bees from trees
<email deleted> wrote in the newsgroup: > "You've attracted the tree's former occupants!" > (nothing happens) > > Yes, it's _zero_ to four bees, depending on your luck. I think it's meant > to be one to five, though. >
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@@ -226,6 +226,7 @@ contribution by Adam Wozniak adds several const & changes some char* to char[]
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fix impossible when hitting/jousting a monster causes it to be killed twice
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fix impossible when hitting/jousting a monster causes it to be killed twice
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fix a GOLDOBJ crash/hang in take_gold() that could be triggered by reading a
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fix a GOLDOBJ crash/hang in take_gold() that could be triggered by reading a
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cursed spellbook, or by sitting on a throne
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cursed spellbook, or by sitting on a throne
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kicking a tree could produce 0 to 4 killer bees but it should have been 1 to 5
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -880,7 +880,7 @@ dokick()
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maploc->looted |= TREE_LOOTED;
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maploc->looted |= TREE_LOOTED;
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return(1);
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return(1);
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} else if (!rn2(15) && !(maploc->looted & TREE_SWARM)){
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} else if (!rn2(15) && !(maploc->looted & TREE_SWARM)){
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int cnt = rnl(5);
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int cnt = rnl(5) + 1;
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coord mm;
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coord mm;
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mm.x = x; mm.y = y;
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mm.x = x; mm.y = y;
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pline("You've attracted the tree's former occupants!");
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pline("You've attracted the tree's former occupants!");
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