fix #M108 - seeing while asleep
I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle. This replaces You("see ...") with You_see("..."), comparable to
You_hear(). It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases. zap_over_floor() in particular is
highly suspect.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)zap.c 3.5 2005/05/18 */
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/* SCCS Id: @(#)zap.c 3.5 2005/06/22 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2381,7 +2381,7 @@ struct obj *obj; /* wand or spell */
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pline("A trap door beneath you closes up then vanishes.");
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disclose = TRUE;
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} else {
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You("see a swirl of %s beneath you.",
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You_see("a swirl of %s beneath you.",
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is_ice(x,y) ? "frost" : "dust");
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}
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} else {
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