Make DUNGEON_OVERVIEW unconditional.
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@@ -457,9 +457,7 @@ struct obj *corpse;
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levl[x][y].seenv = 0;
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levl[x][y].waslit = 0;
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levl[x][y].glyph = cmap_to_glyph(S_stone);
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#ifdef DUNGEON_OVERVIEW
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lastseentyp[x][y] = 0;
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#endif
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}
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/* Attach bones info to the current level before saving. */
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@@ -476,11 +474,9 @@ struct obj *corpse;
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aligns[1 - u.ualign.type].filecode);
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formatkiller(newbones->how, sizeof newbones->how, how);
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Strcpy(newbones->when, yyyymmddhhmmss(when));
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#ifdef DUNGEON_OVERVIEW
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/* final resting place, used to decide when bones are discovered */
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newbones->frpx = u.ux, newbones->frpy = u.uy;
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newbones->bonesknown = FALSE;
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#endif
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/* if current character died on a bones level, the cememtery list
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will have multiple entries, most recent (this dead hero) first */
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newbones->next = level.bonesinfo;
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