Make DUNGEON_OVERVIEW unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 23:58:46 -05:00
committed by Pasi Kallinen
parent ffd201495c
commit eca41ae060
20 changed files with 5 additions and 94 deletions

View File

@@ -457,9 +457,7 @@ struct obj *corpse;
levl[x][y].seenv = 0;
levl[x][y].waslit = 0;
levl[x][y].glyph = cmap_to_glyph(S_stone);
#ifdef DUNGEON_OVERVIEW
lastseentyp[x][y] = 0;
#endif
}
/* Attach bones info to the current level before saving. */
@@ -476,11 +474,9 @@ struct obj *corpse;
aligns[1 - u.ualign.type].filecode);
formatkiller(newbones->how, sizeof newbones->how, how);
Strcpy(newbones->when, yyyymmddhhmmss(when));
#ifdef DUNGEON_OVERVIEW
/* final resting place, used to decide when bones are discovered */
newbones->frpx = u.ux, newbones->frpy = u.uy;
newbones->bonesknown = FALSE;
#endif
/* if current character died on a bones level, the cememtery list
will have multiple entries, most recent (this dead hero) first */
newbones->next = level.bonesinfo;