Add litmus test
Original patch by Dylan O'Donnell
This commit is contained in:
@@ -1819,6 +1819,15 @@ dodip()
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return 1;
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}
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if(potion->otyp == POT_ACID && obj->otyp == CORPSE &&
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obj->corpsenm == PM_LICHEN & !Blind) {
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pline("%s %s %s around the edges.", The(cxname(obj)),
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otense(obj, "turn"), potion->odiluted ?
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hcolor(NH_ORANGE) : hcolor(NH_RED));
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potion->in_use = FALSE; /* didn't go poof */
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return(1);
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}
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if(is_poisonable(obj)) {
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if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
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char buf[BUFSZ];
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