fix #U782 - undead turning in a shop [trunk only]
Reported last December by <email deleted>. Using
a wand or spell of undead turning inside a shop used up corpses without
checking whether they were owned by the shop. Although the report didn't
mention it, using stone-to-flesh on statues had the same problem.
I'm not completely satisfied by some aspects of this code, but if I
don't commit what I've got now I probably never would. My original notes
are lost; I thought that there were some additional fixes present, but
looking at these diffs I don't see anything else significant enough to
warrant mention in the fixes file.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mkroom.c 3.4 2001/09/06 */
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/* SCCS Id: @(#)mkroom.c 3.4 2004/06/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -403,7 +403,7 @@ int mm_flags;
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if (enexto(&cc, mm->x, mm->y, mdat) &&
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(!revive_corpses ||
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!(otmp = sobj_at(CORPSE, cc.x, cc.y)) ||
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!revive(otmp)))
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!revive(otmp, FALSE)))
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(void) makemon(mdat, cc.x, cc.y, mm_flags);
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}
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level.flags.graveyard = TRUE; /* reduced chance for undead corpse */
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