Make DUNGEON_OVERVIEW unconditional.
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@@ -445,11 +445,9 @@ int roomno;
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if (*this_time <= *other_time) *other_time = *this_time - 1L;
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}
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}
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#ifdef DUNGEON_OVERVIEW
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/* recognize the Valley of the Dead and Moloch's Sanctum
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once hero has encountered the temple priest on those levels */
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mapseen_temple(priest);
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#endif
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} else {
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/* untended */
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