Fix dangling chain bug.
If a punished player picks up the iron ball, gets engulfed and saves, then the saved game will have missed saving the dangling chain since it was not on the floor or in the inventory. Upon restoring the saved game, the game will be in a bad state since the ball will be worn but the chain will be missing.
This commit is contained in:
19
src/save.c
19
src/save.c
@@ -280,6 +280,7 @@ savegamestate(fd, mode)
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register int fd, mode;
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{
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unsigned long uid;
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struct obj * bc_objs = (struct obj *)0;
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#ifdef MFLOPPY
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count_only = (mode & COUNT_SAVE);
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@@ -307,14 +308,18 @@ register int fd, mode;
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save_light_sources(fd, mode, RANGE_GLOBAL);
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saveobjchn(fd, invent, mode);
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if (BALL_IN_MON) {
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/* prevent loss of ball & chain when swallowed */
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uball->nobj = uchain;
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uchain->nobj = (struct obj *) 0;
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saveobjchn(fd, uball, mode);
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} else {
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saveobjchn(fd, (struct obj *) 0, mode);
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/* save ball and chain if they are currently dangling free (i.e. not on
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floor or in inventory) */
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if (CHAIN_IN_MON) {
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uchain->nobj = bc_objs;
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bc_objs = uchain;
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}
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if (BALL_IN_MON) {
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uball->nobj = bc_objs;
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bc_objs = uball;
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}
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saveobjchn(fd, bc_objs, mode);
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saveobjchn(fd, migrating_objs, mode);
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savemonchn(fd, migrating_mons, mode);
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