Add Qt4 windowport

Originally by Ray Chason for 3.4.3, based on the Qt windowport by
Warwick Allison. The look and feel is mostly the same.

Some improvements over the Qt 3 interface are:

* Panes are resizable
* Full support for IBMgraphics, and walls and corridors are drawn with
  graphical primitives for a continuous appearance no matter what the font
  says
* Lots of irritating glitches fixed
* Menus support proportional fonts correctly

Adding this because the old Qt windowport cannot be compiled on Qt4,
even with Qt3 compatibility stuff.

TODO:
 - background map glyphs
 - status hilites
 - menucolors
This commit is contained in:
Pasi Kallinen
2017-10-08 01:15:02 +03:00
parent a4706b0928
commit ed335dd0a7
52 changed files with 8024 additions and 9 deletions
+80
View File
@@ -0,0 +1,80 @@
// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt4svsel.cpp -- saved game selector
#include "hack.h"
#undef Invisible
#undef Warning
#undef index
#undef msleep
#undef rindex
#undef wizard
#undef yn
#undef min
#undef max
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt4svsel.h"
#include "qt4bind.h"
#include "qt4str.h"
namespace nethack_qt4 {
NetHackQtSavedGameSelector::NetHackQtSavedGameSelector(const char** saved) :
QDialog(NetHackQtBind::mainWidget())
{
QVBoxLayout *vbl = new QVBoxLayout(this);
QHBoxLayout* hb;
QLabel* logo = new QLabel(this); vbl->addWidget(logo);
logo->setAlignment(Qt::AlignCenter);
logo->setPixmap(QPixmap("nhsplash.xpm"));
QLabel* attr = new QLabel("by the NetHack DevTeam",this);
attr->setAlignment(Qt::AlignCenter);
vbl->addWidget(attr);
vbl->addStretch(2);
/*
QLabel* logo = new QLabel(hb);
hb = new QHBox(this);
vbl->addWidget(hb, Qt::AlignCenter);
logo->setPixmap(QPixmap(nh_icon));
logo->setAlignment(AlignRight|Qt::AlignVCenter);
new QLabel(nh_attribution,hb);
*/
hb = new QHBoxLayout(this);
vbl->addLayout(hb, Qt::AlignCenter);
QPushButton* q = new QPushButton("Quit",this);
hb->addWidget(q);
connect(q, SIGNAL(clicked()), this, SLOT(reject()));
QPushButton* c = new QPushButton("New Game",this);
hb->addWidget(c);
connect(c, SIGNAL(clicked()), this, SLOT(accept()));
c->setDefault(true);
QGroupBox* box = new QGroupBox("Saved Characters",this);
QButtonGroup *bg = new QButtonGroup(this);
vbl->addWidget(box);
QVBoxLayout *bgl = new QVBoxLayout(box);
connect(bg, SIGNAL(buttonPressed(int)), this, SLOT(done(int)));
for (int i=0; saved[i]; i++) {
QPushButton* b = new QPushButton(saved[i],box);
bg->addButton(b, i+2);
}
}
int NetHackQtSavedGameSelector::choose()
{
#if defined(QWS) // probably safe with Qt 3, too (where show!=exec in QDialog).
if ( qt_compact_mode )
showMaximized();
#endif
return exec()-2;
}
} // namespace nethack_qt4