Guidebook update: "Shops"
Add a new section about shops to the Guidebook. I don't think any significant spoilers are revealed.
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
.ds vr "NetHack 3.4
|
||||
.ds f0 "\*(vr
|
||||
.ds f1
|
||||
.ds f2 "November 15, 2003
|
||||
.ds f2 "November 25, 2003
|
||||
.mt
|
||||
A Guide to the Mazes of Menace
|
||||
(Guidebook for NetHack)
|
||||
@@ -877,6 +877,50 @@ Ladders (`<', `>')
|
||||
.pg
|
||||
Ladders serve the same purpose as staircases, and the two types of
|
||||
inter-level connections are nearly indistinguishable during game play.
|
||||
.hn 2
|
||||
Shops and shopping
|
||||
.pg
|
||||
Occasionally you will run across a room with a shopkeeper near the door
|
||||
and many items laying on the floor. You can buy items by picking them
|
||||
up and then using the `p' command. You can inquire about the price
|
||||
of an item prior to picking it up by using the ``#chat'' command
|
||||
while standing on it. Using an item prior to paying for it will incur a
|
||||
charge, and the shopkeeper won't allow you to leave the shop until you
|
||||
have paid any debt you owe.
|
||||
.pg
|
||||
You can sell items to a shopkeeper by dropping them to the floor while
|
||||
inside a shop. You will either be offered an amount of gold and asked
|
||||
whether you're willing to sell, or you'll be told that the shopkeeper
|
||||
isn't interested (generally, your item needs to be compatible with the
|
||||
type of merchandize carried by the shop).
|
||||
.pg
|
||||
If you drop something in a shop by accident, the shopkeeper will usually
|
||||
claim ownership without offering any compensation. You'll have to buy
|
||||
it back if you want to reclaim it.
|
||||
.pg
|
||||
Shopkeepers sometimes run out of money. When that happens, you'll be
|
||||
offered credit instead of gold when you try to sell something. Credit
|
||||
can be used to pay for purchases, but it is only good in the shop where
|
||||
it was obtained; other shopkeepers won't honor it. (If you happen to
|
||||
find a "credit card" in the dungeon, don't bother trying to use it in
|
||||
shops; shopkeepers will not accept it.)
|
||||
.hn 3
|
||||
Shop idiosyncracies
|
||||
.pg
|
||||
Several aspects of shop behavior might be unexpected.
|
||||
.\" note: using * instead of \(bu is better for plain text output
|
||||
.lp * 2
|
||||
The price of a given item can vary due to a variety of factors.
|
||||
.lp * 2
|
||||
A shopkeeper treats the spot immediately inside the door as if it were
|
||||
outside the shop.
|
||||
.lp * 2
|
||||
While the shopkeeper watches you like a hawk, he will generally ignore
|
||||
any other customers.
|
||||
.lp * 2
|
||||
If a shop is "closed for inventory", it will not open of its own accord.
|
||||
.lp * 2
|
||||
Shops do not get restocked with new items, regardless of inventory depletion.
|
||||
|
||||
.hn 1
|
||||
Monsters
|
||||
|
||||
Reference in New Issue
Block a user