fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dbridge.c 3.5 2003/02/08 */
/* SCCS Id: @(#)dbridge.c 3.5 2005/06/22 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -746,7 +746,7 @@ int x,y;
x2 = x; y2 = y;
get_wall_for_db(&x2,&y2);
if (cansee(x,y) || cansee(x2,y2))
You("see a drawbridge %s up!",
You_see("a drawbridge %s up!",
(((u.ux == x || u.uy == y) && !Underwater) ||
distu(x2,y2) < distu(x,y)) ? "coming" : "going");
lev1->typ = DRAWBRIDGE_UP;
@@ -798,7 +798,7 @@ int x,y;
x2 = x; y2 = y;
get_wall_for_db(&x2,&y2);
if (cansee(x,y) || cansee(x2,y2))
You("see a drawbridge %s down!",
You_see("a drawbridge %s down!",
(distu(x2,y2) < distu(x,y)) ? "going" : "coming");
lev1->typ = DRAWBRIDGE_DOWN;
lev2 = &levl[x2][y2];