fix #M108 - seeing while asleep

I think being asleep or unconscious ought to override vision the way
that being blinded does, but that's a more ambitious change than I care to
tackle.  This replaces You("see ...") with You_see("..."), comparable to
You_hear().  It catches the reported door case and several variations of
light sources burning out while on the floor rather than in inventory, but
it probably misses some other cases.  zap_over_floor() in particular is
highly suspect.
This commit is contained in:
nethack.rankin
2005-06-23 03:48:14 +00:00
parent b72967f6a6
commit ebc20fa560
16 changed files with 97 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)zap.c 3.5 2005/05/18 */
/* SCCS Id: @(#)zap.c 3.5 2005/06/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2381,7 +2381,7 @@ struct obj *obj; /* wand or spell */
pline("A trap door beneath you closes up then vanishes.");
disclose = TRUE;
} else {
You("see a swirl of %s beneath you.",
You_see("a swirl of %s beneath you.",
is_ice(x,y) ? "frost" : "dust");
}
} else {