fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -128,6 +128,7 @@ when a monster grew into a higher form which had previously been genocided,
the message explaining its fate was only given if it was sensed via ESP
hero could still see for brief period after being blinded by potion vapors
avoid crash when thrown potion hits bars before a monster
don't give messages about seeing things happen while asleep
Platform- and/or Interface-Specific Fixes