fix #H4427 - confused scroll of light
When scroll of light is read while confused and summons a yellow or black light, if it didn't have a user-supplied type name then user would be asked to supply one even if scroll of light was identified. Let effect()'s caller handle docall().
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@@ -312,6 +312,8 @@ when #tip's terse object drop format got interrupted by a regular message,
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seems hopeless; leaving it is better than always using verbose format)
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for #tip inside shop, credit was incorrectly given for spilled gold if that
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gold's stale location coordinates didn't happen to be inside the shop
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when confused scroll of light summoned lights, player would be asked what to
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call the scroll even if scroll of light was already identified
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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