Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.224 $ $NHDT-Date: 1498078870 2017/06/21 21:01:10 $
|
||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.233 $ $NHDT-Date: 1505214878 2017/09/12 11:14:38 $
|
||||
.ds h0 "NetHack Guidebook
|
||||
.ds h1
|
||||
.ds h2 %
|
||||
@@ -608,9 +608,12 @@ objects, similar to the `M' command. For ports with mouse
|
||||
support, the command is also invoked when a mouse-click takes place on a
|
||||
location other than the current position.
|
||||
.lp .
|
||||
Rest, do nothing for one turn.
|
||||
Wait or rest, do nothing for one turn.
|
||||
.lp a
|
||||
Apply (use) a tool (pick-axe, key, lamp...).
|
||||
.lp ""
|
||||
If used on a wand, that wand will be broken, releasing its magic in the
|
||||
process. Confirmation is required.
|
||||
.lp A
|
||||
Remove one or more worn items, such as armor.
|
||||
.lp ""
|
||||
@@ -926,10 +929,16 @@ choosing the item to adjust, enter a count prior to its letter.
|
||||
.lp #annotate
|
||||
Allows you to specify one line of text to associate with the current
|
||||
dungeon level. All levels with annotations are displayed by the
|
||||
``#overview'' command. Autocompletes. Default key is 'M-A', and '^N' if number_pad is on.
|
||||
``#overview'' command. Autocompletes. Default key is 'M-A', and '^N'
|
||||
if number_pad is on.
|
||||
.lp #apply
|
||||
Apply (use) a tool such as a pick-axe, a key, or a lamp. Default key is 'a'.
|
||||
If the tool used acts on items on the floor, using the `m' prefix skips those items.
|
||||
.lp ""
|
||||
If the tool used acts on items on the floor, using the `m' prefix skips
|
||||
those items.
|
||||
.lp ""
|
||||
If used on a wand, that wand will be broken, releasing its magic in the
|
||||
process. Confirmation is required.
|
||||
.lp #attributes
|
||||
Show your attributes. Default key is '^X'.
|
||||
.lp #autopickup
|
||||
@@ -1126,7 +1135,11 @@ The `m' prefix makes the command use a menu.
|
||||
.lp #travel
|
||||
Travel to a specific location on the map. Default key is '_'.
|
||||
Using the ``request menu'' prefix shows a menu of interesting targets in sight
|
||||
without asking to move the cursor.
|
||||
without asking to move the cursor. When picking a target with cursor and
|
||||
the
|
||||
.op autodescribe
|
||||
-option is on, the top line will show "(no travel path)" if
|
||||
your character does not know of a path to that location.
|
||||
.lp #turn
|
||||
Turn undead away. Autocompletes. Default key is 'M-t'.
|
||||
.lp #twoweapon
|
||||
@@ -1427,8 +1440,8 @@ help you locate them before they locate you (which some monsters can do
|
||||
very well).
|
||||
.pg
|
||||
The commands `/' and `;' may be used to obtain information about those
|
||||
monsters who are displayed on the screen. The command ``#name'', or
|
||||
its synonym `C', allows you
|
||||
monsters who are displayed on the screen. The command ``#name''
|
||||
(by default bound to `C'), allows you
|
||||
to assign a name to a monster, which may be useful to help distinguish
|
||||
one from another when multiple monsters are present. Assigning a name
|
||||
which is just a space will remove any prior name.
|
||||
@@ -1561,7 +1574,7 @@ When you use one of these objects, if its effect is obvious, NetHack
|
||||
will remember what it is for you. If its effect isn't extremely
|
||||
obvious, you will be asked what you want to call this type of object
|
||||
so you will recognize it later. You can also use the ``#name''
|
||||
command, or its synonym `C', for the same purpose at any time, to name
|
||||
command, for the same purpose at any time, to name
|
||||
all objects of a particular type or just an individual object.
|
||||
When you use ``#name'' on an object which has already been named,
|
||||
specifying a space as the value will remove the prior name instead
|
||||
@@ -2199,6 +2212,12 @@ can be created with any text editor.
|
||||
Any line in the configuration file starting with `#' is treated as a comment.
|
||||
Empty lines are ignored.
|
||||
.pg
|
||||
Any line beginning with `[' and ending in `]' is considered a section
|
||||
marker. The text between the square brackets is the section name.
|
||||
Lines after a section marker belong to that section, and are
|
||||
ignored unless a CHOOSE -statement was used to select that section.
|
||||
Section names are case insensitive.
|
||||
.pg
|
||||
You can use different configuration statements in the file, some
|
||||
of which can be used multiple times. In general, the statements are
|
||||
written in capital letters, followed by an equals sign, followed by
|
||||
@@ -2263,6 +2282,19 @@ Example:
|
||||
.sd
|
||||
\fBBIND=^X:getpos.autodescribe\fP
|
||||
.ed
|
||||
.lp CHOOSE
|
||||
Chooses at random one of the comma-separated parameters as an active
|
||||
section name. Lines in other sections are ignored.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBOPTIONS=color\fP
|
||||
\fBCHOOSE=char A,char B\fP
|
||||
\fB[char A]\fP
|
||||
\fBOPTIONS=role:arc,race:dwa,align:law,gender:fem\fP
|
||||
\fB[char B]\fP
|
||||
\fBOPTIONS=role:wiz,race:elf,align:cha,gender:mal\fP
|
||||
.ed
|
||||
.lp MSGTYPE
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
@@ -2492,6 +2524,9 @@ Cannot be set with the `O' command.
|
||||
An object's inventory letter sticks to it when it's dropped (default on).
|
||||
If this is off, dropping an object shifts all the remaining inventory letters.
|
||||
Persistent.
|
||||
.lp force_invmenu
|
||||
Commands asking for an inventory item show a menu instead of
|
||||
a text query with possible menu letters. Default is off.
|
||||
.lp "fruit "
|
||||
Name a fruit after something you enjoy eating (ex. ``fruit:mango'')
|
||||
(default ``slime mold''). Basically a nostalgic whimsy that NetHack uses
|
||||
@@ -2703,7 +2738,7 @@ at the end from the previous order.
|
||||
.lp paranoid_confirmation
|
||||
A space separated list of specific situations where alternate
|
||||
prompting is desired. The default is paranoid_confirmation:pray.
|
||||
.PS Confirm
|
||||
.PS Were-change
|
||||
.PL Confirm
|
||||
for any prompts which are set to require "yes" rather than 'y', also
|
||||
require "no" to reject instead of accepting any non-yes response as no
|
||||
@@ -2718,11 +2753,14 @@ require "yes" rather than 'y' to confirm saving
|
||||
bones data when dying in debug mode;
|
||||
.PL attack
|
||||
require "yes" rather than 'y' to confirm attacking a peaceful monster;
|
||||
.PL wand-break
|
||||
require "yes" rather than 'y' to confirm breaking a wand;
|
||||
.PL Were-change
|
||||
require "yes" rather than 'y' to confirm changing form due to lycanthropy
|
||||
when hero has polymorph control;
|
||||
.PL pray
|
||||
require 'y' to confirm an attempt to pray rather
|
||||
than immediately praying; on by default;
|
||||
.PL wand
|
||||
require "yes" rather than 'y' to confirm breaking a wand;
|
||||
.PL Remove
|
||||
require selection from inventory for 'R' and 'T'
|
||||
commands even when wearing just one applicable item.
|
||||
@@ -2793,7 +2831,7 @@ If you prefix the value with `!' or ``no'', you will
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp rest_on_space
|
||||
Make the space bar a synonym for the `.' (rest) command (default off).
|
||||
Make the space bar a synonym for the `.' (#wait) command (default off).
|
||||
Persistent.
|
||||
.lp "role "
|
||||
Pick your type of character (ex. ``role:Samurai'');
|
||||
@@ -4121,7 +4159,7 @@ version merges work done by the development team since the previous release
|
||||
with some of the beloved community patches. Many bugs were fixed and a
|
||||
large amount of code was restructured.
|
||||
.pg
|
||||
\fBThe development team, as well as \fBSteve VanDevender\fP and
|
||||
The development team, as well as \fBSteve VanDevender\fP and
|
||||
\fBKevin Smolkowski\fP ensured that NetHack 3.6 continued to operate on
|
||||
various Unix flavors and maintained the X11 interface.
|
||||
.pg
|
||||
@@ -4142,6 +4180,7 @@ released 3.6.1 as a bug fix release in January 2016.
|
||||
.pg
|
||||
The official NetHack web site is maintained by \fBKen Lorber\fP at http://www.nethack.org/.
|
||||
.pg
|
||||
.hn 2
|
||||
SHOUT-OUTS
|
||||
.pg
|
||||
The devteam would like to give a special "shout-out" to thank the generous
|
||||
|
||||
@@ -735,10 +735,13 @@ support, the command is also invoked when a mouse-click takes place on a
|
||||
location other than the current position.
|
||||
%.lp
|
||||
\item[\tb{.}]
|
||||
Rest, do nothing for one turn.
|
||||
Wait or rest, do nothing for one turn.
|
||||
%.lp
|
||||
\item[\tb{a}]
|
||||
Apply (use) a tool (pick-axe, key, lamp \ldots).
|
||||
Apply (use) a tool (pick-axe, key, lamp \ldots).\\
|
||||
%.lp ""
|
||||
If used on a wand, that wand will be broken, releasing its magic in the
|
||||
process. Confirmation is required.
|
||||
%.lp
|
||||
\item[\tb{A}]
|
||||
Remove one or more worn items, such as armor.\\
|
||||
@@ -1112,9 +1115,12 @@ and '{\tt \^{}N}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#apply}]
|
||||
Apply (use) a tool such as a pick-axe, a key, or a lamp.
|
||||
Default key is '{\tt a}'.
|
||||
Default key is '{\tt a}'.\\
|
||||
If the tool used acts on items on the floor, using the `{\tt m}' prefix
|
||||
skips those items.
|
||||
skips those items.\\
|
||||
%.lp ""
|
||||
If used on a wand, that wand will be broken, releasing its magic in the
|
||||
process. Confirmation is required.
|
||||
%.lp
|
||||
\item[\tb{\#attributes}]
|
||||
Show your attributes. Default key is '{\tt \^{}X}'.\\
|
||||
@@ -1394,7 +1400,9 @@ The `{\tt m}' prefix makes the command use a menu.
|
||||
\item[\tb{\#travel}]
|
||||
Travel to a specific location on the map. Default key is '{\tt _}'.
|
||||
Using the ``request menu'' prefix shows a menu of interesting targets in sight
|
||||
without asking to move the cursor.
|
||||
without asking to move the cursor. When picking a target with cursor and
|
||||
the {\it autodescribe\/}-option is on, the top line will show "(no travel path)" if
|
||||
your character does not know of a path to that location.
|
||||
%.lp
|
||||
\item[\tb{\#turn}]
|
||||
Turn undead away. Autocompletes. Default key is '{\tt M-t}'.
|
||||
@@ -1674,6 +1682,7 @@ complete all of the levels according to the traditional rules of
|
||||
Sokoban. Some allowances are permitted in case the player gets stuck;
|
||||
however, they will lower your luck.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Stairs (`{\tt <}', `{\tt >}')}
|
||||
|
||||
%.pg
|
||||
@@ -1707,6 +1716,7 @@ you travel up or down stairs, and occasionally one of these creatures
|
||||
will displace you during the climb. When that occurs, the pet or other
|
||||
monster will arrive on the staircase and you will end up nearby.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Ladders (`{\tt <}', `{\tt >}')}
|
||||
|
||||
%.pg
|
||||
@@ -1792,8 +1802,8 @@ very well).
|
||||
%.pg
|
||||
The commands `{\tt /}' and `{\tt ;}' may be used to obtain information
|
||||
about those
|
||||
monsters who are displayed on the screen. The command ``{\tt \#name}'', or
|
||||
its synonym `{\tt C}', allows you
|
||||
monsters who are displayed on the screen. The command ``{\tt \#name}''
|
||||
(by default bound to `{\tt C}'), allows you
|
||||
to assign a name to a monster, which may be useful to help distinguish
|
||||
one from another when multiple monsters are present. Assigning a name
|
||||
which is just a space will remove any prior name.
|
||||
@@ -1945,7 +1955,7 @@ When you use one of these objects, if its effect is obvious, {\it NetHack\/}
|
||||
will remember what it is for you. If its effect isn't extremely
|
||||
obvious, you will be asked what you want to call this type of object
|
||||
so you will recognize it later. You can also use the ``{\tt \#name}''
|
||||
command, or its synonym `{\tt C}', for the same purpose at any time, to name
|
||||
command, for the same purpose at any time, to name
|
||||
all objects of a particular type or just an individual object.
|
||||
When you use ``{\tt \#name}'' on an object which has already been named,
|
||||
specifying a space as the value will remove the prior name instead
|
||||
@@ -2682,7 +2692,14 @@ can be created with any text editor.
|
||||
|
||||
%.pg
|
||||
Any line in the configuration file starting with `{\tt \#}' is treated as a comment.
|
||||
Empty lines are ignore.
|
||||
Empty lines are ignored.
|
||||
|
||||
%.pg
|
||||
Any line beginning with `{\tt [}' and ending in `{\tt ]}' is considered a section
|
||||
marker. The text between the square brackets is the section name.
|
||||
Lines after a section marker belong to that section, and are
|
||||
ignored unless a CHOOSE -statement was used to select that section.
|
||||
Section names are case insensitive.
|
||||
|
||||
%.pg
|
||||
You can use different configuration statements in the file, some
|
||||
@@ -2772,6 +2789,24 @@ Example:
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{CHOOSE}]
|
||||
Chooses at random one of the comma-separated parameters as an active
|
||||
section name. Lines in other sections are ignored.
|
||||
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
OPTIONS=color
|
||||
CHOOSE=char A,char B
|
||||
[char A]
|
||||
OPTIONS=role:arc,race:dwa,align:law,gender:fem
|
||||
[char B]
|
||||
OPTIONS=role:wiz,race:elf,align:cha,gender:mal
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{MSGTYPE}]
|
||||
Change the way messages are shown in the top status line.
|
||||
@@ -3054,6 +3089,10 @@ An object's inventory letter sticks to it when it's dropped (default on).
|
||||
If this is off, dropping an object shifts all the remaining inventory letters.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{force\_invmenu}]
|
||||
Commands asking for an inventory item show a menu instead of
|
||||
a text query with possible menu letters. Default is off.
|
||||
%.lp
|
||||
\item[\ib{fruit}]
|
||||
Name a fruit after something you enjoy eating (ex.\ ``{\tt fruit:mango}'')
|
||||
(default ``{\tt slime mold}''). Basically a nostalgic whimsy that
|
||||
@@ -3294,7 +3333,7 @@ prompting is desired. The default is ``{\it paranoid\verb+_+confirmation:pray}'
|
||||
%.sd
|
||||
%.si
|
||||
\newlength{\pcwidth}
|
||||
\settowidth{\pcwidth}{\tt Confirm}
|
||||
\settowidth{\pcwidth}{\tt Were-change}
|
||||
\addtolength{\pcwidth}{\labelsep}
|
||||
\blist{\leftmargin \pcwidth \topsep 1mm \itemsep 0mm}
|
||||
\item[{\tt Confirm}]
|
||||
@@ -3313,13 +3352,18 @@ bones data when dying in debug mode
|
||||
\item[{\tt attack~}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm attacking
|
||||
a peaceful monster;
|
||||
\item[{\tt wand-break}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm breaking
|
||||
a wand;
|
||||
\item[{\tt Were-change}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm changing form
|
||||
due to lycanthropy
|
||||
when hero has polymorph control;
|
||||
\item[{\tt pray~~~}]
|
||||
require `{\tt y}' to confirm an attempt to pray rather
|
||||
than immediately praying; on by default;
|
||||
\item[{\tt wand}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm breaking
|
||||
a wand;
|
||||
\item[{\tt Remove~}] require selection from inventory for `{\tt R}' and `{\tt T}'
|
||||
\item[{\tt Remove~}] require selection from inventory for `{\tt R}'
|
||||
and `{\tt T}'
|
||||
commands even when wearing just one applicable item.
|
||||
\item[{\tt all~~~~}]
|
||||
turn on all of the above.
|
||||
@@ -3395,7 +3439,7 @@ exclude that race from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
\item[\ib{rest\verb+_+on\verb+_+space}]
|
||||
Make the space bar a synonym for the `{\tt .}' (rest) command (default off).
|
||||
Make the space bar a synonym for the `{\tt .}' (\#wait) command (default off).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{role}]
|
||||
@@ -4571,7 +4615,7 @@ of moving 8 units at a time.
|
||||
\item[\ib{nostatus\verb+_+updates}]
|
||||
Prevent updates to the status lines at the bottom of the screen, if
|
||||
your screen-reader reads those lines. The same information can be
|
||||
seen via the #attributes command.
|
||||
seen via the {\tt \#attributes} command.
|
||||
\elist
|
||||
|
||||
%.hn2
|
||||
|
||||
@@ -394,6 +394,8 @@ poor message when shape-shifted vampire reverts if cause of 'death' was
|
||||
poor message when named vampire shifts shape within view:
|
||||
You observe a Dracula where a Dracula was.
|
||||
vampire shifting into fog cloud to pass under door "oozed" rather than "flowed"
|
||||
vampires in fog cloud shape would tend to stay that way unless killed; give
|
||||
them a chance to change to bat or wolf shape if not seen or far away
|
||||
adult green dragons and the Chromatic Dragon were blinded by gas clouds
|
||||
named floating eye (when hit by another monster with reflection) or named
|
||||
silver weapon (when hero hits silver-hating monster) could disrupt
|
||||
@@ -409,6 +411,41 @@ using a cursed whistle in a vault will summon the guard immediately
|
||||
throne room's throne is occupied by a king
|
||||
using a grappling hook and getting pulled toward the target into water would
|
||||
drown hero without any chance to crawl out
|
||||
blinded monster who eats a carrot will have blindness cured (hero already did)
|
||||
the "bonesid" written into bones files when they're created so that they can
|
||||
be validated when loaded was incorrect for bones in the quest branch
|
||||
("QBar.2" ended up being "ar.2", "QKni.4" ended up as "ni.4", and so
|
||||
forth) but worked anyway, because validation used same incorrect value
|
||||
surviving a gas spore's explosion would leave that explosion as a stale reason
|
||||
for death which might show up strangely ("crushed to death by a gas
|
||||
spore's explosion" when killed by an opening drawbridge)
|
||||
add database entry for "martial arts"
|
||||
starting inventory for rogues specified +9 lock pick, where +/-N is meaningless
|
||||
fix pile mark when picking up all-but-one items while invisible
|
||||
improve config file error reporting
|
||||
when polymorphed into something with a passive counterattack, being 'killed'
|
||||
and returning to normal form allows a subset of counterattacks to
|
||||
continue after telling the player than the hero has reverted; change
|
||||
"Mon is splashed by your acid" to "Mon is splashed by acid" in that
|
||||
situation so that the message sequence doesn't look quite so strange
|
||||
when returning to quest nemesis' level, the message for some roles (A,S,T,W)
|
||||
referred to sensing presence of the quest artifact even if had been
|
||||
removed from that level; give an alternate message in that situation
|
||||
when the Amulet increased spell casting cost, nothing actually happened (aside
|
||||
from the message about feeling the Amulet drain the hero's power) if
|
||||
hero lacked sufficient energy to cast the spell
|
||||
if was possible to leash an adjacent pet while engulfed
|
||||
if leash or unleash attempt was directed at "remembered, unseen monster" glyph
|
||||
and yielded "there's no creature there", the glyph wasn't removed
|
||||
wizmode level teleport menu indicates on what level you currently are
|
||||
fix invisible gold symbol in status line when S_coin was set to space
|
||||
fix buffer overflow in wizard mode for '#' command when 'extmenu' option is on
|
||||
"you suddenly vomit" was given two turns before actually vomiting, so you
|
||||
could get that message, move a bit, then get "you can move again"
|
||||
after the 2 turn freeze applied along with the actual vomit
|
||||
fix mention_walls reporting secret doors as solid walls
|
||||
corpses and other flammable items not subject to direct burning or fire-based
|
||||
erosion which were thrown or dropped into lava remained intact
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
@@ -461,6 +498,10 @@ wizhelp: ^O is #overview in wizard mode too; #wizwhere shows dungeon layout
|
||||
wishing for tins sometimes yielded a tin wand
|
||||
replace the fix for preventing putting on a helm of opposite alignment from
|
||||
causing wielded Excalibur from blasting hero twice
|
||||
hero poly'd into vampire could drain monster down to 0 HP without killing it,
|
||||
triggering impossible "dmonsfree: 1 removed doesn't match 0 pending"
|
||||
"you observe a fog cloud where a vampire/bat was" if an unseen vampire on the
|
||||
far side of a closed door shifted shape to pass under that door
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
@@ -503,6 +544,7 @@ win32gui: handle menu_color attribute
|
||||
win32gui: name-from-discoveries list menu selector characters were punctuation
|
||||
instead of letters, repeated for each class; caused by the core bug
|
||||
of erroneously specifying space as a selector for class header lines
|
||||
win32gui: allow toggling mouse_support off
|
||||
MacOSX: initial binary release was built from out of date source code that
|
||||
had 'BETA' and 'DEBUG' inappropriately enabled
|
||||
MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
|
||||
@@ -520,6 +562,8 @@ X11: color didn't work when the map was displayed as text rather than tiles
|
||||
X11: use grayscale monster tiles for statues
|
||||
X11/USE_XPM: [post-3.6.0 issue] the 'tiles' bug of incorrect total_tiles_used
|
||||
for STATUES_LOOK_LIKE_MONSTERS broke XPM manipulation of tiles data
|
||||
PANICTRACE: PANICTRACE_GDB used wrong value for ARGV0 when launching gdb if
|
||||
'nethack -dpath' was used to specify non-default playground directory
|
||||
|
||||
|
||||
General New Features
|
||||
@@ -610,6 +654,18 @@ for menustyle:Full and Traditional and Combination, support BUCX filtering
|
||||
for the 'A' command
|
||||
option whatis_filter to set filtering for eligible map locations when cursor
|
||||
positioning
|
||||
blinded hero or monster who eats a nurse corpse will have blindness cured
|
||||
blinded hero or monster who breathes vapor from broken potion of healing,
|
||||
extra healing, or full healing might have blindness cured (depends on
|
||||
potion: full == always; extra == if not-cursed; plain == if blessed)
|
||||
sysconf definition BONES_POOLS to allow more bones files per level
|
||||
blessed scroll of fire lets you choose explosion location like stinking cloud
|
||||
optional sections in the config file, selected with CHOOSE
|
||||
new paranoid_confirm settings: wand-break to require "yes" rather than 'y'
|
||||
to break a wand via (a)pply, and Were-change to require "yes" rather
|
||||
than 'y' when hero inflicted with lycanthropy has polymorph control
|
||||
option force_invmenu to make commands asking for inventory items always
|
||||
use a menu instead of a text line query
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
Reference in New Issue
Block a user