monster strategy fix
From the newsgroup: using #chat to talk to a "meditating" monster like quest nemesis or Medusa could elicilit responses without waking it up (at least if you moved fast enough enough to probe it before it got its next turn).
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@@ -99,6 +99,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing
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a possible display problem if the worm is cut in two)
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fix fountain noises on some special levels (castle, valk home, various mines)
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disallow mounting a trapped steed to avoid inappropriate trap effects
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#chat with meditating monster will rouse it
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Platform- and/or Interface-Specific Fixes
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