fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dokick.c 3.5 2004/08/02 */
/* SCCS Id: @(#)dokick.c 3.5 2005/06/22 */
/* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -993,7 +993,7 @@ dokick()
"Muddy waste pops up from the drain"));
if(!(maploc->looted & S_LRING)) { /* once per sink */
if (!Blind)
You("see a ring shining in its midst.");
You_see("a ring shining in its midst.");
(void) mkobj_at(RING_CLASS, x, y, TRUE);
newsym(x, y);
exercise(A_DEX, TRUE);