keep external identifiers under 31 characters length
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@@ -247,7 +247,7 @@ nhmain(int argc, char *argv[])
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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@@ -448,7 +448,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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@@ -218,7 +218,7 @@ main(int argc, char *argv[])
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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@@ -183,7 +183,7 @@ main(int argc, char *argv[])
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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@@ -678,7 +678,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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init_sound_and_display_gamewindows();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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