keep external identifiers under 31 characters length
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@@ -427,7 +427,7 @@ struct NewScreen NewHackScreen = { 0, 0, WIDTH, SCREENHEIGHT, 3, 0,
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* explicitly (by being the wizard) or by askname.
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* It may still contain a suffix denoting pl_character.
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* Always called after init_nhwindows() and before
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* init_sound_and_display_gamewindows().
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* init_sound_disp_gamewindows().
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*/
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void
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amii_askname()
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@@ -64,7 +64,7 @@ MAIN(int argc, char **argv)
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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@@ -65,7 +65,7 @@ main(void)
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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@@ -74,7 +74,7 @@ functions:49 _delete_levelfile _delete_savefile _delfloortrap _deliver_by_pline
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functions:50 _demonpet _destroy_arm _destroy_drawbridge _destroy_item _destroy_mitem _dev_name _dig
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functions:51 _dig_check _dig_corridor _dig_point _dig_typ _digactualhole _dighole _digit _dipfountain
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functions:52 _disable_ctrlP _disarm_landmine _disarm_shooting_trap _disarm_squeaky_board _discard_minvent _disclose _discover_object
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functions:53 _diseasemu _display_binventory _display_cinventory _init_sound_and_display_gamewindows _display_inventory _display_minventory
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functions:53 _diseasemu _display_binventory _display_cinventory _init_sound_disp_gamewindows _display_inventory _display_minventory
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functions:54 _distant_name _distfleeck _disturb _djinni_from_bottle _dlb_cleanup _dlb_fclose
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functions:55 _dlb_fgets _dlb_fopen _dlb_fread _dlb_fseek _dlb_ftell _dlb_init _dlord _dmgtype
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functions:56 _dmgval _dmonsfree _dmore _dname_to_dnum _do_break_wand _do_clear_area _do_comp _do_dknown_of
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@@ -74,7 +74,7 @@ functions:49 _delete_levelfile _delete_savefile _delfloortrap _deliver_by_pline
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functions:50 _demonpet _destroy_arm _destroy_drawbridge _destroy_item _destroy_mitem _dev_name _dig
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functions:51 _dig_check _dig_corridor _dig_point _dig_typ _digactualhole _dighole _digit _dipfountain
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functions:52 _disable_ctrlP _disarm_landmine _disarm_shooting_trap _disarm_squeaky_board _discard_minvent _disclose _discover_object
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functions:53 _diseasemu _display_binventory _display_cinventory _init_sound_and_display_gamewindows _display_inventory _display_minventory
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functions:53 _diseasemu _display_binventory _display_cinventory _init_sound_disp_gamewindows _display_inventory _display_minventory
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functions:54 _distant_name _distfleeck _disturb _djinni_from_bottle _dlb_cleanup _dlb_fclose
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functions:55 _dlb_fgets _dlb_fopen _dlb_fread _dlb_fseek _dlb_ftell _dlb_init _dlord _dmgtype
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functions:56 _dmgval _dmonsfree _dmore _dname_to_dnum _do_break_wand _do_clear_area _do_comp _do_dknown_of
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