keep external identifiers under 31 characters length

This commit is contained in:
nhmall
2023-05-13 13:49:57 -04:00
parent a54b6ba75c
commit ec9d3cb88e
16 changed files with 18 additions and 18 deletions

View File

@@ -331,7 +331,7 @@ activation.
value that the platform's main() may have placed there earlier
via its own call to assign_soundlib()]
2. init_sound_and_display_gamewindows()
2. init_sound_disp_gamewindows()
-> activate_chosen_soundlib() is called prior to
displaying the game windows.

View File

@@ -1027,11 +1027,11 @@ initoptions() /* read the resource file */
init_nhwindows() /* initialize the window system */
process_options(argc, argv) /* process command line options or equiv */
if(save file is present) {
init_sound_and_display_gamewindows() /* init sound, create & display */
init_sound_disp_gamewindows() /* init sound, create & display */
dorestore() /* restore old game; pline()s are OK */
} else {
player_selection() /* select a player type using a window */
init_sound_and_display_gamewindows() /* init sound, create & display */
init_sound_disp_gamewindows() /* init sound, create & display */
}
pline("Hello, welcome...");