes++;
if (otmp != &zeroobj) {
const char
*verb = ((Is_airlevel(&u.uz) || u.uinwater) ? "slip" : "drop"),
*oops_msg = (u.uswallow
? "Oops! %s out of your reach!"
: (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)
|| levl[u.ux][u.uy].typ < IRONBARS
|| levl[u.ux][u.uy].typ >= ICE)
? "Oops! %s away from you!"
: "Oops! %s to the floor!");
/* The(aobjnam()) is safe since otmp is unidentified -dlc */
(void) hold_another_object(
otmp, u.uswallow ? "Oops! %s out of your reach!"
: (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)
|| levl[u.ux][u.uy].typ < IRONBARS
|| levl[u.ux][u.uy].typ >= ICE)
? "Oops! %s away from you!"
: "Oops! %s to the floor!",
The(aobjnam(otmp,
Is_airlevel(&u.uz) || u.uinwater ? "slip" : "drop")),
(const char *) 0);
(void) hold_another_object(otmp, oops_msg,
The(aobjnam(otmp, verb)),
(const char *) 0);
u.ublesscnt += rn1(100, 50); /* the gods take notice */
}
}