Add litmus test
Original patch by Dylan O'Donnell
This commit is contained in:
@@ -216,7 +216,7 @@ NEARDATA struct c_color_names c_color_names = {
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"black", "amber", "golden",
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"light blue", "red", "green",
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"silver", "blue", "purple",
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"white"
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"white", "orange"
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};
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struct menucoloring *menu_colorings = NULL;
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@@ -1819,6 +1819,15 @@ dodip()
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return 1;
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}
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if(potion->otyp == POT_ACID && obj->otyp == CORPSE &&
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obj->corpsenm == PM_LICHEN & !Blind) {
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pline("%s %s %s around the edges.", The(cxname(obj)),
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otense(obj, "turn"), potion->odiluted ?
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hcolor(NH_ORANGE) : hcolor(NH_RED));
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potion->in_use = FALSE; /* didn't go poof */
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return(1);
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}
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if(is_poisonable(obj)) {
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if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
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char buf[BUFSZ];
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@@ -1370,7 +1370,7 @@ dosacrifice()
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a_gname(), u_gname());
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pline("%s is enraged...", u_gname());
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pline("Fortunately, %s permits you to live...", a_gname());
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pline(cloud_of_smoke, hcolor("orange"));
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pline(cloud_of_smoke, hcolor(NH_ORANGE));
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done(ESCAPED);
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} else { /* super big win */
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adjalign(10);
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