fix #M108 - seeing while asleep
I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle. This replaces You("see ...") with You_see("..."), comparable to
You_hear(). It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases. zap_over_floor() in particular is
highly suspect.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)engrave.c 3.5 2005/06/02 */
|
||||
/* SCCS Id: @(#)engrave.c 3.5 2005/06/22 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -335,7 +335,7 @@ register int x,y;
|
||||
*/
|
||||
if(!Blind) {
|
||||
sensed = 1;
|
||||
You("see a message scrawled in blood here.");
|
||||
You_see("a message scrawled in blood here.");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user