BONES_POOLS fix and bonesid fix

The BONES_POOLS implementation added an extra dot to the bones file
name (only when enabled) which would be a problem on some filesystems.
This changes the name from "bonD0.15.3" to "bon3D0.15" which avoids
the second dot and also fits within 8.3 characters.  To enforce that,
the maximum value for BONES_POOLS is now 10 (yielding single-digit pool
numbers 0 through 9).

BONES_POOLS==1 will omit the pool number (that's not a change, just a
reminder), yielding "bonD0.15" and so on.  Right now, BONES_POOLS==0
is equivalent to BONES_POOLS=1, but it could be changed someday to
mean that bones files shouldn't be used if we decide to support that.

The pool number as a suffix was being included in content validation,
so it wasn't possible to move "bonD0.15.3" to pool 2 by renaming it to
"bonD0.15.2".  I'm not sure whether that was intentional, but it seems
overly draconian.  "bon3D0.15" can be renamed to "bon2D0.15" and then
be loaded by a game assigned to pool 2.  Also, pre-pool bones can be
retained by renaming to any valid pool and should still work.

The three letter filecode for quest bones has made the bonesid be
broken since 3.3.0 introduced it (the three letter code, not bones-id).
"QArc.2" for level 2 of the Archeologist quest was being written into
the bones file as "rc.2", but worked as intended because validation
when loading bones had the same mistake.  This fixes it to use "QArc.2"
when saving and accept either "QArc.2" or "rc.2" when loading, so 3.6.0
bones files (and existing to-be-3.6.1 bones) will continue to work.
This commit is contained in:
PatR
2017-08-21 02:50:26 -07:00
parent 73d36b59dd
commit eadecb1baf
3 changed files with 58 additions and 15 deletions

View File

@@ -410,6 +410,10 @@ throne room's throne is occupied by a king
using a grappling hook and getting pulled toward the target into water would
drown hero without any chance to crawl out
blinded monster who eats a carrot will have blindness cured (hero already did)
the "bonesid" written into bones files when they're created so that they can
be validated when loaded was incorrect for bones in the quest branch
("QBar.2" ended up being "ar.2", "QKni.4" ended up as "ni.4", and so
forth) but worked anyway, because validation used same incorrect value
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository