drowned in a moat on the Plane of Water (trunk only)
From the newsgroup: drowning on the Plane of Water gave cause of death as "drowned in a moat". There was already some post-3.4.3 code to handle naming of moat on Juiblex level as "swamp", but it wasn't used for drowning's cause of death and we were still getting "drowned in a moat" there too. Now the Plane of Water yields "drowned in deep water" and Juiblex's level yields "drowned in a swamp".
This commit is contained in:
33
src/mkmaze.c
33
src/mkmaze.c
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)mkmaze.c 3.5 2007/03/02 */
|
||||
/* SCCS Id: @(#)mkmaze.c 3.5 2007/06/18 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -1131,7 +1131,8 @@ register int fd;
|
||||
was_waterlevel = TRUE;
|
||||
}
|
||||
|
||||
const char *waterbody_name(x, y)
|
||||
const char *
|
||||
waterbody_name(x, y)
|
||||
xchar x,y;
|
||||
{
|
||||
register struct rm *lev;
|
||||
@@ -1141,22 +1142,28 @@ xchar x,y;
|
||||
return "drink"; /* should never happen */
|
||||
lev = &levl[x][y];
|
||||
ltyp = lev->typ;
|
||||
if (ltyp == DRAWBRIDGE_UP)
|
||||
switch (lev->drawbridgemask & DB_UNDER) {
|
||||
case DB_ICE: ltyp = ICE; break;
|
||||
case DB_LAVA: ltyp = LAVAPOOL; break;
|
||||
case DB_MOAT: ltyp = MOAT; break;
|
||||
default: ltyp = STONE; break;
|
||||
}
|
||||
|
||||
if (is_lava(x,y))
|
||||
if (ltyp == LAVAPOOL)
|
||||
return "lava";
|
||||
else if (ltyp == ICE ||
|
||||
(ltyp == DRAWBRIDGE_UP &&
|
||||
(levl[x][y].drawbridgemask & DB_UNDER) == DB_ICE))
|
||||
else if (ltyp == ICE)
|
||||
return "ice";
|
||||
else if (((ltyp != POOL) && (ltyp != WATER) &&
|
||||
!Is_medusa_level(&u.uz) && !Is_waterlevel(&u.uz) && !Is_juiblex_level(&u.uz)) ||
|
||||
(ltyp == DRAWBRIDGE_UP && (levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT))
|
||||
return "moat";
|
||||
else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
|
||||
return "swamp";
|
||||
else if (ltyp == POOL)
|
||||
return "pool of water";
|
||||
else return "water";
|
||||
else if (ltyp == WATER || Is_waterlevel(&u.uz))
|
||||
; /* fall through to default return value */
|
||||
else if (Is_juiblex_level(&u.uz))
|
||||
return "swamp";
|
||||
else if (ltyp == MOAT && !Is_medusa_level(&u.uz))
|
||||
return "moat";
|
||||
|
||||
return "water";
|
||||
}
|
||||
|
||||
STATIC_OVL void
|
||||
|
||||
Reference in New Issue
Block a user