Make DUNGEON_OVERVIEW unconditional.
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@@ -174,9 +174,7 @@ boolean seal;
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if (seal) { /* remove the portal to the quest - sealing it off */
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int reexpelled = u.uevent.qexpelled;
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u.uevent.qexpelled = 1;
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#ifdef DUNGEON_OVERVIEW
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remdun_mapseen(quest_dnum);
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#endif
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/* Delete the near portal now; the far (main dungeon side)
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portal will be deleted as part of arrival on that level.
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If monster movement is in progress, any who haven't moved
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