fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dogmove.c 3.5 2002/09/10 */
/* SCCS Id: @(#)dogmove.c 3.5 2005/06/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -955,7 +955,7 @@ struct monst *mtmp;
mtmp->mappearance = qm[idx].mappearance;
newsym(mtmp->mx,mtmp->my);
You("see %s appear where %s was!",
You_see("%s appear where %s was!",
(mtmp->m_ap_type == M_AP_FURNITURE) ?
an(defsyms[mtmp->mappearance].explanation) :
(mtmp->m_ap_type == M_AP_OBJECT &&