unexplored terrain on Qt map
Qt's map hadn't been updated to draw unexplored locations with the unexplored glyph so was still using solid stone instead. Column 0 should be removed but I'll leave that for someone more adventurous; I did it for curses and for X11 but am going to pass here. It's very noticable after magic mapping but is only "bad" (by wasting space) if clipping is being performed.
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@@ -31,26 +31,31 @@ namespace nethack_qt_ {
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#ifdef TEXTCOLOR
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static const QPen& nhcolor_to_pen(int c)
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{
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static QPen* pen=0;
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if ( !pen ) {
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pen = new QPen[17];
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pen[0] = QColor(64,64,64);
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pen[1] = QColor(Qt::red);
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pen[2] = QColor(0,191,0);
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pen[3] = QColor(127,127,0);
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pen[4] = QColor(Qt::blue);
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pen[5] = QColor(Qt::magenta);
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pen[6] = QColor(Qt::cyan);
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pen[7] = QColor(Qt::gray);
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pen[8] = QColor(Qt::white); // no color
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pen[9] = QColor(255,127,0);
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pen[10] = QColor(127,255,127);
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pen[11] = QColor(Qt::yellow);
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pen[12] = QColor(127,127,255);
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pen[13] = QColor(255,127,255);
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pen[14] = QColor(127,255,255);
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pen[15] = QColor(Qt::white);
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pen[16] = QColor(Qt::black);
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static QPen *pen = (QPen *) 0;
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if (!pen) {
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pen = new QPen[17];
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//
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// FIXME: these are duplicated in qt_menu.cpp
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//
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pen[ 0] = QColor(64, 64, 64); // black
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pen[ 1] = QColor(Qt::red);
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pen[ 2] = QColor(0, 191, 0); // green
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pen[ 3] = QColor(127, 127, 0); // brownish
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pen[ 4] = QColor(Qt::blue);
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pen[ 5] = QColor(Qt::magenta);
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pen[ 6] = QColor(Qt::cyan);
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pen[ 7] = QColor(Qt::gray);
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// on tty, "light" variations are "bright" instead; here they're paler
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pen[ 8] = QColor(Qt::white); // no color
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pen[ 9] = QColor(255, 127, 0); // orange
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pen[10] = QColor(127, 255, 127); // light green
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pen[11] = QColor(Qt::yellow);
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pen[12] = QColor(127, 127, 255); // light blue
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pen[13] = QColor(255, 127, 255); // light magenta
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pen[14] = QColor(127, 255, 255); // light cyan
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pen[15] = QColor(Qt::white);
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// ? out of range for 0..15
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pen[16] = QColor(Qt::black);
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}
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return pen[c];
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@@ -502,12 +507,13 @@ void NetHackQtMapViewport::clickCursor()
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void NetHackQtMapViewport::Clear()
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{
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unsigned short stone=cmap_to_glyph(S_stone);
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for (int j=0; j<ROWNO; j++) {
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for (int i=0; i<COLNO; i++) {
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Glyph(i,j)=stone;
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}
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for (int j = 0; j < ROWNO; ++j) {
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//
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// FIXME: map column 0 should be surpressed from being displayed
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//
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Glyph(0, j) = GLYPH_NOTHING;
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for (int i = 1; i < COLNO; ++i)
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Glyph(i, j) = GLYPH_UNEXPLORED;
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}
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change.clear();
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@@ -770,12 +776,10 @@ void NetHackQtMapWindow::Scroll(int dx, int dy)
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void NetHackQtMapWindow::Clear()
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{
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unsigned short stone=cmap_to_glyph(S_stone);
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for (int j=0; j<ROWNO; j++) {
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for (int i=0; i<COLNO; i++) {
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Glyph(i,j)=stone;
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}
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for (int j = 0; j < ROWNO; ++j) {
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Glyph(0, j) = GLYPH_NOTHING;
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for (int i = 1; i < COLNO; ++i)
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Glyph(i, j) = GLYPH_UNEXPLORED;
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}
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change.clear();
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