redundant feedback for `I u'
When 3.4.0 added the shop price to inventory display of unpaid items, it resulted in showing that price twice if you used the `I u' command while carrying just one unpaid object. k - a potion of object detection (unpaid, 150 zorkmids) 150 zorkmids With two or more unpaid objects it uses a menu style display and explicitly suppresses "(unpaid, N zorkmids)" from the inventory formatting. Do the same suppression when there's one item. k - a potion of object detection 150 zorkmids
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@@ -108,6 +108,7 @@ fix some cases where movement was disallowed but the hero was still conscious
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after destroying drawbridge, hero could appear to be in the wall
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sometimes shop items which hero is forced to buy could be sold back twice
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vision was not updated when polymorphing a statue into a boulder
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`I u' when carrying single unpaid item listed its cost twice
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Platform- and/or Interface-Specific Fixes
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