redundant "shopkeeper disappears" message
Reported directly to devteam by entrez, the rloc() monst vanishes/ appears nearby/&c message was being given before "satisified, <shk> suddenly disappears" making the latter redundant. As discussed, the fix isn't as simple as suppressing one message or the other because both are given conditionally. This seems to solve it but has only been lightly tested.
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.908 $ $NHDT-Date: 1652091707 2022/05/09 10:21:47 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.913 $ $NHDT-Date: 1652299940 2022/05/11 20:12:20 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1207,6 +1207,8 @@ if a zombie revived near the hero, a busy hero would keep doing whatever
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walk across the threshold from no-threat to threat
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revised monster teleportation message handling caused magic whistle to be
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changed to not operate on pets that were already adjacent; change back
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revised monster teleportation message handling could produce duplicate message
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when shopkeeper who left shop got returned to it
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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