fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -1575,6 +1575,7 @@ E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_see, (const char *,...)) PRINTF_F(1,2);
E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2);
E void VDECL(There, (const char *,...)) PRINTF_F(1,2);
E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);